alexronjohnston
2022
This is kind of the dream pokemon game I always wanted as a kid - catching pokemon has never been more fun than it is here, and the quality of life stuff they've added enabled me to spend 10x the amount of time needed to beat the game because I was trying to keep a team of like 100 pokemon levelled up at once - there are so many cool little guys in here, impossible to narrow it down to six. If the technical issues are a real problem for you i recommend playing in handheld - much less of a problem there for whatever reason.
2022
1996
2013
2021
I thought this was just a horror game playing into the tropes of deckbuilding rogue-likes like Slay the Spire but it turned out to be a love letter to TCG's both physical and digital and ended up making me genuinely emotional. I've never seen a game that makes combines so many different gamplay, aesthetic, and narrative approaches let alone one that meshes them beautifully like this one. What a game.
2022
What an incredible multi-media object. I have some quibbles with how the "mechnics" work, but ultimately the mysterious and enthralling story just knocks it out of the park to a degree that I can overlook the way you sometimes end up going through the same 5 clips in a loop trying to get the game to give you a new clip to watch.
A really incredible fusion of a high concept sci-fi fantasy mystery combined with a cinephile's wet dream of an era spanning love letter to cinema and a truly unique approach to narrative. It's a fuckin banger.
A really incredible fusion of a high concept sci-fi fantasy mystery combined with a cinephile's wet dream of an era spanning love letter to cinema and a truly unique approach to narrative. It's a fuckin banger.
2022
I cannot imagine playing this on an original gameboy without quick saves. If I was a child, and this was the only thing I had to play on a long car ride, I would have developed some kind of psychosis - this game is evil! Some of the things it asks you to do in terms of platforming are absolutely bananas, even with save scumming. The soundtrack absolutely rules though.
2011
Nice little platformer - I ended up really loving the levels that were fully 3D, but the 2.5D levels were solid as well, though without the 3D effects (which I will never use lol) sometimes judging depth could be a little tricky - although not as bad as you'd think! I know it's a mario tradition but the repeated fake outs of "you beat the game! psyche!" got pretty old pretty fast.