91 reviews liked by St1tchy


My first Donkey Kong Country game was Returns for the Wii. I got it for Christmas the year it came out (that or it was 2011 I forget) and I remember being so excited to play it. While nowadays, I'm not the biggest Returns fan personally, I can't deny it started my love for the DKC series. Once I got into Super Nintendo games with Super Mario World and Yoshi's Island, I decided I wanted to play the very first Donkey Kong Country game since at that point I still only played Returns. I bought it at my local flea market I believe and really enjoyed it. I mentioned how Yoshi's Island always reminds me of the weekend, since I would play that a lot during that time, and the same applies here too. While I think the sequel does everything this game does but better, I still think the original is a really fun time.

The general gameplay of Donkey Kong Country is you run, jump and roll. Those are basics of course, as each level has other aspects that change gameplay up like barrel cannons you can shoot out of or ropes you can jump on but the general gameplay is pretty simple. The controls are basically perfect, rolling feels super good to perform, and if you know the layout of the levels it's very easy to just speedrun through levels since both Donkey and Diddy are relatively fast. Speaking about the characters, Diddy Kong's first appearance was in this game, and he honestly upstages Donkey Kong. If you get a DK barrel, you can get the other Kong along and they basically act as a 2nd hit. You can switch freely and this is helpful since they each have different attributes to them. Donkey Kong is slower but heavier so he can kill certain enemies that Diddy can't. Diddy just feels better to play as he's faster than Donkey and also has a smaller hitbox. Both are valuable, but Donkey is more situational and is mostly just used for one enemy type (and even then, Diddy can defeat them by rolling into them) so Diddy Kong is my much-preferred Kong to use.

As for collectables in the levels, you have bananas of course. The main plot involves King K Rool stealing DK's banana hoard and he must go after him and his baddies to obtain them back. I think the reasoning behind there being so many littered throughout the levels is he just dropped them or something but either way, they act as coins and getting 100 earns you a life. You can collect letters that spell out KONG and they also give you a life. You can also collect these animal buddy tokens, and getting three of a specific buddy lets you collect these stars, and every 100 you collect ALSO gives you a life. Besides all this, you can also find secret bonus rooms. These all contain all the aformentioned items, or just lives straight up, but these can be a pain to find. I wouldn't have an issue normally since these are optional bonus rooms so it makes sense they'd be really hidden, but getting every single one is how you get 101% in the game, so if you're a completionist you must find them all. The real issue then is, a good chunk of them are just kinda bullshit. You'll have some that are very easy to spot and are self-explanatory. But then you have ones that are completely hidden and sometimes even require blind jumps into pits. I know they wanted you to buy a guide or a Nintendo Power back then to find these locations, but I don't find random pit bonuses or random breakable wall bonuses fun ever. I used a guide for like 80% of these cuz I only ever 100%ed this game once before, so I forgot most of these. The sequel can be like this too, but it generally handled bonus room locations a lot better. Alongside all the collectables and bonus rooms, you also have animal buddies. These are fun as they change up the gameplay slightly. Rambi can kill usually unkillable (unless you have a barrel) enemies by running into them. Expresso can jump a bit higher and float over large gaps. Enguarde swims faster in water and has an attack you can perform. Winky...well Winky just jumps really high, tho he can also jump on usually harmful enemies too and he's honestly underrated. These guys appear enough where they don't just feel like one-off gimmicks or anything.

The levels themselves are generally well designed. They're simpler than the sequels, and I feel like there's generally more bullshit due to enemies suddenly appearing on screen randomly, but there's a nice flow to the levels. Visually, I think it just looks alright. The characters themselves looks good, I just think some of the backgrounds don't look great compared to others, and definitely compared to 2's backgrounds. I think it also doesn't help that the level themes aren't too interesting in this game. You have jungles and mines and factories and Mayan temples and some of these are more unique than others, but they don't exactly lead to very vibrant colors. When it hits, it hits. The one jungle level with the sunset is really nice and I like the ice caves. The factories are kind of cool near the end too, but overall, I think the level settings can be a bit bland here. Not like Returns tho, since that is very formulaic with its level themes but compared to 2, 1 is not as good in that regard.

The bosses in this game are kind of a joke. All of them, besides King K Rool, are incredibly easy and just feel like a slightly tougher regular enemy. They could've easily had no bosses and it would've been fine so I guess it's not like they detract from the game too much, however 2 did bosses way better.

This may be my hottest take though. I don't love the OST. A big reason for that is most of the OST was in Returns, and so I had always felt there was an identity crisis with this game which is not the game's fault and is more a me thing because I played Returns first. Even outside of that, some of the songs I just never really got into...but objectively the OST is quite solid. There are still bangers like Aquatic Ambience and Gang-Plank Galleon of course. Also a shoutout to Fear Factory, that one's nice too. Even though I don't love the OST, it's still good overall, I just much prefer 2's tbh.

I've kind of been complaining about things here or there despite praising the gameplay. Something else I'll praise about this game tho is its Rare charm. Animations are very charming between characters. Donkey and Diddy both get terrified when you're at the edge of a cliff. They do a charming celebration whenever you defeat a boss or complete a bonus room. Diddy Kong throws his hat down and stomps on it when he loses a bonus room. The dialogue between the other characters like Cranky or Funky or Candy are very charming too. There's a fake-out Kremlin credits that happens when you get halfway into King K Rool's fight, and the actual credits have humorous cutscenes between characters. Not only is this game charming as hell, but it also created all these well-known characters too. We wouldn't have Diddy Kong or Cranky Kong or Funky Kong if it wasn't for this game. We wouldn't have my man K Rool either, he's such a memorable villain. The Kremlins themselves are very memorable and cartoony. I think besides the actual gameplay, the best thing DKC1 does is the worldbuilding and charm. Before this, we just had DK and DK Jr. It's all thanks to Rare, that we have as many memorable characters as we do now.

I may have some issues with this game, and I think 2 fixes them all pretty much, but this is still a classic for a reason and is staple Super Nintendo game. I was honestly thinking about dropping this to a 7, even up until writing most of this review, but it wasn't until the paragraph before this did, I really ponder and think about how many staple characters this game created and just how charming this game is in general. It's very important to entire DK series as a whole and is a very fun platformer at that! However, as I've said several times in this review, 2 is better in every way and I'm going to be replaying that soon so stay tuned for that review!

This review contains spoilers

As I played this game, I kept asking myself one question. How am I meant to enjoy this? Not as a dig at the game, but as a consumer, what is this supposed to be for me?

I’ve previously played persona 3 FES, so I can’t experience it as my first voyage into this story, and even with all the new additions, it’s still largely the same product. So, what is persona 3 reload supposed to be for me?

Funnily enough, this question was answered by something that was already in the previous versions of the game. Shinjiro Aragaki. In my original FES run, I avoided him completely since I knew about his death. I didn’t use him in my party and I didn’t interact with him at all. Didn’t wanna get attached to someone I knew I was going to lose, but on a whim I decided to use him in my party when I got him for this playthrough. Once I started using him in my party, I started seeing the appeal of his character. Then I did his new hangout events and started really appreciating and enjoying his character, but his fate still lingered in the back of my mind. Was it really worth investing all this time and effort into someone who I’ll lose?

As I kept playing the game, I decided to try out some more social links I hadn’t finished in my original run, eventually running into Akinari. Another character whose fate I already knew about and had just never gotten around to starting. This is the point where everything clicked for me. His social link lets you know right off the bat that he’s going to die. There’s no saving him. Akinari WILL die, regardless of anything you do. “How is this any different from Shinji?” I thought. I know this man will die, so why am I motivated to spend time with him? The answer I came to involved every single party member, social link, and the game itself. All of these will eventually come to an end.

They don’t die, but you eventually have to get off the elevator. It’s just that some people step off a little earlier than you. Saying goodbye to all these doesn’t make them redundant or useless. Every moment I spent with these characters was my own choice. It wasn’t some IGN guide telling me how to max out everything and make the best use of my time. They would’ve told me to steer clear of using Shinji as a party member. Making these choices for myself, even if they’re not optimal made them matter all that much more. I chose to spend time with Shinji. I chose to accompany Akinari. I chose to spend time with all my party members, not because I wanted the personas you unlock from maxing out the social link, but because they deserved my time. I wasn’t crossing off items on a checklist, but instead I was spending time with friends.

So when I reached that final battle, when I squared off against Nyx, their words reached me. Every single moment I spent with them made it so I earned their support. But eventually, your time comes to step off the elevator. Your time ends with these characters and their world. Sometimes it leaves you wanting to spend more time with them, not ready to leave them behind, but you find that everyone who stepped off before you is already there, waiting for you.

That’s The Answer I reached. Even if you reach a different one than I did, I hope your ride is just as enjoyable as mine was

ive been on a semi childhood binge lately, so i figured fuck it yknow

hopped into one of my old favorites, "natural disaster survival" with a player look i last updated at least 6 years ago. felt weird. this game mode was a lot more boring than i remembered. it also stole my money, as the game specific items i bought all those years ago were gone. i guess i grew up cuz this shit mid af lol

although i cant really speak for the entire game if i only played one of billion modes ig.

oh well

played on bluestacks

a far cry from the other spinoff i just played. the levels are insanely easy,(not to mention like 20 seconds long) the ost fucking sucks too. honestly the ost feels like a parody of mlg music, generic dubstep for 7/10 of the levels. however there was 3 good songs, but like, they didnt even play for any amount of time so its not much of a point in it's favor. it just feels hollow, empty. i dont know why it was made. i was bored throughout.

i was a well-behaved kid, i never swore or anything around adults and stayed out of trouble. one day a deep darkness swirled within me while playing super scribblenauts, and i walked up to my dad with the game. this was the one where they added adjectives, so once he was looking, i typed "Big Fat Ass" with the stylus and spawned a large donkey. never seen him laugh so much in my life

The only roguelite I ever got into majorly was the Binding of Isaac. I played Hades and Returnal but while I thought those were fun, I never played them for too long unlike Isaac (I should get back to them though). Cult of the Lamb however is now the 2nd roguelite I've ever beaten a run of. Did I like it? Yeah I enjoyed myself but compared to something like the Binding of Isaac, this game's lacking a bit.

The first thing you'll notice about this game is it's not just a roguelite. It's also a management simulation type game. Basically, the times you won't be playing through the roguelite sections, you'll be working with your cult on a day to day basis. You have to make sure they're fed, make sure they have beds to sleep on, make sure to clean their literal shit as well as making them do tasks like harvesting crops or mining rocks and stuff. Also, since you're the leader of a cult, you can also perform rituals and sermons daily. At first I found this really refreshing and a nice break from the roguelite sections. Well, I'd say its the other way around as you'll be in this mode a lot more than the roguelite sections. While this part of the game is fun, it never gets super fleshed out at all and becomes a bit tiring in the endgame, at least for me. I will say, this part of the game did kinda freak me out with the depictions of cult behavior. Idk why honestly since I don't get freaked out by stuff like this usually but after a bit I got used to it.

In between these simulator parts are the roguelite sections. Compared to something like Isaac, these are not fleshed out at all. They're fun but in terms of content, there's not much here. You have a small assortment of weapons to choose from. They can have passive abilities but each type plays the exact same each time. You have a regular attack, then a strong attack which uses fervor as well as specials you can collect that also use fervor. Fervor is basically just like SP you can collect from enemies to perform these moves. You don't have much in terms of a move set and it pales in comparison to Isaac's many synergies. You can also get tarot cards and relics which both provide other upgrades or abilities but there aren't many of those either and I kept getting the same ones a lot of the time. The bosses are pretty fun I will say and while I didn't find this game hard really, some of the later bosses can be tricky. In the early game, I was having a blast with the simulator section and less fun with the roguelite section, but in the endgame, it was the opposite except the roguelite section was just fun rather than a blast.

I will say, probably the aspect that holds up the best is the art style. Despite some of the disturbing stuff you can do in this game, it never is that bad (despite me being creeped out at first) because of how cutesy everything looks. In general, it's just a really nice art style and everything looks really good, as long as it doesn't glitch out on you.

Yeah uh, I saw some people mentioning glitches and while they never bothered me, it is worth mentioning. I played the PS5 version and every time the start of a new day happened; the game would literally freeze for 5 seconds each time. You get used to it but the first time it happened I thought the game crashed lol. I also had an issue where followers would glitch out and work on something like a block or two away from where it should be so it looks like they're working on nothing which is distracting. Also had a glitch at the very end of the game where the floor texture would go from looking normal to being reflective like water. Idk if all this is just in the PS5 version but it all happened throughout my game and it's worth mentioning.

Overall, I enjoyed myself, but I wish a lot of the game was more fleshed out. The simulator and roguelite sections are fun but because they're trying to balance the two, neither feels super rewarding in the end. The fun concept, cute art style and really fun early game is what made me enjoy this game in the end. Just wish it was better overall. Also didn't bother with the platinum despite it seeming easy enough. Looks like it requires way more playtime than I'm up for lol.

played through World of Assassination

probably top 3 maps so far, i think i prefer mumbai and ark society more due to the scale of those, but id be damned if i didnt have a good time here. it had more of that "different disguises for different places" thing i mentioned and scaling the tower, and then disconnecting the wifi box and knockin out the IT guy, taking his disguise and getting rid of the lady's security one by one before finally taking her out. i went with the getting the drives route, though i'll probably try and infiltrate the vault if i get the itch.

im still a bit bummed there's not dialogue options outside mission stories. or the fact that there's not more emphasis on people noticing their coworkers going missing, if you do it silently there is zero risk, even if you don't hide the body as long as you get out of there there is no risk to you. it just takes me out of the experience when the bank lady saw the IT person, talked to him, and then someone who looks completely different(me) does his job for him. like, at the very least it should raise suspicion and i would need an excuse for where the guy went, yknow? there's a lot of small immersion breaks in these games, and that's still my biggest gripe.

Me playing a game and sitting through 40 hours of dogshit but they start saying life is worth living near the end so I gotta lock in and give it that 10/10

Amazing remake but I would rather replay FES in the future for the superior music/atmosphere.

P.S. I fucking cried more than I did during FES/the final film

It's an ok game that thinks it's cool when it really isn't, but I had fun going around shooting people for no reason. The pressure from enemies constantly kept me on my toes, forcing me to adapt to the environment and experiment with the weapons. Sucks that the game doesn't tell you how things work unless you look at the controls menu and memorize everything. I don't have much else to say except that it's funny how a game this stupid managed to offend people, with the Postal Dude's constant quips and comically edgy monologues between levels. (am I just desensitized?) It's not the best thing in the world, but it ain't that bad.