about 2 hours. i like the more narrative focus. will trade shrimp for ticket.

about 30 minutes. folklore-based point and click fetch quest. i love the charming art and the gnome's polite help to everyone. also, sleeping in a mitten. A+

30 minutes or so. lovely, dreamlike, tense

10 minutes. lovely, minimal, evocative. the art is off-the-charts stylish and i love it.

this is lovely and strange. i want to see more. also, with . . . a camera that doesn't make me motion sick. if you're prone to that, maybe you too.

beautiful, moving, great concept

oh -- a friend told me i would probably like this game, because we both love "paradise killer." if you haven't played paradise killer, and you liked the forgotten city, please do check it out. and if you liked paradise killer and haven't played the forgotten city, same thing.

refunded -- i disagree with whoever said the writing is good. most of this game is jonathan sims talking to himself. the menus often have like 11 choices where 9 are flavor choices that seem redundant. the appeal of all of it wears off really really fast, and i was skipping through large chunks of ren'py text after an hour. really really disappointed, but "scarlet hollow" is still great and i look forward to that.

beautiful art but that was it for me. the worldbuilding is really weird in a bad way, kai is rude to everyone, it's very very slow and not clear with goals and tasks. waste of beautiful art to me

gets repetitive, but not as much as people warned me. i enjoyed it!

i love this game a lot. the number of possible builds and runs is so, so huge, and the sharp pixel art interface is gorgeous. great sound design and feedback. feels great to play.

beautiful, great weird house, some stories very moving and lovely, some tedious and goofy. terrible ending. just bewilderingly bad ending.

beautiful, sweet, runs surprisingly hot for a game that is so simple looking, also is . . . you know, a little slow. it's about your grandma who uses a walker, you know what you're getting.

the pacing is just a tiny bit not right in terms of how it balances the amount of story you get versus the slow walking. like, in real life this would be an awkward time.

just a heads up that after about two hours, this game turns into a Serious Political Campaign Simulator that you can't get around no matter what you do, and that campaign lasts until and is the entire end of the game hours later. i guess if it matters, it is also not like, a GOOD simulator of that.

2023