local old man walks around a bit and has a decent enough time

just follow my moves
and sneak around
be careful not to make a sound
alerts guards on oopsiedent
"oops don't touch that"
lets self get killed, tries again

This game is essentially Fire Emblem: Slightly Different but Mostly Worse. The game never really feels like its own thing and most of the core changes to the Fire Emblem experience don't really pan out well at all. Probably the best changes here are no forced deployment for the main characters, most support conversations reference and play off of story beats and the 2000 health raid bosses are actually fun.

My favourite level is absolutely the level that tries to do the Ike and the Black Knight gimmick from Radiant Dawn. Because of the aforementioned no forced deployment gimmick, you don't have to deploy Ike! If you don't deploy the main character, you can still complete the level by defeating enemies with your other units, as defeating an enemy does damage to the boss or something. Can't actually verify that's how it works but after like 9 turns I won the level for no reason so that was funny. Dumb game.

Hey this platformer is pretty cool what if we added guns and cars and bad mission design? Meh, maybe next time.

This game costs hundreds of dollars to own physically and it's almost worth it.

Donkey Kong Country is truly perfect. If you do not get this amazing new generation of Donkey Kong Country madness, you are stupid. Yes, I know it's insulting, but it's also the truth. If you're a true video game fan, you will not hesitate in the slightest bit to buy this piece of gaming history.

The game is pretty much every bit of the classic it's made out to be. Aesthetically the game hits on all fronts and it plays well too. Only real issues is it's a tad too short and it tries to make up for it with the inverted castle gimmick and I couldn't be arsed to will my way through it. I also found that by the end of the game it's too easy to be overpowered if you bother to do any exploring and you can fart through most areas with relative ease. I killed the fake final boss in four attacks which is probably the point but also felt like the culmination of my experience with the last couple of areas of the game. None of this matters though because you get to hit giant ghost books with nunchaku.

local psycho game developers manage to amass a rather impressive collection of indie IPs only to sloppily shove them all together into a processed mulch that could maybe pass for a C tier newgrounds flash game

The only game where you can see a mountain turn into a cow, then shrink to the size of nothing only to become the biggest thing in the universe.

When you're forced to make a sequel but you don't give a shit so you make it a meta commentary of the success of the first game while making what's essentially the same game again only with some much needed level variety.

Fun action game with good controls and mechanics and a fun way to frame the upgrading system. Kind of wish this game wasn't GBA only, mostly because pressing A+B on an SP is more difficult than it needs to be!