I'll have to come back round to this but it just wasn't what I wanted, I loved the story and environments but I just wanted to beat some guys up - not get bombarded with RPG numbers and loot with rarity levels

This game fucking slaps. It absolutely needs to be played on original hardware, if possible, its perfect for that pick-up and play style of gaming. The sprite work, sound effects, and UI are all beautifully done - honestly at times more impressive than the mainline games.

This is one of those rare games where I think it's amazing and everyone should play it, but I also think it's incredibly overrated.

It's not groundbreaking or changing the genre in anyway, despite what all the reviews and hype seems to suggest. It's just a really, really good metroidvania that understands the genre perfectly. Its full of secrets that are fun to explore, and it really felt like I would rarely go the "wrong way".

That said, the only thing stopping this from being 5 stars is the save points system. It feels really out of place in a game like this, with such a focus on puzzles. Either spawning in the room you died in, like Celeste, or just having way more save points would have made this game so much easier to play - especially towards the end

There's actually a decent concept in here and I wish it had released at a time where motion controls weren't seen as a requirement. Maybe I'll try it again later with some controller mod on dolphin

Despite feeling a bit rough around the edges in terms of performance and UI, I had a lot of fun with this. The tactics gameplay is just the right level of complexity for me to enjoy, more similar to something like Chimera Squad than the main XCOM games. It's got enough options to lead to interesting situations and moments that make you feel smart, but its not so difficult that making one wrong move will ruin an entire mission. I was a little worried about how random card draw would affect the tactics, but with such small decks and plenty of deck-cycling options like targeted redraw, I never ran into a situation where I found myself drawing the "wrong" card and losing a mission due to that.

Character moments are fun and cute, though I did find myself not caring about some of them and feeling like more characters got highlighted in the story while others could have just been left out entirely without much change to the overall plot or team relationships. I will say that not letting us properly romance characters was disappointing. Let me date Magik you cowards.

I loved the part where they look at the player and say "It's Poinping Time"

It's Downwell but you go up. Honestly feels like a throwback to the golden age of mobile games like Doodle Jump and Jetpack Joyride. The art is adorable, the sound effects and music are really nice, and every single action in the game is so satisfying to mess around with.

Neat little survivor game that's a lot more active than Vampire Survivors. I don't mind that it's obviously borrowing from Hades, I feel like it's fine for the game to take what works and make a nice, enjoyable time wasted with some great art.

So we all agree that the summer of 2016 was the calm before the storm?

Hard to not give this a perfect score whenever it was literally the most fun thing on the planet for a bit there

[Played through Nintendo Switch Online]
Cute game, but just has a lot of the worst elements from early gaming present in it. Lives are for some reason present in a puzzler where it's possible to screw yourself over very easily and require a restart, and it's clearly padded like a lot of NES games were. Even with save states and rewind through NSO, I didn't enjoy it all that much and didn't get too far. Music was nice though.

I really tried but these controls are just far too hard to adjust to. It looked cool and when I did manage to play well it felt good, but it was just too weird to get used to the controls. Maybe I have to try a later entry in the series.

A girlboss, a nerd, and two orbs fight some smoke.

I had a lot of fun with this, but it was a little bit disappointing. It could have been a much stronger story and gameplay experience if it was just a little more varied.

While I enjoyed the Nopon party members (they were cute to me, not quite annoying) I would have preferred to have Tyrea as a playable member instead - allowing more focus on her. I think it was smart to not have any more main story characters though. They barely had enough for Shulk, I don't think they could have reasonably fitted in much development for the other characters.

I love that this is Melia's story, and Shulk is just along for the ride. She really deserves the focus and was always one of my favourites in the main story.

Ponspectors were fun but didn't feel like they made a major change to the combat - a bit simpler than chain attacks which I think makes sense with the scope of this story.

It gets a bit unfair towards the end, especially metropolis zone, but mostly its a great game. Also as much as I love Sonic 3, this is by far the best classic Sonic has looked. The use of colour here is amazing.

It's okay. I haven't finished it yet but my main feel with this game is that it absolutely sucks to play. Even if everything else rocks, it's usually just not fun to actually interact with. I would suggest watch a playthrough - it's definitely worth experiencing but it's not a great game.

Definitely not my type of game, but I see the appeal and it's absolutely beautiful to look at. I have no idea how they made these visuals but its absolutely insane and I loved every second of it. If only I wasn't god awful at actually playing it.