19 Reviews liked by WhatsAppRicky


it was fun and i played the shit out of this as a kid idk what to tell you

ok so hear me out. i played this game when i was 8 years old so it’s good actually.

I spent way too much time on this game when I was younger. It's in a weird spot because it was a Digimon-like game in the earlier entries, but it suddenly shifted into a racing game, which controls like ass. The dino- Vivosaurs are 50-50, either "interesting" designs or the most lukewarm thing imaginable, when you compare them to the earlier games you feel that they hit creative bankrupcy. Despite all of this when I was younger I actually finished the game and got all of the Vivosaurs (I blame some sort of undiagnosed autism).
Overall, I think the game is actually shit, but I got a soft spot for dinosaurs.

kingdom hearts goes so hard when you are no longer beholden to old expectations of lacking any semblance of childishness that the men and your peers in your life instilled in you growing up

This review contains spoilers

Route A: 4/5 - Was quite nice, but ended a bit abruptly.
Will play other routes a later date.

An okay game. I liked the setting, but besides that there's not much to it. Repetitive gameplay, uninteresting combat, boring characters, while all of these things would make a bad game when combined, I just can't give it a bad score, it's just a mix of okayness.

2 stars because it erased my save file 3 hours into the game

The whole point is supposed to be the graphics, how ever I can see a bunch of places where the mesh cuts. The combat graphics are 2006, AKA the attacks and animations connect only in your imagination. The combat itself is horrible. Timings are all shit, bow aiming with controller, just plain why? Camera control could not be worse, the amount of times I have been attacked from off-screen.. The lock-on is unusable, the auto targeting is okay. I couldn't get invested in the story at all, feels very cheap and copy pasted, while the voice acting is horrible (I played on english dub & sub). The skill tree is way more annoying than hype, you don't have any combat utils without unlocks, and the unlocks feel like they should be part of default move-set, meaning it was probably an after thought.

This is one of those titles that I'm happy that I waited for the PC port to pirate, I'd hold prayers to mourn my money, if I'd have spent any on this digital over-hyped trash.

however I can imagine this being enjoyed for surface values, or if your standard is very low.

I like it a lot, but I don't love it like I do SotN or Hollow Knight. I love the aesthetic the theming, the lore, but fuck me if there aren't somethings I'd change. Some bosses are either a nightmare (Sierpes, Isidora) or an absolute push over (Ten Piedad, Custodia, Escribar), but the enemies always end up being a plague cast down from the heavens, the whole Library, god damn book throwers; and Wreak and Havoc, Sierpes and the fucking Masts that shoot thunder and the fucking St. Elmo's fire.
It's got a lot of things I love in games, but the infuriating enemies and gameplay bring it down from being a 5 star.

I love you BT. One of my only complaints with the game is that some of the Mecha loadouts just feel kinda meh, Scorch and Tone come to mind immediately.

This review contains spoilers

As a fan of Metroidvanias, I must say this was a realy good game. If you changed the name of the game to Castlevania: Ritual of the Night it would fit right in the universe, BUT, that's probably because it's a mix of Aria of SorrowOrder of Ecclesia.

The story is quite simple, although that goes for most of the Castlevanias, but it's not bad at all. Something I liked was the hidden backstory of one of the Alchemists that worked on the creation of the Vessels.

The gameplay while not bad, only feels really satisfying at the end game, something that once again is imbued in this genre of game and that being my only dislike of these kinds of game. Although Hollow Knight does fix this problem for me.

One of my two gripes with the game is that it's kinda of an Order of Ecclesia Diet version. The concept of the Guild creating the Shardbinders is the same as the Order creating Glyph users. Miriam and Shanoa are the same concept, but different characters. Zangetsu is the staple Julius, Richter and Albus, the guy who appears the more you explore the game and have some fights against. You have Gebel the mind controlled friend a la Richter in SotN, but he is also kinda of a Brauner/Shaft kind of mid game boss. You also have the true real villain who I won't spoil, but yeah.

The Bosses are probably my biggest gripe of the game, while cool looking, they just end up feeling boring at the end. The more creative looking the boss is the easier it is.

The callbacks the game has to Iga's past works are nice.

While it is a good game it ends up being a bit dirivative from old Metroidvanias, especially from Aria and Ecclesia, but still fan. If they plan to make a new game in this franchise I hope it goes for a more original concept.

It is one of the games of all time. Such a downgrade coming from 4, the only saving graces is co-op, without it I would've have never beaten it. Sheva and Chris have inexistant character besides "huh, gotta shoot the zombie".

Wesker is probably the best thing in the game. He's such a hater, even when dying the only thing he could think of is Chris.

absolutely not worth your time and effort if you're wanting to play this solo, but tackle the whole thing with a friend and you're in for a genuinely good time