This review contains spoilers

So basically you spend 20-30 hrs playing a realllllllly slow, clunky, repetitive visual novel with a few inconsistent and frustrating puzzle rooms and then the last hour is like “oh shit here’s the actual story” and suddenly they info-dump an actual apocalypse on you, and right when it gets to the part that has the potential to be genuinely interesting the game ends on a cheap OR IS it?!???

I admit after playing the third game I appreciated this one more, but it’s my least favorite of the three on its own.

It’s…. Fine? I picked this up when I was building my physical otome collection for Vita, as it was pretty cheap and easy to get at the time. I don’t regret it, but I have a feeling I would have enjoyed this more if I was still a tween, or better yet, a Japanese tween. The story feels specifically tailored toward Japanese high schooler ennui, so as a 30-something American I definitely feel a bit…. Unmoved, shall we say. I did appreciate the feral theatre kid energy of the Bad Apples though.

It wasn’t BAD, but felt a bit like an outline of a visual novel, rather than a fully realized story. A lot of side characters (who were more interesting that the LI’s, most of the time) have subplots that never get resolved. Despite the short length, the game still repeats itself a lot, and the “choice” mechanics were basically color-coded railroads. The touch system was also just…… odd.

CGs were lackluster as well… overall, everything just felt kinda halfhearted. That said, I DID love the visual style and music. I just feel like this game needed more time in the oven.

This review contains spoilers

I dunno what I was expecting when I started 999, but the anime successor to Titanic: Adventure Out Of Time was not it

Story = neat, full of conspiracy lore meta just like Uchikoshi’s other work. Unfortunately the number aspect felt deeply underutilized, with too-easy point-click puzzles mixed with a bunch of math problems, a map feature you never actually use, calculator feature you can’t use when you actually need it, clunkly visual novel mechanics desperately in need of a flowchart or full skip, and uhhhhh the final boss fight was literally just basic sudoku?.??..?

Moral of the story: better learn how to do sudoku before you turn ten or a mad scientist might incinerate you.

Overal solid 7/10, deeply entertaining but a bit of a spaz

F-Finally….. got platinum on Hakuoki

(Leans against a wall, gasping for breath)

That was….. a lot…….. of boys

This review contains spoilers

This game is everything I ever wanted. I enjoyed literally every second of it. The switch port is a little stuttery at times, but other than that, this was a nearly flawless experience for me. There's a J-Pop idol dance finale. What more do you need??????

The murder mysteries were weak and overly simple to start with, only to get buried beneath a pile of awkward and completely arbitrary trial mini-games.

The cast is a collection of shallow stereotypes that do have slightly more depth… but the game’s narrative mode doesn’t allow you any time to get to know them, so what’s the point? What little humor there is relies on obnoxious pervy fan-service ”jokes” about a bunch of terrorized teenagers, which is not only tiring but also pretty gross.

The premise never resolves itself, leaving about five billion lazily unanswered questions. And this is merely a personal gripe, but half the time I found the art, music, and sound effects just… grating.

Points for style, ambition, and production value; there’s definitely something charming about how much attention was lavished on certain parts of this game…. Unfortunately mostly the wrong parts. Hoping the sequels improve on this, because so far I’m not especially impressed.

Also, getting platinum on this was a special kind of hell. I ripped that trophy out of Monokuma’s cold dead hands.

This review contains spoilers

I have played approximately one half of the laboriously boy-filled two-part Hakuoki (so many boys they needed two game cards!!!!)

…the boys so far…

Hijikata - his cologne, Default Love Interest, can be detected at twenty paces. It was a noble effort on the part of the writers to make him appear to love anything other than the Shinsengumi, especially the protagonist, but. We all know that’s a lie. No one has ever been more married to a job than this angry vampire man. Points for a poetic ending and his really hot-sounding voice actor. 7/10

Okita - he’s voiced by Impey Barbicane so how are you NOT going to like him? I enjoy that he is a big dumb picky-eater manchild. He has Victorian Wasting Disease AND becomes a Hot Sad Vampire which seems sort of like an unfair advantage tbh. 8/10

Saito - basically Hijikata Lite. Really boring imho, except for the part where the protagonist gets a cold. He’s somehow even more obsessed with being a stoic ice queen than Hijikata. If you’re the kind of masochist who sticks your tongue on icy playground equipment, he is the boy for you. 5/10

Heisuke - cute I guess?? Sort of feral. Gives you some more insight into some plot points. Do you enjoy discussing the philosophical merits of switching sides a lot? If that is sexy to you, oh boy. Y’all team up with the main villain randomly after the one female friend yells at said villain and tells him to stop stalking the protagonist so that’s pretty good. At least he’s fucking age appropriate jfc 6/10

Harada - DAMN. OKAY. my girl Chizuru finally goes all the way. About time. He’s entirely sane, exceptionally hot, has a big spear, and his biggest goal in life is: make wife happy. Decidedly, refreshingly, NOT a vampire. Instead of being an angsty undead samurai he gets drunk and his best friend draws a face on his botched seppuku scar. That’s not a joke that’s actually what happens. Most of the tension in his route is slow burn UST, and wooooofda. Good job girl. Now that’s what I call a husband. NSFW/10

Nagakura - the first half of his route is really cute and good and his voice actor has a VERY SEXY LAUGH. Got my hopes up. Unfortunately nothing much happens in part two except some uninspired moping. He calls you little sister a lot which is not uncomfortable or weird at all. One random and pretty boring kiss??????? I am disappoint. He is still extremely hot. I want to go drinking with this guy. 6/10

Kondou - Not an actual romance option. 11/10 would choose again

This review contains spoilers

I must be really desensitized, because when I told my husband, “as expected, one of the boys ate the other,” he didn’t seem to think that was as obvious a summary as I did.

Uhh. I really liked the sound design?

The best picross game, a perfect stress relief time sink. All picross games should be like this one.

Maybe my favorite iteration of TnT, even without the tatacon option. Practice mode is a lifesaver, and the quest mode is great whenever I want a different pace. Love love love.

Pretty much a mindless grind-for-resources mobile game but with better graphics and some sandbox-esque design elements. Personally, I find this type of do-nothing game really relaxing, but if the meaningless gameplay loop isn’t appealing to you, there’s not much to recommend here other than extremely basic repackaged Disney nostalgia. I shudder to think of the inevitable microtransaction buffoonery once it goes full free-to-play in 2023.

Tried on PC (via Xbox Game Pass) and Switch. Looks pretty on PC though seems poorly optimized with some stuttering. On Switch? It… uh... Runs. Except when it doesn’t. Frame rates are nigh unplayable in certain areas when raining. It has crashed every time I’ve played; luckily it autosaves frequently. Hopefully Switch optimization improves, because the touch-screen features are handily implemented.

A mixed bag for me. The production values are nuts; this is easily the most well-produced traditional-style visual novel I’ve ever seen. Unfortunately the plot is… uhhhhhh… generously described as a hot mess. It felt about ten thousand times longer than it needed to be, especially since so many parts of the routes overlapped exactly. The villain especially is a real bore.

As for the erotica… hmm. Hugely subjective. For me, it felt like routes swung wildly between character-driven romantic hotness and just. Fucking weird. Which is fine, but like. Perhaps this suffers from trying to do too many kinks at once? Also lube does not exist in the future I guess. rip Aoba.

I acknowledge the point of having multiple routes is that not everything appeals to everyone but even bearing that in mind, I DID have to See Some Things to finally unlock the most uncomfortable “true ending” of all time so. Uh. Thanks for that.

I don’t know how I feel about this. Confused? Confused.
I’ll just stick with: the art is insanely gorgeous and Clear’s route alone almost makes up for the rest.

Polished As Heck!!!
Art: stunning. Music: perfect. Voice Acting: bravo. in terms of production value, this is everything a visual novel should be.

Routes may be hit or miss depending on personal taste. The bad ends are no joke!!! They’re seriously dark. Personally, I enjoyed the variety of darker turns, especially in a Mafia story that often got too saccharine for its own good. Since I’m an angst fiend I was glad to have my fill, but yeah, some of those ends deserve some hefty content/trigger warnings.

Otome games can sometimes make the heroine clueless and shallow in order to cater to different routes: Piofiore mostly avoids this by having the love interests and villains change their personalities, rather than the protagonist. Mostly this works, sometimes it’s Dante… who I swear I don’t hate, he was just written all over the damn place. Speaking of, the story sometimes stretched itself too thin trying to DaVinci Code itself. On the flip-side, there’s a wealth of side characters actually worth caring about, and a story packed with weak-but-intriguing-enough political machination. I was rarely bored, and often eager to play just one more scene. (Except in cough Dante’s route cough)… The plot branches early and takes wildly different turns depending on the LI, which was also really refreshing and kept me coming back for more.

By far my own personal fave was Yang, who was a delightful psychopath in every route; the one character who didn’t shift his morals to meet the heroine’s storyline. He’s just a bad, sexy, bad, naughty, bad man. I can respect that. Gil is also very, VERY good; perhaps the first Final Otome Boy I was actually dying to unlock, and he was worth the wait.

Anyway. I’m glad to hear the sequel is being localized; I hope Yang comes back to kill me soon.

Huge, complex, and bizarre. There’s almost no way to describe this experience adequately, other than to say I know this story will stick with me for a long, long time. Takes the idea of a haunted house and goes absolutely wild with it.

I’m still reeling from the whole thing, honestly. It’s so structured and intentional and deep and broad and bleak and hopeful and strange. Equal parts gorgeous and goofy, sacred, profane, and stupidly mundane, All at once. Somehow.

The illustrations weren’t always to my personal taste, occasionally they even felt at odds with the text (Giselle CGs in particular) but that’s neither here nor there. The story itself is certainly art, well and truly. A slow, meticulous build that eventually grabbed me by the throat and would not let go. Pretty spectacular. Plus the soundtrack is like an alternate universe Dead Can Dance album, and some of the tracks haunted me for DAYS.

The text does occasionally get too long-winded for its own good. A bit of editing to shave down some meandering plot threads and verbal redundancies might have helped with the relentless-feeling read time, especially considering the already spiraling, recursive nature of the story. Furthermore, the translation (or the original text, hard to say) took a lot of liberties with weirdly casual speech for a “period” piece. But honestly, the lack of historical realism isn’t particularly important to the story’s themes, and if anything the inconsistency serves to elevate the sense of surreal displaced weirdness that permeates the entire novel. It doesn’t actually take place in any of those times, after all. So…Ignore everything I just wrote. It’s gonna take me a while to absorb and process this whole journey.

Edit: the prequel/sequel stories were not nearly as good, and ranged from incredibly boring to coffee shop AU, so your mileage may vary on that. I personally didn’t see the point: at worst I felt they cheapened the main story somewhat. My five stars are exclusively for the original game, not all the much weaker fluff they padded this special edition with.

Very very meh, for me.

Absolutely gorgeous art, but dull character arcs and pretty uninspired romances overall.

The “main” story takes forever (something like 8 chapters!?) with nothing much happening at all, whilst the romantic routes often felt like boring info-dump slogs with uninteresting stakes and too much random melodrama. Many chapters had no reader choices at all, further deepening my lack of personal investment. Kotone never really develops as a protagonist, instead merely shifting into whatever nebulous ingenue the thin plot requires.

Surprisingly, I ended up enjoying Rindo’s route the best, thanks to its slightly more grounded story and natural romantic chemistry.

The translation was at times inexcusably poor. Beyond the usual typos, translations often felt awkward and word-for-word literal, which stuttered and jumbled the English grammar almost beyond readability.

So….. yeah. Not great. I was invested enough to finish all the routes, but that’s really about it. Beautiful, but disappointing.