This game is proof that the Uncharted Series can survive without Nathan Drake.

Perhaps a little too short, but in a way that’s a compliment, for I enjoyed what was offered so much that I just wanted more of it.

Whoever decided to put Chloe, Nadine and Sam in a room together is my favourite person. Everyone plays off of each other really well with that classic Naughty Dog chemistry. Really awesome and crazy set pieces, as is the case with Uncharted, and another fun engaging story with investing motivations. Just great stuff all around. Great to see Chloe make a return and have a chance to flesh out her character, as well as Nadine, who we get to know a lot better here as well.

Please give this trio another game!

Pokemon will never be this good again.

Mummy Lynx simulator. Overall quite repetitive with very little story to decipher minus the ending, but it’s a peaceful pass time and is incredibly sweet if you like being a cat momma.

Visuals are incredibly unique, looking much like paper mache which I haven’t seen in a game before outside of the first Shelter. The OST accompanying the visuals is equally tranquil with some particularly great tracks. The Mountains DLC does add a fair bit to the experience, making it feel a bit fuller.

In retrospect, I’m shocked that this game was as fun and engaging as it was considering it’s basically a cliche horror movie parody. Despite their efforts, this studio hasn’t managed to capture the magic they put in this game with their recent anthology series. There’s just something really fun about this one.

It really leans into it’s horror cliches, but knowingly so. Most of the characters say weird cheesy phrases, but it feels different to Life is Strange for comparison sakes, because it feels like this game KNOWS the dialogue is unnatural sounding. It’s aware that it’s essentially a piss take. The “Don’t Move” mechanic is a brilliant unforgiving addition that gets a lot of commotion and fun out of a group of people if you fuck it up, as well as the split decision making.

The parody elements aside, the big bad of this game, the Wendigos; are genuinely unnerving and are animated incredibly to reinforce that with some really great sound design too. They sound and look horrific. Great creepy stuff in a game that’s honestly better than it probably should be.

Rami Malek is a stand out, dude just fucking went for it.

This game actually frustrates me because the story and it’s two lead characters had so much potential to be really emotionally investing but I forgot the Life is Strange games can’t write for shit. This isn’t good but could have been.

The voice acting is also some real hot dookie. The worst I’ve heard in a while.

A nice sprinkle of stylistic visual humour stops this from being a completely drab experience, but the ending is a lot to stomach if the menu music didn’t already break you.

Uhh, I mean the voice acting is pretty solid and there’s like one good scene.

I loved this so much more than I thought I would.

Can’t say the same for Peter’s new face though.

Short, simple, but indescribably effective.

The ending feels like it comes out of butt fuck nowhere, but given the themes this game presents with the destruction of the planet, I found it somewhat fitting that the dreadful event hits very suddenly, for it very much reflects our own situation with climate change and how we don’t tend to think too much about it until something terrible happens.

Ultimately this is a very simple and repetitive loop of a game, but I think that’s where it’s genius lies. You’re just a fox finding food for your babies. You can’t do anything to change the state of the world. The bigger picture is something out of your control. The most you can do is just watch it fall apart day by day and pray you’ll make it.

There is so much more to this game upon closer inspection. The world is surprisingly dense and detailed with its humans characters if you know where to look. Aside from the main scent trail events you follow, there are almost mini stories progressing in the background that you can completely miss if you aren’t in the area on the right day. The two humans on the island to the south being a good example. It’s extremely intriguing trying to figure out just what is going on with the humans around you, and seeing how dire everybody’s situation becomes as the days progress. I found myself noticing more and more within the world with each playthrough.

The soundtrack is harrowingly gorgeous and has an acoustic theme that rears its head from time to time that is beautifully haunting but also comforting. It doesn’t outstay it’s welcome either, by knowing when to hold back and let surrounding ambience take over. Whether that be the rustling of forest foliage or the blaring sirens from an industrial sight. The visuals are simplistic and gorgeous, with a stark contrast of nature’s beauty and dirty corporate buildings.

There are glimpses of hope, but ultimately this is a very drab experience that doesn’t end on a high note. I can imagine many being upset by the ending, because it is indeed very upsetting, but it’s also very real, and I admire it for that. There is no sugar coating. There is no bright side. This is what will happen if things don’t change, and it doesn’t shy away from the unjust brutality of it, showing that it’s not just the animals that will suffer from our actions, and we will be victims of our own ignorance.

There are so many more praises I could sing, but i would be here for a very long time. However, all of this games elements beautifully coming together made this one of the most surprising and impactful gaming experiences I’ve had to date.

Not as good as I remember, but still decent.

Has a killer soundtrack which isn’t unusual for Sonic, and a few of the 3D levels are a lot of fun, but as for the rest, it’s either obnoxious or unremarkable

This feels like it was written by middle aged men who have no idea how lesbian teenagers talk. And that’s because it was.

It took me 6 years to play my first 3D Pokemon. Which was this. I now realise just how wise I was to stay away.

The best way to play Skyward Sword.

The HD upscale really brings out the beauty of the watercolour-esc visuals and all the issues I had with the original have been tweaked, most notably the motion controls. I didn’t have too much trouble with them on the Wii but they’re definitely better here and with them being such a crucial mechanic of the game, it improves the overall experience by a lot.

An already great Zelda made even better by some appropriate changes, although being a remaster, some additional content in some form would have been nice

I have never wanted to eat my television screen more than I do right now

This is an atmospheric visual and auditory marvel that improves on everything the first game fell short on. Which wasn’t a lot.

It’s challenging, has extremely addictive and satisfying gameplay with the addition of a very much needed combat system, a whimsical emotional story with music ranging from relaxingly blissful to bombastically intense. The soundtrack of this game and the way it compliments the butter smooth visuals are like nothing I’ve seen in gaming before. It’s a sequel that improves so much upon its original, it almost overshadows it.

It had a lot to live up to, and now knowing what a mess Telltale was on the inside post Season One, It’s honestly a miracle any of their games came out even slightly cohesive. Doesn’t change the fact that the story/direction is messy and spontaneous, but it explains why.

Mostly fine with some great qualities and moments, but has a lot of muddy crap dragging it down, like a cast too large to individually develop, and a story that jumps around and feels somewhat improvised or written on the go. Probably because it was. If Telltale had a better and healthier work ethic, I have no doubt the original story they had planned would have been much better.

From this point on it becomes quite obvious that Season One was the only game in this series to have a solid writing process where crucial story beats weren’t constantly being thrown in or out last minute.