it's impressive how Ike is the personification of gigachad of the RPG genre.

SALUTE FOR THE GINTAMA OF THE GAMES. THE MOST STUPID AND DUMB GAME I EVER PLAYED, ONE OF THE BEST PARODY WORKS EVER
IT'S JUST STUPID, THAT'S WHY IT'S GOOD.

great ideas, at firstly I was surprised by how interesting it was, but it got extremely tiring in the final stretch and its structure was totally a bad choice.

because of practical than creative choices, this game ended up disappointing... still a good game though.

A lot of wasted potential. Route system was a bad choice, story would've been much better if it was linear with blue lions as true route.

Overall the story is a bit shallow, but with good philosophies and themes. In terms of finals, Radiant Dawn remains as the best ending in the entire franchise, but Three Houses is the most consistent FE.

But well, when it comes to Fire Emblem, the narratives are getting better...

TL;DR: Listen, Fire Emblem series is a joke in terms of story writing. It's almost unbelievable that this game celebrates 30 years of this mid franchise. Engage had EVERYTHING to be the best Fire Emblem ever, but the writers threw it all down the drain for the sake of the gameplay.

Engage looks like a fangame. It doesn't even look like it was made by professionals. I played almost all FE games believing that a great game would come, like I tried other franchises that didn't like at first but I liked it later, but Fire Emblem seems to be an eternal average. I still give it a relatively high rating because I REALLY enjoyed the beginning of the game, I was really looking forward to it.

it fails miserably to deliver a good, consistent story. I'm not even gonna talk too much about the apalling worldbuilding, I'm going to focus on the bad writing. At first I was surprised, the story at the beginning was amazing, however, as soon as the prologue ended, again, another FE game went to hell. I've said it before and I'll say it again: it's 2023 and this series still has outdated writing. It feels like I'm watching some generic 2005 anime. The problem with the narrative in this series is because they create a narrative for the gameplay, they actually don't want to tell you a story. They've started to change this mindset a bit in Three Houses, but it's still BAD. It's a lot of time spent on gameplay and eventually becomes repetitive, making it all a dragging game. THE STRUCTURE IS LOATHSOME, DISGUSTING

DUDE YOU'VE LIKE 15 MIN OF SIMPLE DIALOGUES THEN YOU GO TO 50 MIN REPETITIVE GAMEPLAY, AND YOU CONTINUE THIS SHIT THE ENTIRE FUCKING GAME. The writers seem like amateurs. It's poorly written.
bro I swear, the villains in this game don't even know what they're fighting. I SWEAR TO YOU, THE GAME PRESENTS THE ANTAGONISTS, ONE OF THEM EVEN BASICALLY KILLS THE OTHER CHARACTER'S DAD, BUT THE GAME 30 MINUTES LATER PUT THAT ANTAGONIST CHARACTER AS PLAYABLE AND A GOOD-GUY AND THE EXCUSE IS LIKE "haha my father died too it's all right now I'm on your side"

IT DOESNT END HERE

THERE'S TOO THAT SCENE WHERE THE CHARACTER LITERALLY HATES YOU AT FIRST, LACKS YOU WITH EDUCATION AND IS AN ASSHOLE, BUT SUDDENLY JOINS YOUR TEAM (YES LITERALLY OUT OF NOWHERE, THERE'S NOT EVEN 1 SINGLE TALK FROM THIS CHARACTER, SHE JUST JOINS YOUR PARTY AND THEN AFTER THE BATTLE "haha xD I'm sorry" there was nothing more to it than that, dudes just used 1 single dialogue to say she's sorry.

It
Does
Not
End
Here.

ONE OF THE VILLAINS WHO IS A GIRL LITERALLY KIDNAPS THE QUEEN OF A KINGDOM, PUTTING HER IN THREAT OF DEATH FOR SOME DISGUSTING REASONS OF WRITING STUPIDITY, AND THEN WE'VE TO FIGHT 50 MINUTES AGAINST HER THEN AT THE END OF ALL OF THIS SHIT SHE'LL BECOME A PLAYABLE CHARACTER AND THE QUEEN WILL SAY: "xDxD please help the Divine Dragon save the world! This is your punishment!"

It
Does
Not....


On other points: the gameplay is the best in the franchise. Ironically, this Fire Emblem still manages to be the best in many ways among all the others. You see how bad this franchise is when even a mediocre game like this manages to outperform many others.

The soundtrack is spectacular. This one is arguably the best in the series. I shall research more about the composers. It presents beautiful leitmotifs with a pure and well harmonic orchestra. I'll definitely be adding several songs to my playlist and I pity songwriters so good working in a bomb like this one.

Artistic direction is good, the artist is very good. It won't be a very welcome game in the west, I know why but I don't know how to explain it well. One of the reasons is because there's no marriage system.

Framme Best Girl.


In conclusion, fuck this franchise of assholes, dumbasses, intelligent systems it's your fault you incompetent
๐Ÿ–•๐Ÿ–•๐Ÿ–•๐Ÿ–•๐Ÿ–•๐Ÿ–•๐Ÿ–•๐Ÿ–•๐Ÿ–•

Interesting setting, but a world too empty. Fascinating adventure, but null storytelling. Tells you absolutely nothing.

It changed the franchise forever, for the better. It stands as an unforgettable turning point, introducing stronger RPG elements to the series, such as voice acting and a more engaging narrative than any other Zelda game.
Well-written narrative with great characters (who become even more solid if we play Age of Calamity), it's difficult to explain how detailed this game is.
We finally after decades got to see explicitly in-depth characters.
Its magical exploration that brought inspiration to many games today, I've already replayed this game 2 or 3 times and it never loses its appeal. A living, beautiful and characteristic world, practically perfect atmosphere and sound design. A game that is the definition of immersion.

For me, Breath of the Wild marks a new era in The Legend of Zelda franchise, it's just the beginning.

TL;DR: Weakest Ryza game, but left a legacy. Positive and negative points of this journey:

โœ…Ryza's biggest point is how perfect a lighthearted story it is. There are no dangerous conflicts or anything that makes the world suffer. It makes me chills to say that. We've consumed so many stories where characters fight to save the world, save those they love as if their lives depended on it, all for that peaceful tomorrow for the rest of their lives... that peaceful tomorrow is like the whole story of Atelier Ryza, the world has never been in conflict, but a beautiful plot has managed to be created with simplicity and showing us how we can evolve as a person, in addition to valuing the time we spend together with those who are precious to us. Like you're with your friends at school, and that time is so much fun that you'll remember it for the rest of your lives, you realize "ah, those were the best days of my life"

โœ…Franchise's best entry in slice of life and comedy. The characters are well explored as if they were alive. It's a coming of age as if we were actually accompanying a life.

โœ… Not exactly a plus point, but something that draws attention. The game is focused more on slice of life and everyday life than on the plot itself. And ironically, it's still the Atelier with the most creative and well-done story.

โœ…Ah, the soundtrack. Of course, this is the BIGGEST positive point right here. This game is a dream of any music nerd who is a gamer. These are compositions that should be known throughout the world. For those who understand, they are highly complex with very peculiar and out of the ordinary time signatures, 5/4, 7/8, 6/8, a music lesson within a game, and this is VERY OUT OF THE NORMAL. Believe me. Rare.

โŒThe sides are inferior to Ryza 2. In Ryza 2 they were more interesting and deeper, where you explored more deeply the places related to the main plot and about the universe of that game. Most of Ryza 3's are just random sides around the map.

โŒThe game doesn't look better than Ryza 2 in graphics. Yes, it's a bizarre case where the graphics of a game from 2-3 years ago are superior to the current one. As much as the map is bigger and more open, the draw distance is very reduced.

โŒAnother loss for Ryza 2 itself, the artistic direction has gone downhill. It was one of the strongest points of Atelier Ryza, its artistic direction, which became less clear in 3.

โŒ In narrative it loses to Ryza 1 (and Ryza 2 ofc), and also for being a sequel. The credit will always go to the first game for having created and presented everything, a sequel will always have to bet on a deeper narrative to be better than the first game, but Atelier was always mediocre in its story, so obviously Ryza 3 wasn't better in narrative than the previous games. I kneel to the epilogue after the last boss though.

โŒ Honestly speaking, this game was the weakest Ryza in almost all aspects, including the soundtrack.

๐ŸŒ PERSONAL OPINIONS:

๐ŸŒ Didn't beat Ryza 2 for me, which is the most emotional Atelier of all. That journey was awesome, so Ryza 2 still my fav Atelier. It also doesn't beat Ryza 1, responsible for creating the world and introducing summer and characters in a way that no other Atelier does.

๐ŸŒ I can't believe they didn't put Clifford and Serri in this game, who were two of my favorite Ryza characters. It was a sin, I swear.

CONCLUSION

The ending is beautiful and still a worth journey. I love Reisalin Stout and her character progression. Empel plot also surprised me. Ryza was the Atelier of my generation and I should be proud that my generation had the best Atelier in the history of the franchise. And it's from here for the better. Thank you, Koei Tecmo for the experience. I don't even know what to say here, but damn, didn't make such a big review like this in a while. See you again someday, Atelier series, in another summer!

one of the biggest disappointments I've ever had with a franchise, the game is full of defects to the point I can write a text of the size of a philosophical essay, criticizing both gameplay and primarily the story, in my mind ys games exists as a vacation to falcom not making kiseki games yearly
one of the most cliched predictable narratives I've seen in a jrpg and I honestly can't understand why people like it, it's completely overrated, I think it's a collective delusion

This duology is very important for the Zelda franchise, as from here it'll be changed forever. BEST ENDING in the history of this franchise and one of the best I've ever seen. The last 30 minutes of this game is a visual and auditory orgasm

Finally, what I've always wanted for the series is coming true more than ever. A game with a well-written, well-placed and beautiful story. Since Breath of the Wild this has been happening, and here in a much more expository way.

Tears of the Kingdom to me is an epilogue to Breath of the Wild. A passage of time, where you finally see the restoration of Hyrule from the great tragedy of 100 years ago, and one of the best epilogues I've ever seen. From now on, together, we'll build Hyrule and return it to its glory days.

I still prefer Breath of the Wild because of its theme and how that story got us here (also Sheikah > Zonai). I'm very attached to the story of the Champions, but it's personal to me.


I will never understand why people like this game

genshin is better in all aspects, even in the fanbase, I definitely hate honkai's fanbase with all I've got

O รšLTIMO PRESENTE DE ARIOS SEMFILHO...

SOVL

I'm the only one here what's up

that's why I stopped reading VNs because I have no one to talk about

great rival for riddle joker, both compete in being the best yuzusoft title