This review contains spoilers

Every so often, you get a game that hooks you straight away. A game that you're thinking about for every moment you're not playing it, and a game that you'll be thinking about for a long time after you've completed it.

For me, I Was a Teenage Exocolonist is one of those games. The writing is incredible. Every loss hit me because the characters felt so real, and the way that choices interlink to create your own unique narrative is incredible. By the end of the game, my ending and the choices I made felt like the consequences of my actions paid off. And because I cared about the characters, all of my decisions, how I chose to spend each month, felt so tense and terrifying as the game progressed and the stakes got higher.

Also, I love the trans representation in this game. I liked the games fluid approach to gender and how you can change your expression, identity, and name whenever you feel like, even if I never used the feature (I played a girl the whole time). I also loved the trans characters in the game itself, especially Tangent, and how her transness is an important part of her identity and arc without focusing on cliched transition-related angst. There's a scene in the medbay between her and Utopia, another trans woman, that nearly made me cry.

In short, I Was a Teenage Exocolonist, is a game I loved, I highly recommend, and I will probably be thinking about for a very long time. It's probably not for everyone, but it was for me, and at the end of the day that's all that matters.

Yukari Takeba is a lesbian and I wholeheartedly believe that. She's a victim of compulsory heterosexuality and should be able to kiss the Female Protagonist on the lips.

This review contains spoilers

Persona 5 Royal is one of my favourite games so I have a lot to say about its sequel:

I quite enjoyed the story, none of the characters felt like overexaggerated versions of themselves as I've heard has happened in other Persona spinoffs. It was nice to see characters like Yusuke and Haru get their own arcs in focus after being a bit out-of-focus in the first game, and I really liked the new additions of Sophia and Zenkichi. The road trip was really fun. I had some issues though, namely I felt like Hyodo was just a worse retread of Shido from Persona 5 and I didn't really like the revelation that the cops knew the Phantom Thieves identities, seemingly for quite a while, though with how often they talk about being Phantom Thieves in public it's not really a surprise. Other than that, though, I really liked the story. Akira Konoe's Jail was easily my favourite, between its great aesthetics, great music, and my personal favourite of the game's villains. I overall think that the Third Semester from Royal makes for a better conclusion to the Phantom Thieves storyline and personal arcs, but this was a nice little dessert following the delicious feast that is Royal. It's a Persona game, so obviously the music and presentation is great, particularly the music. My favourite songs were Konoe's Jail theme, the Sendai theme, and "Daredevil".

Unfortunately, I was a lot more mixed on the combat. I ended up turning the difficulty down to easy just to carry on with the story and skipped most of the side content. It only really clicked with me during some of the boss fights, particularly the absolutely awesome boss fight against Konoe.

One final thought: the fact that the character Joker dated doesn't carry over created the simultaneously quite funny and quite sad implication that Joker and Makoto broke up between the ending of Royal and the start of this and just never bring up their relationship.

This review contains spoilers

As much as I love the Persona franchise, it has not had the best relationship with queerness throughout the games (as much as I like to headcanon various characters), and I think that Persona 4 Golden is the worst at handling queer topics. It gets very close to some good stuff, especially with Kanji and Yosuke and how they could've been really good at reflecting internalised homophobia/biphobia, but the stuff with Naoto was very uncomfortable to play as a trans person, even though I doubt the writers were even thinking about trans people while they were writing Naoto's social link and character arc. I also fucking hate Teddie so, so much. He's not homophobic, he's just really annoying and creepy.

But beyond that, I really like this game, although I think it's my least favourite mainline Persona game. I think the Midnight Channel and the way that the game uses Shadows to reflect insecurities and trauma is really interesting for character development. And I think the characters are great, my personal favourite is Yukiko but I also really like Yosuke because I grew up in a small town and I knew so many kids like him when I was a teenager. The music is also great, I listen to Heartbeat, Heartbreak all the time.

A pretty interesting visual novel/choice-based narrative game by the same devs as Life is Strange. I liked the Sandman-esque worldbuilding of various different sibling deities representing different concepts and the way it intermingled with the human conflict. Being able to see the consequences of your actions ahead of time was an interesting concept, but it made the pacing struggle a bit compared to something like Stray Gods and how its choices are more integrated with conversations. The music was pretty good too, Lena Raine has never made a bad soundtrack.

I'm not really sure where I got the impetus to replay Deltarune from, other than that I wanted a small game I could play over the few days before the release of Persona 3 Reload. I haven't touched Deltarune in two years but I was still able to beat Jevil first try on this playthrough, nice to know I've still got it.

Definitely the weaker of Deltarune's two chapters, but still a lot of fun. Great music, nice character development for Susie, though I think it only really finds its footing after she joins the party properly. Made me remember the release of Chapter 2, back when I still used social media, and all the theories and memes from the fanbase.

At the time of release my only console was my Switch, and this came out on Switch a week after it came out on PC. That week was spent dodging as many spoilers as I could on social media, despite desperately wanting to see all the memes and theories. Late 2021 was a very bad time for me, and playing Deltarune and interacting with the community was something of a bright spot for me. Noelle's arc in this chapter in particular was something I found myself relating to a lot. No wonder I probably replayed both chapters about a dozen times over the next few months.

This is an improvement on the first chapter in almost every way. The environments are better looking, the party dynamics are more solidified, most of my favourite Deltarune songs are in this chapter, and it feels like Toby has a better idea of what direction the story is going in. Undertale's influence feels a lot lesser in this than in Chapter 1, something I think is for the best as it allows Deltarune to stand on its own.

Very fun and cute! I don't know how Celeste always seems to tell a story that relates to what I'm going through at the time, I also have a big and exciting thing approaching that is nonetheless a big change that I'm very nervous about. I may have cried a bit when meeting with Part of You.

Also Madeline has a girlfriend now and is writing a book!!! I love to see a trans lesbian thriving.

Persona 3 Portable has always had my favourite story and characters of any Persona game, but unfortunately the various ways in which it's aged poorly have prevented me from naming it my favourite Persona game. After the remake was announced I was cautiously optimistic, with my excitement only growing with each new trailer. This is the third game I've ever been so excited about that I preordered it.

I'm going to start with the flaws because there are not many. The lack of FeMC is really disappointing, I thought that some of the music tracks are better in their original incarnation, and I think there are a few moments where the second-person narration is a bit more effective. That's it. Those are the only flaws I can think of as of writing.

I was a little nervous about the new voice cast, but I'm glad to say that they all knocked it out of the park. Although there are a few performances from Portable that I prefer, the new cast are great. The real star of the show for me was Zeno Robinson, who was able to turn Junpei from a character who I actively disliked in the original version of the game into one of my favourites. The fully-voiced Social Links were great too.

The reworks to combat and Tartarus have turned it from a chore I hate completing into something I regularly journeyed into for fun. The combat feels like the best the series has had so far, with Theurgy making me frequently adjust my strategies so that I could unlock the attacks.

The music is great too. Although a few songs are better in Portable, the new songs are some of my favourite in the franchise. I've been listening to Full Moon Full Life on repeat and I think it might be my favourite Persona intro?

Finally, the story of Persona 3 Reload is just as great as it was in the original, and arguably even better. The new Link Episodes were really good, both preventing the SEES boys from feeling out-of-focus and exploring different aspects of them to the Female Protagonist's Social Links. The expanded sequences with Strega make them feel more fleshed out. I was sobbing for basically the entire ending.

In short, this is easily my favourite game in the Persona franchise and one of my favourites ever. A 10/10 genuinely feels too low. I highly recommend it.

I found a lot of the story and characters interesting, but I could just not get into the combat. I could be convinced to pick it up again in the future, but I think that if I still despise the combat 5 hours in then I'm probably not going to get into it no matter how much I play.

Also when will cis people learn that casting a cis woman to play a trans man or a cis man to play a trans woman is always a horrible decision regardless of how good their intentions are.

Zoe and Calculester are very cute additions (Zoe is probably my favourite main character now, although I do think there are flaws to her transition allegory) and I LOVED the new secret endings, but I just wish that Leonard wasn't here. I didn't really wanna have to deal with transphobia and toxicity in the silly monster dating game, there's enough of that in real life. I wish there was at least an option to prevent him from showing up.

A roleplaying game that's also a musical and it's about Greek mythology?! It's like the developers read my mind and designed a game specifically for me.

If you'd asked 14-year-old me what her favourite game was, she would've said the first of the World of Assassination trilogy. I loved that game. I'd played through every mission dozens of times and I had go-to routes so that I could get silent assassin on every mission (still remembered my routes for Paris and Sapienza but completely forgot the others). Despite that though, I never actually got around to playing Hitman 2 or 3 so it was nice to finally play them. The gameplay is great, the various minor improvements were enough to make the gameplay feel better without straying away from what makes it so good, and the levels from 2 and 3 are great sandboxes just like I'd come to expect although I do feel like the Hitman 3 levels feel more linear than their predecessors. I'm definitely gonna end up going back to this every few months to approach all the levels in a different way.

Cyberpunk has long been one of my favourite sci-fi subgenres. There's something about stories where technology has advanced but society has collapsed, where the capitalist hellscape of our reality has thrown away its mask and is displaying its cruelty upfront that's really interesting to me. Characters in cyberpunk stories walk neon-lit streets where the game is fixed against them, willing to throw everything away for the chance to complete their goal, usually either failing or succeeding after great sacrifice. Cyberpunk 2077 is one of the best examples of this I've seen, especially in video games.

Cyberpunk 2077 is one of the most immersive games I've ever played. You're dropped in the shoes of V, who's on the run from a shaky past and is trying to make it big as a Night City legend. V is one of my favourite video game protagonists, and probably one of my favourite protagonists in general. You have a good amount of leeway to shape their personality and background, but in a way where they actually feel like a present and important character in the narrative rather than a blank slate and nonentity in the story. While I'll admit that I've never played as masc V during any of my four playthroughs (and I haven't been all that impressed by what I've heard), Cherami Leigh gives an absolutely amazing performance as V. I honestly think she should've been nominated for best performance at the game awards.

Much of Cyberpunk 2077's strengths lie in its story, characters, and world. Night City is both alien and all too familiar, and despite the strangeness of their setting and situation the characters in Cyberpunk have realistic feeling motivations and writing, complimented by their excellent performances. Real standouts for me include Judy, Takemura, Claire, and Jackie, as well as Reed, Myers, and Songbird from the DLC (which is incredible in its own right).

This is also complimented by its gameplay. Cyberpunk 2077 decides not to go with the class system of the tabletop RPG its based on for a more skill-focused system. I personally really like this decision for the video game; V is a character in the game rather than a faceless self insert, so having them always play like a Solo (though maybe with a bit of multiclassing into Tech or Netrunner) really fits. On the subject of the tabletop RPG, I'm a really big fan of it (I'm most familiar with Cyberpunk RED because I started getting into tabletop RPGs back in 2017 when I was 13) and it feels like a fitting continuation of that world.

Also, the soundtrack is just incredible. From the game's score and combat music to the in-universe radio stations, every song works together to immerse you deeper into this world. If you haven't heard it, check out Kerry Eurodyne's version of Chippin' In. It's one of my favourite songs on the soundtrack but it only shows up very briefly during a Johnny flashback.

I also feel obligated to discuss the trans representation in this game, as I've criticised other games for their trans rep before. I personally don't really like it when devs include genital customisation and explicitly describe it as "playing a trans character", it feels really reductive at best and kind of objectifying at worse, but nonetheless I first played this during a period of time when I was feeling really shit about myself, and even if it's really dumb, being able to play as a canonically trans badass mercenary made me feel bit better. It's also worth mentioning Claire, an interesting trans character with her own sidequest line and story arc who's one of my personal favourites.

I played this for the first time in February last year; this playthrough was my fourth. Despite its rocky release, Cyberpunk 2077 was able to become one of the best games I've ever played and I can't recommend it enough if you like science fiction, action RPGs, or both.

I know a lot of people absolutely adore Baldur's Gate 3, including a lot of queer people, and as a result I've been really anxious about posting this. I don't want to act like my opinions are objective, I personally hate it when people list their opinions as if they're facts so I'm really sorry if I end up doing that unintentionally. I also want to apologise if this ends up feeling vitriolic or hateful. A 7/10 is a positive score, and I definitely enjoyed my time with Baldur's Gate 3 overall, but I just had some flaws with it and its queer representation that I haven't really seen anyone talk about and I just wanted to write those down here. There might be a couple of minor spoilers here but nothing major.

I was very surprised when I saw that Baldur's Gate 3 had been nominated for multiple queer gaming awards, like the GLAAD Media Award for Outstanding Video Game or the Gayming Awards, because I found BG3's attempts at LGBTQ+ representation to be... condescending and frustrating, especially with its trans representation.

Firstly, every BG3 romanceable character is playersexual. This alone might not be a flaw. Other games I can think of like I Was a Teenage Exocolonist and Stardew Valley are able to have 'playersexual' love interests while still telling queer stories, and as a result the characters don't feel playersexual so much as they feel like bi/pan representation. BG3 does nothing of the sort. My character's relationship with Shadowheart never felt like it was a queer relationship, it didn't feel like a queer story, because ultimately my character could've been removed and replaced with a man and nothing would change. The only queer couple I can think of in the game are two side characters, Dame Aylin and Isobel, and while they're delightful they didn't really change that I never felt like the game was using my character's relationship as an opportunity for meaningful queer representation.

I've written before about how I dislike it when game devs include genital customisation and describe it as playing a trans character, it feels at best reductive and at worst objectifying. This is also a critique I had of Cyberpunk 2077, but that's able to somewhat mitigate it through the presence of Claire, an interesting and well-written trans character with her own questline and story arc. BG3 has... Nocturne. A character who shows up once and has at most a dozen lines of dialogue, all of which are about a cis character. Because trans people aren't people apart from how we relate to cis people I guess. Hell, it's mentioned that Shadowheart is the entire reason why she "found the strength" to transition in the first place, and she's introduced by her deadname long before you actually see her and learn her actual name. There's no reason to deadname her, Shadowheart knows her as an adult after she's transitioned and earlier games like Tell Me Why don't deadname their trans characters even in flashbacks to their pre-transition selves. Shadowheart is my favourite BG3 character, but it's so frustrating that the game's only trans character is entirely dedicated to making her look great and isn't a person beyond that.

This also extends to a problem with the character creator. While you do have the "nonbinary/other" option for your character's gender, it doesn't really change the fact that the character creator is incredibly binary. Naming them body types 1 and 2 doesn't really change the fact that one is very masculine and the other is very feminine, and this combined with the eight or so set face options for each body type mean that there's really not an option to play as a more androgynous character. Obviously, there's no one way to look nonbinary. But I thought that the lack of options to depict your character really felt like I was being pigeonholed into playing a certain character, both in terms of appearance and personality.

My problems with this game's LGBTQ+ representation weren't my only problems with it. I also had some problems with its combat balancing, story, (some of) the characters, and I never really felt like I was properly roleplaying my character at all. You can ask in the comments if you want me to go into more detail about those, but I felt like its LGBTQ+ representation was a flaw that I've never seen discussed. It feels like it was well intentioned but misguided, and I think it's important to critique it so that the developers can learn from their mistakes and improve next time.