Fun hack and slash style combat, with an absolutely mental storyline. Seeing the MGS saga through to the end has been a great ride.

Engaging puzzler with classic Zach-like design. A lot like programming, but requires a certain kind of spatial thinking to really wrap your head around. I'd recommend it to any puzzle game fan.

Moody and atmospheric game with a very purposefully vague storyline, pretty great combat, and a whole lot of exploring. Would recommend this to most people.

This game has an interesting message, and I understand the gameplay being "non-gameplay" is meant to play into this, but I barely made it to the end of the game, it's really boring by about half way.

Definitely the most interestingly designed MGS game (and that's saying something), the story is absolutely batshit, as expected, and the gameplay is a really fun sandbox to play around in. However there is some point maybe 1/3 into the game where it starts to get a little tedious. This lasts quite a while, but it picks back up towards the end.

Though I'm not a speedrunner by any means, I had a lot of fun with this game. It's designed very well in that it allows you to grind out personal bests by being able to quickly restart levels and being able to hop quickly between levels and chapters. The gameplay itself is an optimization puzzle hidden behind a challenging but rewarding execution barrier.

An confusing yet great continuation of the Danganronpa storyline. Without spoiling too much, the twists towards the end of the game are very clever and serve the narrative well. Some of the truth bullet "present your argument" parts throughout the game were a little annoying when I knew what they were getting at but couldn't place the precise bullet (since the evidence or sentences were too similar to each other) but that's my only big complaint. Overall, if you enjoyed DR1, you'll enjoy DR2.

One of the games that is pushing the FPS genre in to the new generation. So many ideas that just flow beautifully into the next, the enemies are perfectly designed for the weapons, the levels perfectly designed for the enemies (apart from the purple sludge). And the combat, if you can get into the rhythm of it, just feels amazing to play.

I beat a few runs of BPM before it got a little boring if I'm honest. Graphically it's quite nice but it can get quite same-y, and the enemies don't always stick out from the background. The variety of weapons is interesting but didn't keep me playing beyond the first few times I beat the game.

Decently fun post-void inspired shooter. Movement is smooth, weapons are fun to use. Could do with a bit more content and maybe something to make it stand out a bit more as well.

One of the best character action games ever made, even just Nero's moveset is incredibly fun to use but on top of that you have dante and vergil - entire seperate playstyles with even more depth. Just all round an incredibly tightly designed combat system, and therefore great game.

Short but very fun little boomer shooter that concentrates the essence of what makes those games fun into just a few levels, weapons and enemies.

Great stealth action combat with a fantastic interwoven narrative. While some particular late game sections can be a bit frustrating, overall it's just a well designed and thought out game.

Probably the most unique RPG maker game I've ever played. Overall, I wouldn't recommend it. For all its great moments, it's quite tedious and I look forward to playing the sequel since that looks like a step in the right direction in terms of gameplay.

Frantic FPS game that is a feast for the eyes. I really appreciate the creative risk the game takes in that regard and in my opinion it pays off. This game gets you in the zone like no other.