This is cool. Love a small strange adventure platformer with a sprint button, a motorcycle, and the aesthetics of grim eastern european cinema.

Climb into the back seat! Come on! Don't try to start the engine you Homestuck dialogue ass moron! None of your wheels are touching anything! There's no surface for them to connect with to create movement! What are you doing???

I probably would have liked this more if I'd played it when it came out, when I was 23. But maybe not!

Brilliant central mechanic, excellent puzzle/platformer design, and a speed and reaction time requirement that will have you tearing your hair out. Very cool game. Also the music goes insanely hard.

Mindbending puzzle game with great visuals and an excellent dialogue and text free narrative. Had a blast.

Great little platformer filled with effort and care. Maybe the best playstation exclusive in a decade.

2023

Really touching story that is both extremely specific and personal, but also touches on universal qualities in the relationships between parents and children. Food is the perfect centerpiece for the game both from a mechanical perspective, cooking as puzzle game is a smart idea, and as a narrative throughline - food can transport us and ground us in our memories and our identities. I cried at the end!

Truly a masterpiece. Combat is really fun and rewards creative thinking - even after playing the whole game (over 110 hours!) I think I only scratched the surface on the kind of play that's possible in this game. The story is compelling and full of genuinely difficult choices. I wasn't entirely satisfied with all the features of my ending, and I think that's a sign of the choices and compromises I had to make along the way. A special game that I'm already looking forward to playing again.

Never loved the way Sonic controls and this game is unfortunately no different. Looks incredible, music great, level design generally mystifying to me but better this time around than the first game. Sonic's longevity is an all timer example of marketing being more important than game design.

A game that overwhelms you with 10000 mechanics and systems in the first few hours but if you can weather the storm it is the ultimate fps platformer playground. You've dreamed of mobility like this, tools like this, battle arenas like this. It's a rush I've rarely felt. Wish I could say it's an unqualified improvement on it's excellent predecessor, but the writing is notably worse - the tongue has been removed from the cheek and the tone has become uncomfortably self-serious. With that one caveat out of the way I'll reiterate: if you can dedicate the mental energy to internalize this game's systems, you'll have one of the best gaming experiences of your life.

Impeccable vibes. They do not make anything like this anymore - they should! The controls are janky but once I got used to the rhythm of the game I found everything pretty satisfying. The mix of platforming and puzzle solving pushes you to places you weren't sure were possible - playing this on playstation+ extra super ultra or whatever the name of the service is with the rewind functionality is a true lifesaver. I had fun anyway - recommend for a good time.

A game I remember playing but never finishing as a kid - boy is it clear now why that was. Extremely charming and for most of the run time it's a fun Mario romp with a solid JRPG skeleton but when you hit a boss fight it reveals a streak of masochism. Boss fights are incredibly long and frustrating, with attack patterns lasting long past the "you have mastered this mechanic" range and into "dodge this attack with an incredibly small timing window 45 times in a row" territory. JRPG battles being a long slog is one thing, but the action component required for dodging attacks and attacking enemies is actually a physical drain - the final boss battle took me over an hour and left my hands and wrist in physical discomfort (note - you can definitely take breaks - you should in fact!). I don't know if I was chronically under leveled - it's definitely possible! But it was a real pain point in a game I otherwise had a pretty good time with.

The game is full of charm and nintendo polish - animations, puzzle mechanics, sound effects, and music are perfectly tuned and extremely satisfying. I can't say it was perfect or capital g Great, but it's definitely worth taking a look at to see what it's all about.

Genuinely a blast. Incredible that such an influential and iconic game feels almost avant-garde - definitely the rocky English script plays a part, where intense character restrictions led to something that has to be brief and evocative.

I didn't end up liking the combat but it doesn't matter. One of those cases where the iconic thing is iconic for a reason. The characters, the art, the world, the plot - it all sings, and the ways that it's lighter or less detailed than modern games actually works to it's benefit - it feels like an impressionist painting, where when you look closely at any one point you just see blobs of paint, but if you take it as a whole you're left breathless by its beauty.

A really well designed toybox. Spent a lot of time with it, played it for like a month straight - the final boss battle finally gave me what I felt like the game had been missing the whole time. I dunno, maybe the issue is with me and not the game - but ultimately feel like the world is just too passive. You can do whatever you want, but why? What do you get out of it? At times it felt like a #content treadmill - all well made and carefully crafted experiences, but none of it makes you feel anything. The world feels like a great big puzzle to be solved or a toybox to be played with, and not a place, or a story, or a character, or a mystery. And it's very well made and for the most part satisfying, so I guess I'm happy for the people that are really happy with it. But it's not really for me I guess. And again I still really liked the game overall - I just wanted something out of this game that I don't think it was interested in delivering. And that's fine.

A perfect version of itself. If you've ever thought "I would like to play a JRPG" - this is it. This is the idea of a JRPG sculpted and crafted into a perfect gleaming object. Delightful.

This review contains spoilers

Probably the least approachable Yakuza game that exists - the jump back to early PS3 gameplay after all those nice full remakes is a little jarring - but also that PS3 feel has a real charm to it. This game has some of the most Yakuza (bad) moments and some of the best Yakuza (good) moments of all time. I think the stuff where you're raising the kids at the orphanage will hit or miss depending on the person - for me it was an absolute slam dunk, but I could easily it see it being a drag for other people. (lesser minds!!!!!!! jk)

I think it might genuinely have the best final boss pre-fight speech/cut-scene of all time - should have a youtube video entitled "Kiryu DEMOLISHES the emptiness of a life lived for profit" so fucking sick. I do think it lost the plot a bit when it swerved away from the hard-hitting beats of the intertwining of the tourism industry and the american military industrial complex (and how those things damage local people) and into some weird CIA international arms dealer conspiracy shenanigans. Nevertheless - Yakuza remains sick as hell.