İNSANLARLA İLK DEFA İLETİŞİM KURDUM 10/10 GAME OF THE YEAR

First of all, I won't be able to get into the story part of the game because I haven't finished the game. However, I can say that I liked the story as much as I played it.
Now yes, I will tell you what I don't like about the game.
First of all, one of the things I found most ridiculous in the game was the indicators showing the key assignments in the game. It was really hard to understand them at the beginning of the game. I had to constantly open the menu and see which indicator represented which key, which made me disconnect from the game while playing the game.
Second, if I have to talk about the track mechanics... the track mechanics are very cumbersome. Sometimes I have a hard time controlling the character. Sometimes, even though I press the right button, the character goes to ridiculous places, so I finished the chase in 5-6 minutes, which should have ended in 1-2 minutes at some point in the game.
As for the fighting mechanics. It looks really great from the outside. I feel like I'm in the middle of a real war, but unfortunately it's not fun. Even if you only spam the attack button in a battle, the other enemies next to you will not attack in any way, they will just stare.
Mission designs were not bad until I played the game. There were bad missions and good missions.
Even though the graphics are a 2009 game, it still doesn't look bad at all.

Broooo, this is Max same me B)

No single player mode for lonely people (joke)

2022

There is a cat in the game.
INDIE GAME OF THE YEAR AWARD

Finally a game that adds something on top of the first two games. In terms of hitting feel, graphically VERY IMPORTANT, level designs are much better now. The biggest problem of this game is the music. There is no proper music in the game. I really miss the music of the first two games. They also removed the toggle between weapons found in the second game. In this game, you can finish the game by sticking to only one weapon.


Compared to the first game, 2-3 weapons have been added, so the bullets of other weapons are less, which allows you to constantly change weapons. But the game has a very big minus, which is the level design. How did you make a worse episode design than Doom 1.

1993

Wow, unbelievable that Id Software made a game like this back in 1993. There are even invisible enemies in the game. I think the only problem is the section designs, in some sections I wandered around and looked for buttons

It takes a thousand witnesses to call it a game. Because this game looks like a torture device.

OH YES. THIS GAME ATTRACTED EVEN ME, WHO DOESN'T LIKE PUZZLE GAMES. SERIOUSLY THIS GAME IS THE BEST GAME IN THE PUZZLE KIND.

A game that remains very demo-like

Parkour mechanics are great. Combat is so bad. The story is bad. The side workers are boring. The open world isn't fun at all.

I don't understand why people who play this game praise this game for some reason. There was only one thing I felt while playing the game... and that was boredom.

Her story is beautiful. Combat is boring.

Still a solid game after many years