501 Reviews liked by StonkoRocko


Some real art house type stuff. Asks a lot of the player, but it willing to give a lot in return.

The player's place in gameplay versus the player's place in the narrative contrast really well. High-fidelity glass-cannon gunplay helps cut through the really obtuse and abrasive aesthetic, which is both a really intelligent narrative choice and a lovely affordance for actually playing the game.

Also a really timely game, which is something you don't get to see very often. Being so blatant about modern-day anxieties about work and money and apathetic people and whatnot while still being balls-to-the-wall insane really makes the depression go down smooth.

Has some technical, under-the-hood issues (weapon switching sometimes takes your weapons, the first time you do any action the game will lag, etc.), but this is a Godot game so the fact that it runs at all is a miracle.

one of the worst games ive ever played

5 stars for the level where you assassinate your landlord

Tetris, but you'll never feel smart again for the rest of your life.

candy crush and its consequences have been a disaster for mobile gaming

Quake

1996

I've not a clue how that final boss died

Gonna be real here, no sain person would actually think "I'm gonna use real dead bodies as reference material" That's not smart that's just really fucked.

A creeper blew up my home fuck this game lol, Im gonna to taco bell need some tacos

my nutsack will be on the ledge and faith will still refuse to catch it

They who consider this the superior version possess eyes and little else.

Doom

1993

Starting from the oppresive and cold facilities of Mars before everything takes clear form as the body horror-esque nightmares of hell paints the walls and floors that we navigate, it's the ultimate power fantasy.
Not only a great actioner, but also very uncomfortable in its progression and occacionally anxious when it gets closer to the horror of the concept. Looking at the lamented souls and visceras of our fallen allies complemented with the carnage that we produce creates a sort of unpleasantness that (intentional or not) tells us the kind of character we are making in the process. We are as much fighting evil as we are becoming one with it. And wether by lack of vision (the darkness in some sections of "The Shores of Hell" that channel Ridley Scott's Alien) or the direct result of faicing flesh and metal as one manifestation of the militaristic desire of being the savior of the universe, one thing is clear to me: the demented face of Doomguy pleased after finding another powerful weapon is my sleep paralysis demon.

This is the VR game that made me sweat the most

It's fun in short bursts but it really suffers from not having an automap and even the weakest mooks can do crazy damage if you're not careful

My first experience with Wolfenstein, there's enough to admire to make this an enjoyable. The fast-paced gameplay and the humorous nature help keep the game fun and enjoyable throughout its six chapters. Some of the repetition in the environments and the obnoxious level design can make this frustrating, along with annoying instances of the "open door/push" button not working well. It provides frustration at times, but it's a neat relic that still offers fun to this day.

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