Meh. Not really worth your time unless you're a big Half-Life fan. Still a neat bit of history I guess but even for a tech demo its a bit underwhelming.

I've never really been a big Counter-Strike guy, I only played like 40 minutes of CS:GO and even then I just played deathmatch. I decided to check out CS2 purely out of curiosity for the new Source 2 engine and what it was like but I surprisingly found myself enjoying this game. I'm no good at it and constantly die but I still find it fun enough to continue playing. I am a bit annoyed that this did replace CS:GO mainly just because I like it when companies preserve their games but other than that it's a fun game and a good upgrade graphically to CS:GO.

I’m actually really sad about how this game turned out in the end. A game that was some what decent turned into microtransactions the game and barely got any content updates. The idea isn’t terrible, a Pokemon Go type game with FNaF characters could have work especially with FNaF’s large cast of characters but instead we got a game with barely any fan-favourite characters, awkward gameplay and messy systems. It just feels like a game that was made by developers that wanted to make a quick buck off of the FNaF IP.

Genuinely makes the game a lot more fun both from a competitive and casual perspective. I hope they don’t get rid of it in the future as it’s really the only reason I still play Fortnite.

I’m going to get this out of the way firstly as I know I’m going to sound very harsh towards this game in this review: I like Red Dead Redemption 2. I think it’s an incredible game filled to the brim with interesting characters, locations and stories. I just think that there are a few things in the game that stop it from becoming a 10/10 masterpiece. Most of my issues with this game I wouldn’t even really blame the game for and it’s more at the fault of Rockstar’s general game design philosophy.
Firstly, this game did not need to be an open world game. While it being an open world game is great, it didn’t really need to be. The map feels very barren with not a lot of interactive elements aside from the occasional scripted event or random attack. Now I wouldn’t have had a problem with this if the majority of the game wasn’t just riding your horse. I get why Rockstar made this the primary mode of traversal, they want you to take in the world and look at this amazing achievement in video games from a graphical standpoint and I was thinking those very thoughts… for the first 10 or so hours. After a certain point, thinking about how great the game looks just feels like you trying to distracted yourself from the boring and egregious journey just to get to a certain mission. And don’t even get me started on the mission structure.
After around Chapter 4 or 5, missions start to follow a very similar setup and payoff. You ride to a certain part of a map, do some sort of task like hunt an animal or investigate a house and then you have to escape the inevitable shootout. While this mission structure isn’t bad, it feels very tedious to do and after a while it just started to get dull especially with how easy the game is when you’re in combat.
But there are still things I like about this game, like the characters. Arthur Morgan is one of the most well written characters I’ve ever had the pleasure of witnessing in a video game. The slow but gradual evolution of him doing anything for Dutch and the gang and risking everything for it to him starting to question his mentor and the acts they are committing. One of my highlights from this game was just walking around the camp and interacting with the characters, seeing what their thoughts are on current situations on the story, building connections with them and banding together with them. The characters feel real, they have goals, aspirations and dreams, you feel like you could have a conversation with them.
Overall, while I have my gripes with this game, I still think its an incredible experience and a must play for anyone who is a fan of story focused games.

As someone who I would consider to be a big South Park fan I really enjoyed this game, more than I did with Stick of Truth which was surprising to me. I think story wise I still prefer Stick of Truth though as this game’s story feels like it should have ended about 5 hours before it actually did and the ending felt really anticlimactic alongside a weak final boss. Gameplay wise though this is a huge improvement over the previous game. I’ve always been a much bigger fan of tactical RPG than traditional ones due to them adding a lot more strategy to fights and this game doesn’t disappoint on that. The character roster for this game is great but some characters feel like they weren't used to they’re full potential. I thought characters like Toolshed and Mosquito were very underwhelming in combat for example. Overall I had a fun time with this game.

It's obvious this game has a larger focus on its dialogue and humour rather than its actual gameplay as the game is more simple and easier than FNaF 3. All you have to do to scare off the grand total 2 enemies is click on them. I might try and finish this properly one day but I stopped playing just from being bored.

It's a cool idea to combine two games that are very different but ultimately it falls a bit flat. One of the things I loved from the original Ultrakill was how fast paced it was and how it really rewarded you for acting fast. This game seems to forget that as it feels a lot slower in comparison. The concepts introduced are cool though like your weapon being an Endo's laser arm and the entire Mangle fight is genius but other than that I am a bit disappointed with how this game turned out.

It's obvious this game is more meant to give fans of the original UCN more challenges and characters to choose from. There are a few repeated ideas but that's to be expected with this game's amount of selectable enemies. There are a lot of deep cut references to FNaF's past that I'm sure a lot of longtime fans will appreciate seeing. There's also a fair bit of side modes like a full Story Mode, some Minigames, etc. Pretty good fangame that's really gives you a lot of options.

Trying to get through my FNaF fan-game backlog and decided to start with this game due to how short it is.
For what is essentially just an interactive teaser for Popgoes Evergreen it's actually fairly competent. Managing your three stats to make sure you don't die can be pretty tense at times, especially at the later levels and it's a nice translation of the original FNaF's power system where you would have to keep an eye on it and keep a balance of using it and not. I'm excited for when the game gets expanded a bit when it comes to Steam.

Despite the near 200 hours I have on this game from when I was young, this is easily the weakest of the Skylanders games I’ve played. It has its strengths though like the very fine tuned character creation system, the new Sensi Skylanders are really cool, the return of fan-favourite villains from Trap Team with them now having full movesets and the fact that every single previous Skylander from every game can be played here. But for me, the negatives outway the positives. Levels are very dull and feel like they go on way longer than they should which is pretty sad because there are a lot of creative ideas here. Imaginators are basically useless compared to the way more powerful Sensi characters, the grindy lootbox character parts system gets annoying and repetitive fast and the fact that they completely retconned Superchargers ending just so they could bring Kaos back as the main antagonist. I wouldn’t recommend this game if you’re planning on revisiting the Skylanders franchise.

This review contains spoilers

Last year in July, I got a new gaming PC and entered the world of PC gaming. I had dabbled in it a bit on my old shittier PC but I only really stuck to the 3 or so games I could run on it. When I started properly playing on PC though, obviously the genre I’d be playing the most is FPS games. I played Team Fortress 2 religiously, tried a bit of CS:GO before ultimately deciding that it wasn’t really for me and so on. But in the back of my head I kept on thinking: What if there was this super fast paced shooter that really challenged you. So I did some digging on Youtube and the Steam Store and eventually found Ultrakill.
I instantly fell in love with the game. I was fast paced, had cool weapons, enemies exploded into blood and guts when you killed them, it was like a dopamine machine. The concept of being this robot designed to kill and use the blood of its enemies to survive and fighting demons in hell sounds corny and a bit edgy but Ultrakill does a great balance of taking itself seriously and also having a bit of fun every once and a while. First you’ll be fighting demons before fighting an angel as he monologues about how much he hates you and then you’ll be playing a secret mission where you fall in love with a school girl version of the main character V1 in a visual novel.
Of course you have the main story mode to the game but you also have a couple of other game modes which are just as fun. The Cybergrind mode is the reason I keep coming back to this game. Fighting an endless army of enemies and racking up high scores is incredibly addicting and fun. Sandbox really lets you mess around with the mechanics of the game like spawning enemies, props, etc. And the Credits, while some players might skip, is honestly so cool. Instead of just a regular slideshow of names, the credits in this game is its own map thats a giant museum that you can freely explore with facts, models and even some secrets.
The soundtrack is great as well, I’m usually not the biggest breakcore fan but Ultrakill is one of the few times I don’t mind it as it fits with the game’s chaotic fights.
I would highly recommend this game to any fan of shooters. The game might be a bit overwhelming at first but you’ll soon get into it and will be hopping from enemy to enemy racking up style points.

I would consider this to be the definitive Mario Kart experience. While a game like MK8DX has incredible graphics and many characters, karts and tracks to play on, I feel like it misses on probably my favourite aspect of the series as a whole: stupid dumb fun. Mario Kart Wii holds no prisoners, this game is fucked up stupidly unfair. The item balance in this game makes no sense whatsoever, you could get a star at third place meanwhile the guy in last just got a banana peel. I love it. I think its a great addition to the gameplay as it adds to that competitive atmosphere when playing with friends, the dread that at any moment any one of you will get some bullshit item and screw everybody over. Other than that, the game knows how much is enough with it’s main content. While I love having a massive roster of characters in a game (my favourite game ever is smash ultimate ffs) I feel like MKWii has the perfect amount of playable characters, striking that good balance of mainstays in the series and newcomers. The track selection in this on the other hand is a bit more of a mixed bag. The original courses in this game are some of my favourites of the entire series being so much more creative than any else we had seen in the series at that point. My main issues with this game is the retro courses and how you would be able to instantly guess that these are old tracks from their presentation. They’re not bad by any means, I think the selection is good for the most part but visually they’re not on par with the visuals of the new tracks. Overall this is my favourite Mario Kart game of all time and I doubt anything will top it for me.

Fun collection of levels from Sonic's past. The story here is really more just an excuse for things to make some sort of sense. My only gripes with the game are some level choices like Planet Wisp and the very lacklustre final boss.

A fun co-op shooter. It can be very chaotic and challenging but getting to the end of a campaign feels very satisfying to do. The characters are very likeable and bounce off of each other very well. The different zombie types add more variation to the usual hordes of enemies. Different guns and melee weapons are fun to experiment with. My only real complaint is that campaigns can be a bit long which isn't ideal as you want the people playing with you to stay engaged and not get bored.