The Noise is a fun character design wise because he's designed to be objectively better than Peppino in pretty much every way but to get to that point takes a lot of technical mastery of the character's moveset and it comes with a really engaging learning curve. At the beginning, Noise's limitations were just as apparent as his strengths over Peppino; but once you understand the scope of his moveset and start to do some of the wackier shit it enables that's when the fun really begins.

Ultimately, The Noise Update is just an excuse to play more Pizza Tower. The additional tweaks to the game when playing as Noise are a lot of fun, especially how the game handles the boss battles. The new music tracks where they pop up are fantastic and in line with the base game's OST quality, and the reward you unlock when beating the game is really neat. All in all, pizza tower a good game would put another 20 hours into P ranking all the levels again.

Flower is a relatable game about some piece of shit pedals that do nothing all day.

Homestar Runner will forever be a glimmer of light in this hell world.

Pizza Tower is a perfect videogame. A crowning achievement in videogaming. One of the finest videogames the world has ever known. Everything about the videogame is perfect. Presentation is aces, from the psycho 90s cartoon aesthetic to the little things like the game needing a button prompt to turn the lights on in the file select menu (lest something FUNNY happen). The music is nothing but fantastic, catchy tunes that set the tone for the levels and bosses to follow.

Level are designed to put your mastery of the games incredible movement to the test as you bash, throw and piledrive your way through all sorts of crazy bullshit the game throws at you. Every level also has some different shit to throw at you, like taking taxis to optional areas in a city level only for you to be sent to jail because the taxi turned out to be a cop car. Or the animatronic jumpscare level. Or the damn Mort the Chicken for the Playstation One console level.

Going for 101% really gave me an appreciation for how the game and the levels are structured. The highest honor you can get in a Pizza Tower level is the P rank. P rank means you reached a certain score threshold while obtaining all collectibles in the level while never dropping your combo, which is added upon by defeating enemies and kept going by collecting points. In practice, going for P ranks is like Crash Bandicoot 4's perfect relics, except Pizza Tower is significantly less punishing and repetitive which makes the process of perfecting a level actually fun. Except for Gnome Forest, no one has fun in Gnome Forest.

Last thing I want to rant about is that while the story is largely basic the game's ending which is just excellently put together. The game foreshadows what's going to go down and you get it but you don't care because it's so sick it doesn't even matter. You get your chance to fight the bastard that's been tormenting you the whole game, there's a little surprise in there, and then the final stretch of the boss and the subsequent mad dash out is pure catharsis in a way games rarely do.

All in all, perfect videogame. Purchase it now, and then purchase it later when it's ported probably. After that, purchase it again when it gets a physical release. And then play it, I heard the game's pretty good.

Putting these proof-of-concept demos out there is actually really cool but if companies do this in the future the people who toiled away on it should be properly credited.

whens the sequel
the sex
haha got'em

Imagine Justin Roiland walks up to your home with one of these: https://www.kindpng.com/picc/m/19-196172_one-man-band-png-transparent-png.png and he plays it in ur home for 5 hours.

Crash games are basically 2D platformers in a 3D enviornment so it's no surprise that this fairly derivative, fairly competent game manages to come off as a decent enough facsimile of a Crash game. There's some minor control issues and questionable design decisions that make the game play worse (keeping the limited double jump of crash 3 while removing mid air slide jump cancelling) but it's an acceptable portable distraction. Also zoom the camera out ffs uh oh you jump too high now everything's a leap of faith!!!!!!! Wieners.

It's certainly a Kao the Kangaroo game in 2022 that's for sure. For what it is it'd honestly be pretty solid if it wasn't for the general lack of gameplay polish that permeates for the entire game leading to dumb bugs and glitches from visual faux-pas to "oops I clipped through the word time to restart the level".

Probably the most egregious glitch thing the game has is when you fall into a pit or bad water or whatever. There are lots of coins in all the levels not unlike coins in a super mario game and they're used to purchase heart pieces, lives and character customization things. When you fall into a bad pit water whatever, your coins are reverted to whatever amount they were when you hit the checkpoint you respawned at, but the coins don't respawn. So you can get a shitload of coins, lose a heart by falling into bad water, but also lose the coins you picked up before the checkpoint and falling. Coins don't mean much because you probably won't be running out of lives but it's dumb I tell you! Dumb and feeds into the game being unpolished and rough!

sometimes you gotta make rice to spam swallow slice

come for the big bunger

stay for the endless challenges to earn decorations for your big ass hut