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rapgamesephiroth is now playing Outer Wilds

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CodeNameYogurt shelved Hotline Miami
Note: haven't done the second campaign yet, maybe that'll change my views, IDK

Hotline Miami is a game about violence. "Do you like hurting other people?" the game regularly asks you. It's meant to be a commentary on game violence itself, and separating the actions of the avatar from the player commanding them to do said actions. Issue is, I didn't enjoy hurting other people. Not because of the hyperviolence or intense pixelated gore or whatever, I just found the whole thing stressful rather than fun.

The game's premise is pretty simple. You're a nameless guy who keeps getting phone calls to go into random buildings and kill everyone there. The main method of achieving this is by going in guns blazing and dying. You die a lot here and then respawn instantly. And by dying, you eventually figure out the perfect route to kill everyone and move on.

Only issue is, the game is clearly trying to reward skill in planning and getting better through repetition, but a lot of issues arise in the execution.

Enemy AI is a main issue here, in that it seems completely random how competent it'll be in a given run. One run I'll walk into a room, shoot a guy, and the guy in that room doesn't react at all, the next run I shoot a guy and half the map seems to be alerted and ready to turn me into a fine red mist, and another run I'll walk into a room holding a knife, and the shotgun guy in the room will instantly rotate 180 degrees and blow my brains out. As well as the small chance everyone has to tank an attack, meaning I'll think I'm done only for the second guy I killed to actually be alive and now my face is splattered on the ceiling in a way that's probably just inconvenient for the cleaning staff, you prick.

It's about getting the perfect run after practicing a lot, only all these variables weren't leaving me satisfied at the end of a level and instead made me think I was just lucky this time around. Doesn't help that some levels spawn random weapons around that change each run. So sometimes it'll be the effective 6 blast shotgun, the less effective but okay 2 blast one, or the AR which felt more unwieldy and inaccurate. I was in the A- to B- range for a lot of the game, so maybe I was doing things right? I genuinely could not tell you. I won't lie in saying there's no fun in walking in and doing a good run, but those moments are fleeting amongst the mounting frustrations.

But everything else about the game does admittedly go hard. The story of whose calling you as well as what's real amongst the 80's aesthetic is really intriguing, as well as what kept me in the game. The downtime as you go to random locations in an infinite void around you is also well done, adding to the mystique. And I will praise the ending of each level having you manually leave the building and let you walk past the carnage you just caused. It's an effective way of driving the main game's theme home, I really like it.

So overall, I can't say don't play Hotline Miami. It's cheap, goes on sale for like a couple euro pretty regularly, and I seem to be one the few people who don't like it. It's good ideas and vibes hiding some really annoying gameplay.

1 hr ago


1 hr ago


LordDarias commented on LordDarias's review of Fallout: New Vegas - Lonesome Road
@Detectivefail Thanks. I recommend the Jsawyer mod, its mostly a rebalancing mod + adds some cut content that was cut by mistake but it makes the game a lot more challenging with fewer skill points and level ups as well as scattering all the courier stash items you get at the beginning of the game for free all over the wasteland

2 hrs ago


Seth followed ummi

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Seth wants Kokuga

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