Such a banger of a puzzle game man. It's genuinely kind of gutting how little fanfare it seems to garner. My brother and I got absolutely hooked on this at the end of the DS' life cycle, and the remaster has been a joy on switch.

Man...I'm some would refer to as "sports-retarded". I'm one of those insufferable pricks that calls football "sports ball", but by god this hooked me more than it should've.

Just to be clear; sports games are not my thing at all, and I haven't touched a Mario golf/tennis/soccer/whatever, so the RPG aspect of this game kind of took me by surprise. The story is engaging, pretty funny, and the golfing is satisfying. It's opened my eyes to trying more sports orientated games.

Decent 3D mascot platformer. Played it a lot when it first came out, but always fell off at the abysmal boxing match.

A fine enough game, but utilised tired JRPG tropes, and had no staying power for me whatsoever. Much like the original, this fell into tedium and I just couldn't bring myself to push through.

This was the only game on our TV for like 6 months when it first came out. My god I ravenously consumed this bad boy and loved it through and through. But it has aged poorly, and the ending still sits as one of the dumbest things I've ever come across in video games. Why do Bethesda utterly shit the bed with their main quest lines in these games?

Another game that I perhaps look upon with robustly thick nostalgia-tinted glasses. I adored the first Diablo game and this felt like an improvement in every way. Back when Blizzard could do no wrong, this got repeated play-throughs with every character, multiple times.

2018

Absolutely gorgeous game. Short enough to knock out in an evening, and doesn't overstay its welcome.

Have almost finished both the Black Eagles and Blue Lions routes, but ultimately haven't finished either. Still, though, I've found this to be my favourite Fire Emblem game thus far, and will come back to polish off the Golden Deer storyline.

A fun enough tactics challenge. Found it a considerably more enjoyable game than Birthright. The triple-release story was an interesting experiment that ultimately led to the vastly superior Three Houses.

It was fine...an aggresively average tactics affair with a pretty nonsense story. The castle-building/developing aspect also felt like wasted potential. Conquest was definitely the better of the two.

Solid tactics game and match-maker simulator. I never finished it, but there's a wealth of content to play through, and I'd recommend it to anyone with a 3DS.

With very limited boards and considerable luck-based gameplay, it felt like Nintendo were just sort of "thumbing it in" with this one. I went from loving every session of this with friends and family to QUICKLY becoming frustrated and bored. Wasted potential.

This was my intro to Dragonquest, and what a stellar intro it was!! Loveable characters, familiar and comforting combat systems, and a colourful world all make for a wonderful adventure. My only gripe is it's probably a weeeeeee bit too long.

Loved playing through this with friends...but I have a feeling the experience would be VERY different solo. Also tweeked some of the settings to make the grind less egregious.

So good in multiplayer especially. They took something that could've easily been ruined, but the team obviously poured so much love and care into this. An absolute joy to play, and took me back to the couch co-op of the original when I was 7-8 years old.