12 reviews liked by Vordus


Everyone asks "can it run Crysis" but nobody asks "should you run Crysis" because the answer is no you shouldn't

Short little game with goofy voice acting but better than people give it credit for, it's crazy how well it recreates the atmosphere of Berserk, i liked the story cause it feels just like an arc of the manga and i liked how the villain and his wife mirrored Guts and Casca.
The gameplay is alright, the sword feels pretty good but i feel like it should oneshot every base enemy for it to be really the Dragonslayer, the bouncing off walls can be annoying but positioning can prevent this and the charged and jump attacks aren't affected anyway, but really you're supposed to use the unarmed moveset or your other tools, my favorite of them is the damn arm cannon, it feels good like a cannon should.
Bonus points for using qtes in an inventing way cause succeding or failing a qte changes the part of the level you're gonna face.
The lives system is pretty annoying though, i used savestates ngl.

This is just insane. At first I felt like this was just a "vaporwave" game that tried to recreate the 90s and the early days of Internet and PCs in a different way. Then, it became clear that this game was so much more. I really loved it.

One of the most creative and insane games I've ever played. It takes several mechanics based off of computers and builds on them in a satisfying way, somehow creating an adventure-puzzle game out of navigating a pc. It's insane to me that I played a game where installing an antivirus is a game mechanic. How the game stretches depth and satisfying puzzle solving out of it's setup is incredibly impressive to me. Not only that, but the game ended up being much deeper and more heartfelt than I had expected. Combining that with it's incredibly varied and excellent soundtrack and the insane and wonderfully done visuals, you've got something really special here. I do wonder if the game comes across well to those who don't have PC experience. For those who do, it's amazing.

Many will argue that a game shouldn't consider mods as they're not intended design choices. But willfully providing mod tools, including mod manager in & out of game, and doing their best to make mods functional on consoles IS a design choice. Skyrim is the closest an RPG will ever get to fully emulating the tabletop experience, but you arguably need to enjoy vanilla Skyrim at least somewhat to truly appreciate it.

I made a team called the Scotland Sluggers, populated it with players with pun names (Wren Frew and Lyn Lithgow, absolute stars of the diamond) and I support them with all my heart.

A generally crap top-down shooter with some horrifying aesthetics in-between the actual levels. They should just make a visual novel out of the transition screens.

A as boardgamer, this ticked a lot of boxes for me. It's a card-based tableau rougelite with a dungeon crawling theme. Great decisions to make and a good feeling of progression. I found it to be a great pick up and play game even though it is probably a tad long per session to be perfect for that genre.

Probably the most quotable game in game history.

One of those games that make you see the world differently. Like, in an "I want to roll around a giant katamari and consume society" sort of way.