A roleplaying game that's also a musical and it's about Greek mythology?! It's like the developers read my mind and designed a game specifically for me.

I found a lot of the story and characters interesting, but I could just not get into the combat. I could be convinced to pick it up again in the future, but I think that if I still despise the combat 5 hours in then I'm probably not going to get into it no matter how much I play.

Also when will cis people learn that casting a cis woman to play a trans man or a cis man to play a trans woman is always a horrible decision regardless of how good their intentions are.

This review contains spoilers

As much as I love the Persona franchise, it has not had the best relationship with queerness throughout the games (as much as I like to headcanon various characters), and I think that Persona 4 Golden is the worst at handling queer topics. It gets very close to some good stuff, especially with Kanji and Yosuke and how they could've been really good at reflecting internalised homophobia/biphobia, but the stuff with Naoto was very uncomfortable to play as a trans person, even though I doubt the writers were even thinking about trans people while they were writing Naoto's social link and character arc. I also fucking hate Teddie so, so much. He's not homophobic, he's just really annoying and creepy.

But beyond that, I really like this game, although I think it's my least favourite mainline Persona game. I think the Midnight Channel and the way that the game uses Shadows to reflect insecurities and trauma is really interesting for character development. And I think the characters are great, my personal favourite is Yukiko but I also really like Yosuke because I grew up in a small town and I knew so many kids like him when I was a teenager. The music is also great, I listen to Heartbeat, Heartbreak all the time.

I'm not really sure where I got the impetus to replay Deltarune from, other than that I wanted a small game I could play over the few days before the release of Persona 3 Reload. I haven't touched Deltarune in two years but I was still able to beat Jevil first try on this playthrough, nice to know I've still got it.

Definitely the weaker of Deltarune's two chapters, but still a lot of fun. Great music, nice character development for Susie, though I think it only really finds its footing after she joins the party properly. Made me remember the release of Chapter 2, back when I still used social media, and all the theories and memes from the fanbase.

At the time of release my only console was my Switch, and this came out on Switch a week after it came out on PC. That week was spent dodging as many spoilers as I could on social media, despite desperately wanting to see all the memes and theories. Late 2021 was a very bad time for me, and playing Deltarune and interacting with the community was something of a bright spot for me. Noelle's arc in this chapter in particular was something I found myself relating to a lot. No wonder I probably replayed both chapters about a dozen times over the next few months.

This is an improvement on the first chapter in almost every way. The environments are better looking, the party dynamics are more solidified, most of my favourite Deltarune songs are in this chapter, and it feels like Toby has a better idea of what direction the story is going in. Undertale's influence feels a lot lesser in this than in Chapter 1, something I think is for the best as it allows Deltarune to stand on its own.

I really enjoyed this! The graphics look great, almost on par with recent games, and I love the art direction. I really admire the dedication to the retrofuturistic aesthetic of the Alien films, Sevastopol Station looks like it fits in with that world. The real highlight is the xenomorph. Encounters with it always feel tense, especially with the motion sensor, and I love the way that it seems to learn from your previous strategies.

That being said, I do wish that it was a little shorter. There were multiple occasions where I felt like the story could've ended in a satisfying way, but it kept on going and by the end I found that the effect of the xenomorph had been lost on me somewhat.

This review contains spoilers

Persona 5 Royal is one of my favourite games so I have a lot to say about its sequel:

I quite enjoyed the story, none of the characters felt like overexaggerated versions of themselves as I've heard has happened in other Persona spinoffs. It was nice to see characters like Yusuke and Haru get their own arcs in focus after being a bit out-of-focus in the first game, and I really liked the new additions of Sophia and Zenkichi. The road trip was really fun. I had some issues though, namely I felt like Hyodo was just a worse retread of Shido from Persona 5 and I didn't really like the revelation that the cops knew the Phantom Thieves identities, seemingly for quite a while, though with how often they talk about being Phantom Thieves in public it's not really a surprise. Other than that, though, I really liked the story. Akira Konoe's Jail was easily my favourite, between its great aesthetics, great music, and my personal favourite of the game's villains. I overall think that the Third Semester from Royal makes for a better conclusion to the Phantom Thieves storyline and personal arcs, but this was a nice little dessert following the delicious feast that is Royal. It's a Persona game, so obviously the music and presentation is great, particularly the music. My favourite songs were Konoe's Jail theme, the Sendai theme, and "Daredevil".

Unfortunately, I was a lot more mixed on the combat. I ended up turning the difficulty down to easy just to carry on with the story and skipped most of the side content. It only really clicked with me during some of the boss fights, particularly the absolutely awesome boss fight against Konoe.

One final thought: the fact that the character Joker dated doesn't carry over created the simultaneously quite funny and quite sad implication that Joker and Makoto broke up between the ending of Royal and the start of this and just never bring up their relationship.

Zoe and Calculester are very cute additions (Zoe is probably my favourite main character now, although I do think there are flaws to her transition allegory) and I LOVED the new secret endings, but I just wish that Leonard wasn't here. I didn't really wanna have to deal with transphobia and toxicity in the silly monster dating game, there's enough of that in real life. I wish there was at least an option to prevent him from showing up.

If you'd asked 14-year-old me what her favourite game was, she would've said the first of the World of Assassination trilogy. I loved that game. I'd played through every mission dozens of times and I had go-to routes so that I could get silent assassin on every mission (still remembered my routes for Paris and Sapienza but completely forgot the others). Despite that though, I never actually got around to playing Hitman 2 or 3 so it was nice to finally play them. The gameplay is great, the various minor improvements were enough to make the gameplay feel better without straying away from what makes it so good, and the levels from 2 and 3 are great sandboxes just like I'd come to expect although I do feel like the Hitman 3 levels feel more linear than their predecessors. I'm definitely gonna end up going back to this every few months to approach all the levels in a different way.

I was 12 years old when Injustice 2 came out, and it was the first time I'd ever been truly hyped for a game. I'd rush home from school every Thursday so that I could see the new character reveals, I'd watch in-depth analyses of each new trailer, and it was the first time I'd ever preordered a game, both so I could get Darkseid but also so I could play it as soon as possible. So this review is going to be tinged by a lot of nostalgia. Starting this game up for the first time since 2019 was legitimately one of the biggest waves of nostalgia I've ever been hit with. That being said, I'm a lot more critical of the games I play now than I was back then, and I've also read a lot more comics, so this review won't be one of blind adoration.

To get the biggest problem out of the way, I don't like the story of the Injustice games. Superman is my favourite superhero, and just saying that feels like an understatement. I genuinely don't know if I wouldn't be here today if I hadn't read All-Star Superman when I did. Above all else, Superman represents hope. The belief that people are good at their core and that tomorrow will be a better place than it is today. The whole "Evil Superman" trope one of my most hated elements of any fiction. It's boring. It's lazy. It's shallow. And when it's the Man of Tomorrow himself that's turned evil, it actively harms the way that casual fans see the character, making people think that Lois is the only thing keeping him human (don't even get me started on talking about how often Lois is fridged for these kinds of stories). And if we're being honest, I imagine that the billionaire with enough surveillance to make Big Brother jealous is far, far more likely to become a dictator than the embodiment of kindness himself.

The most frustrating thing, though, is that if you removed the "Injustice" stuff, I actually quite liked the story! The basic premise of "Grodd and the Society are up to some villainous chicanery, but it turns out that Grodd is working for Brainiac" is simple but it's pretty fun, and I enjoyed the character interactions between various Justice Leaguers. There's a part towards where Batman and Superman are working together and their interactions are more in line with the characters I actually like that made me feel like I was playing a Justice League fighting game, and the story already has enough Brainiac mind control/Poison Ivy pheromones/Scarecrow toxin to justify superheroes fighting each other! The character assassination of not just Superman but a dozen other characters, and the other edgelord bullshit that comes with the story is ultimately needless. Whenever the Injustice (derogatory) isn't showing up, the character interactions between the Leaguers are great (especially Green Arrow and Black Canary), and this has some of my favourite adaptations of both Supergirl and Brainiac, to the point where I imagine I will be picturing Laura Bailey and Jeffrey Combs' voices next time I read a comic with either character.

The gear system could be good if it wasn't tied to lootboxes. I have more gear for characters I've never played than I do for characters who I main because every time I open a lootbox and hope I'll get to customise the characters I like, it's always a gamble. I haven't seen a recent release with lootboxes and I'm so fucking glad they're gone.

So why am I giving Injustice 2 an 8/10 when I still have these problems? It's because, above all else, this is just a damn good fighting game. I'm not that big a fighting game fan and I had a ton of fun playing this. I'm not a professional games journalist so I can't really explain it well, but the controls are really good, it's really satisfying to string together combos or to use environmental interactions. The graphics look really good for a game from over five years ago and the voice acting is pretty good too. I've been playing this on my own the past few days, but I can't wait until I have some friends over so that I can play as Supergirl or Black Canary and obliterate them.

The feminist part of my brain acknowledges that the designs of women in this game are objectifying and oversexualised, but unfortunately the lesbian part sees that Poison Ivy kiss move and goes hfibsibfeisbfwbfibnnmm.

A pretty interesting visual novel/choice-based narrative game by the same devs as Life is Strange. I liked the Sandman-esque worldbuilding of various different sibling deities representing different concepts and the way it intermingled with the human conflict. Being able to see the consequences of your actions ahead of time was an interesting concept, but it made the pacing struggle a bit compared to something like Stray Gods and how its choices are more integrated with conversations. The music was pretty good too, Lena Raine has never made a bad soundtrack.

I started playing this last summer but stopped playing because of the release of Baldur's Gate 3 and other anticipated games, and I unfortunately never ended up picking it up again. I thought I'd start it again because what I'd played was really good.

I wish I hadn't put it down in the first place. Unsighted is an absolutely incredible game. The combat is great, it's challenging without being frustrating and being able to pull off parries and long combos is so satisfying. The boss fights are so much fun. The time limits mechanic is great too, its firm but fair in a way that feels tense but without feeling unfair or stressful. The story was really compelling and delightfully queer, the art style and visuals look great, and I will be listening to the soundtrack when working on uni assignments for the foreseeable future. I can't recommend it enough.

This is the second game I've played this year about lesbian androids. I couldn't fit that point into the actual review but I thought it was worth mentioning.

Persona 3 Portable has always had my favourite story and characters of any Persona game, but unfortunately the various ways in which it's aged poorly have prevented me from naming it my favourite Persona game. After the remake was announced I was cautiously optimistic, with my excitement only growing with each new trailer. This is the third game I've ever been so excited about that I preordered it.

I'm going to start with the flaws because there are not many. The lack of FeMC is really disappointing, I thought that some of the music tracks are better in their original incarnation, and I think there are a few moments where the second-person narration is a bit more effective. That's it. Those are the only flaws I can think of as of writing.

I was a little nervous about the new voice cast, but I'm glad to say that they all knocked it out of the park. Although there are a few performances from Portable that I prefer, the new cast are great. The real star of the show for me was Zeno Robinson, who was able to turn Junpei from a character who I actively disliked in the original version of the game into one of my favourites. The fully-voiced Social Links were great too.

The reworks to combat and Tartarus have turned it from a chore I hate completing into something I regularly journeyed into for fun. The combat feels like the best the series has had so far, with Theurgy making me frequently adjust my strategies so that I could unlock the attacks.

The music is great too. Although a few songs are better in Portable, the new songs are some of my favourite in the franchise. I've been listening to Full Moon Full Life on repeat and I think it might be my favourite Persona intro?

Finally, the story of Persona 3 Reload is just as great as it was in the original, and arguably even better. The new Link Episodes were really good, both preventing the SEES boys from feeling out-of-focus and exploring different aspects of them to the Female Protagonist's Social Links. The expanded sequences with Strega make them feel more fleshed out. I was sobbing for basically the entire ending.

In short, this is easily my favourite game in the Persona franchise and one of my favourites ever. A 10/10 genuinely feels too low. I highly recommend it.

I'm going to establish some context before I start writing this review.

I am autistic, and one of my special interests is space. It's maybe my longest-lasting one, and it invades almost everything I do. I tend to include space or space travel in almost every story I write, even if it shouldn't really involve space at all. Because of this, there's something that I refer to as the Spaceship Bias: if a game lets me pilot a cool spaceship and travel through space, I am immediately going to be more generous to it than I otherwise should. I can’t help it. Generally, the more realistic the depiction of space, the better. My favourite video game, Outer Wilds, is my favourite in part because of its realistic orbital physics and incredible spaceship piloting (you have to account for acceleration and deceleration burns because it doesn't pretend like there's friction or air resistance!!! You pilot your ship with pitch, yaw, and roll and if you jump from your ship's artificial gravity, you'll be pushed to the back of the ship because of the G-forces!!!). So with that established, I'll get on to my actual review.

Starfield takes place in 2330, a few centuries after humanity was forced to leave Earth. The setting is a small pocket of space called the Settled Systems, radiating out about fifty lightyears from Earth. These star systems are a fairly accurate map of space within this distance, though many have been renamed (understandable given that most near-Earth stars are just "Stellar Classification - Number").

I love the design. The world feels very lived-in and I love the spacesuits! They feel futuristic but in a way where they actually feel like advanced versions of suits we already have, and I think that the starships are really cool. I love the blocky, sixties-NASA look to them and how lived in each part of a ship is. Each of the major settlements all have their own unique aesthetics. Also I love love love the robots! They look like humanoid NASA rovers, like if Opportunity (RIP) had arms and legs, it’s a really creative design and I haven’t seen anything similar to it before.

To give some nitpicks that are only problems to a space obsessed autistic girlie like myself, I wish that more planets had names. The overwhelming majority of them are just named “System-Numeral”, even a lot of inhabited ones, which is a shame because I love the naming scheme of Alpha Centauri. It’s frustrating how procedural generation can affect planets in the solar system. The model of Mars from orbit is pretty accurate, you can make out actual Martian geographic features like the Valles Marineris, Olympus Mons, or Hellas Planitia, but when I clicked on Valles Marineris because I actually wanted to take a look it was just Generic Mars, no valley to be seen. And maybe I do wish that the air pressure crushed me and instantly killed me when I was on Venus. Maybe I do wish that happened. And maybe I also wish that they went with more realistic space flight, with you having to consider things like acceleration and deceleration burns, but I also know that I’m the only person on the planet who would enjoy that, especially in a fight.

The factions are okay, but the game seems unwilling to criticise them or look beneath the surface, and a lot of the most interesting things about them aren't really explored very much.

The United Colonies is an authoritarian state, with armoured soldiers patrolling the street brandishing assault rifles and the whole Starship Troopers “service guarantees citizenship” thing going on, but this is never really commented on. It’s always “the old administration was bad, but the new one is pretty cool!”. The UC’s government, the Military, Administrative, and Scientific Triumvirate, isn’t explained in that much detail but I don’t think anyone says the word “election” once, so for all I know it could be an outright dictatorship. The UC’s dystopia is best exemplified by the Well, a district of New Atlantis. It’s a rundown underground slum, covered with graffiti calling the UC out for being hypocrites and tyrants. It’s a place for the people unable to earn their citizenship and the United Colonies has cast them aside, their only presence a single technician and dozens of armed security. I did want to also mention how much I love the UC cities in the Sol System, especially New Homestead. Titan is my favourite body in the solar system and it really felt like the writers did their research as the history of the town ties into Titan’s many cool properties and why it would likely be colonised.

The Freestar Collective are also dystopian. They wanted to escape from the authoritarianism of the United Colonies, but their idea of freedom was just less regulations, allowing for corporations like HopeTech, Xenofresh, and Ryujin Industries to dominate the Collective’s society and government. At least three members of the Council of Governors are unelected and two of those are CEOs of a major corporation. Akila City arguably holds the truest to the ideals of the Freestar Collective, but it’s a city with streets paved in mud. People in Akila City are obsessed with their legacy, to the point that families like the Coes and the Cartwrights almost form a local aristocracy. Akila City feels like the writers tried to recreate Firefly from memory. In Firefly, the Independents tried to rebel from the Alliance but failed, and they’re stuck at an almost Old West level of technology because the Alliance is intentionally depriving them of it. But the Freestar Collective won its war for independence, so its whole “Space Cowboy” aesthetic and the run-down Akila City don’t really make sense. Neon is a very sanitised version of a cyberpunk dystopia, it reminds me of the sort of thing I would’ve tried to write when I was thirteen and had only just learnt that the cyberpunk genre was a thing. It mimics the aesthetics; a corrupt, neon-lit city that’s either dominated by corporations or by street gangs, but it feels toothless. The best cyberpunk media lives up to the “-punk” suffix in its name. It’s angry. It has something to say about the world we live in, about the systems of class and capitalism that dominate society, about our relationship with technology and with ourselves. Starfield is too kind to its corporations, and because of that it ultimately ends up feeling like there’s nothing to say. I could write about it a lot more given that cyberpunk is my favourite sci-fi subgenre, but I won’t because this review is long enough as it is.

There’s this very deep sense of tragedy to Starfield, always lingering in the background, and I don’t think it was intentional. The human population is probably only a few thousand people across the galaxy. Cities like New Atlantis, Neon, and Akila City are described as colossal metropolises but only house a few hundred people at most. Land on a random planet, even a habitable one, and you’ll frequently find it to be full of mostly abandoned mining outposts or research stations. It creates the implication that what the United Colonies tell you in their museum is false; they didn’t save humanity, but only a handful of people could jump ship to Jemison or Mars and everyone else was left on Earth to die, or that the Colony War was more devastating and brutal than either the UC or the Freestar Collective are willing to admit.

The main questline is the least interesting part about the game. I think that Constellation has the potential to be a pretty interesting faction, and I think that the Constellation members are fun and compelling characters to follow. But the main questline feels familiar. The plot is about strange alien artefacts across the galaxy that give you powers, and you need to search for the artefacts and uncover the truth about them. In all honesty, I didn’t even finish the main quest during my first playthrough because I didn’t really find it engaging. I finished it this time around and while I won’t spoil it, I found the later plot developments and eventual conclusion to be pretty lacklustre.

I’ve been ragging on Starfield quite a bit, so here are some positives. Combat is fun, and zero-G combat is incredible. Dealing with enemies in three dimensions, the force from your gunshots pushing you backwards with each shot, seeing each enemy drift away from you after they die creates a really tense and engaging fight experience. The side questlines are pretty fun, with the Crimson Fleet being a particular standout. Working as an undercover agent for UC SysDef is really exciting, with the questline itself having really great missions and setpieces like a prison on a desolate ice world or a fancy party on a luxury starship. The visuals are pretty nice, at least for the environments. The roleplaying mechanics are also a massive step-up from Fallout 4, I think the character creation system is pretty fun and I liked how your traits can pop up again in the game, though it only happens rarely. I’d highly recommend picking either Neon Street Rat, UC Native, or Freestar Settler because those three have some of the best RP potential in the game. The score is really good too.

Ultimately, Starfield is a strange little game. It’s clear that it was made with love and passion from the developers. They very clearly admire the science fiction genre in all its forms and the game wears its influences proudly on its sleeve. But I don’t know if they really understand what made their influences so beloved in the first place. It’s not as bad as most people say, and despite all of my criticisms I ultimately still had fun with it. I’ll probably end up buying the DLC if I see it on sale. I think I’d recommend it if you bought it the same way I bought Fallout 4 - on sale with all the DLC a few years from now, when the price is less than £10. Starfield tries to be the definitive space game - it tries to be an action RPG, a space exploration game, an outpost building survival game, but in trying to do everything, it fails to stand out with anything. If you want a space exploration game, Outer Wilds is my favourite video game and is available for a fraction of the price. If you want a sci-fi action RPG, Cyberpunk 2077, another of my favourite games, has better writing and visuals, a more interesting setting, more compelling characters and better gameplay while also being cheaper (I literally spent a good chunk of my Starfield playthrough thinking about how much I’d rather have been playing Cyberpunk). And if you want a sci-fi survival game, Subnautica is one of a handful of games where I actually enjoyed the gameplay loop of hunting for resources to upgrade tools and build a base (and sick submarines), and it’s also cheaper than Starfield.

Sorry that this is my third critical review in a row. I prefer it when my backloggd is a more positive place but I had a lot of thoughts about Starfield and wanted to write them down. I don’t know what I’m gonna play next but I hope it’ll be something that I can wholeheartedly gush about in my review, like I did with Unsighted.

Very fun and cute! I don't know how Celeste always seems to tell a story that relates to what I'm going through at the time, I also have a big and exciting thing approaching that is nonetheless a big change that I'm very nervous about. I may have cried a bit when meeting with Part of You.

Also Madeline has a girlfriend now and is writing a book!!! I love to see a trans lesbian thriving.