This is an absolute unit of a mystery game that was probably too ambitious for it's own good. The conclusion after about 17 hours of intense debating about theories with my friend was decidedly mediocre (which is probably a generous statement).
Disregarding the ending and despite somewhat questionable writing and puzzles at times, I can only see the time spent as very worthwhile.
I'd say my favorite parts were the atmosphere and the mystique and folklore associated with curses and getting to know an interesting set of characters (very) slowly unraveling horrors and mysteries ranging from last week to nearly 2 centuries ago.
This is one of those games that will stick with me. Not because it is the greatest to ever do it but because of that feeling of suspense and the fun of bouncing ideas about pretty abstract concepts with a good friend.
Thus in conclusion, give it a shot the vibes are immaculate and there's a delinquent dove sticker by the name of High Coo.

Surprisingly fun little platformer that fills your DKC needs while being quite a bit more forgiving and smooth then those games were.
The main thing I wish to applaud here is the level design which had quite a few nifty ideas.
I might go back and do all the time trials and no-hit runs but for now I'm quite satisfied with a cosy and at times quite challenging little platforming experience.

I want to preface this by saying that through the first 2 acts this game was in contention with octopath traveler 2 for GOTY. Act 3 is probably the singular worst experience I've had with a game like this.

After hours of buggy quests, questionable storylines/challenges, and losing up to 8 hours of savefile progress after my game crashed and my saves became incompatible I can't even truly recommend this game.
It will suck you in and I mean I cannot truly be upset about around 70 hours of great entertainment. Just beware that as it stands the third act is somewhat unplayable unless you are fortunate enough to dodge all the bugs I've encountered.

This review contains spoilers

Kinda split on this one. The combat while pretty interesting at first becomes a slog pretty quickly and the story and characters didn't really hit that hard either. Learning about the clichéd and tragic life of a meek politician didn't really interest me and by the time the only 3 bosses in the game were rehashed to become one large blockade to the final boss I was fully done with it. It also doesn't help that even the highest difficulty lacks real challenge.

That being said I do enjoy the unique style and flair the game brought and lining up big heat actions to wipe out full squads was pretty cool. I just can't bring myself to give it more than 3 stars since I did enjoy myself for a decent chunk until the monotony and lack of enemy variety hit me fully.

I did spend 20+ hours moderately enjoying the game before realizing I had more fun listening to the podcasts on the side than the actual game. A decidedly mediocre experience deserves the prize of a solid 3/5 and a glowing "meh maybe try it if you're a Pokémon diehard seeking new thrills" recommendation.

A game will always be special when it allows you to look at something from a fresh perspective. Chants of Sennaar made me take an in-depth look at how language is structured and conveyed and how context can be used to discern certain language patterns and phrases.

I certainly recommend this unique experience to anyone looking for another fresh take on the puzzle genre.

What a fun game.
I am not into Marvel movies at all but the original "Guardians of the Galaxy" was one of the few that I remember liking so I figured I'd give the game a chance.
Now in classic Marvel-style these characters simply do not stop yapping.
Every second not spent dropping hilarious one-liners is wasted and it did get on my nerves quite a bit. The combat was also a little tedious but there was more than enough spicy stuff going on for that to not really matter.

I very much enjoyed the story and the setting . The characters were as fantastic as I remember them and by god the soundtrack is amazing. Not to mention the positively vibrant scenery in every location. I loved all the little lore drops that could be discovered to learn more about everyone and their motivations.

Overall I had a great time with this game and while it is flawed enough for me to not give it more than 4 stars, I'll still fondly remember it.

My expectations were just about a solid Ace Attorney-clone and that's what I got. I was surprised by the setting and the characters however.
Music was also excellent and especially the later cases had some unique twists to them that made the experience pretty entertaining.
I enjoyed myself quite a bit and scratching that "Ace Attorney" itch is always a satisfying experience.

The ending makes me think that future installments could be very much in the works and a lot more grandiose than the first game so I'll be on the look-out for any new releases in the future.

Truly a marvel when you consider this was the work of just one guy.
A fun and varied world and an interesting way of doing quests and progression. My only complaint would be that once you found your optimal strategy the combat will become rather stale after a while.
I did feel the burn-out in the later stages of the game and the game is so filled with death and betrayal that Code Geass comes to mind as perhaps a primary inspiration.

Overall I'd say the game is certainly worth it and my just about 40 hours were very well spent.

I really can't remember the last time I got this emotional for any form of media. Recent events in my personal life make many of these stories so heartwarming and relatable that it hurts.

Mostly bought this to fill the old "Disco Elysium" void and enjoyed it so much that I can now call it the "Disco Elysium and Citizen Sleeper " void whenever I get the urge to play games similar to this.

More Blasphemous is always appreciated though I don't think this is necessarily a better game than the first.
Game felt a bit too easy and bosses/areas just didn't hit as hard.
Still enjoyed myself quite a bit and I'm always fiending for a solid metroidvania so I'd certainly recommend this.

My fondest memory of this game is accidentally chucking my Wii-mote out of my window because I was so happy that I finally beat the last green star level and got all the stars.

Turns out it was more than just nostalgia on replay not too long ago because while difficulty was obviously gone after being molded into a true gamer after many years, the simple joy of playing this game and vibing to the soundtrack and the colors and all the crazy planets still held up for me.

Sometimes you just gotta let your inner superstar cop out and ride the wave to success.

This is the peak of gaming. The benchmark of awfulness.
The standard to which every horrendous game developer should hold themselves to. An absolute masterclass in which nobody gets to enjoy anything.
Bravo!