Having fun is completely contingent on leveling Restoration enough to freely buff stats. Without character as an open-world RPG but a compelling successor to Princess Maker 2 if one does efficient leveling. Has a comfortingly bright and cheap atmosphere reminiscent of daytime television.

Toby Fox lying down on the couch describing the plot of this game to me while I nod and pretend to take notes but really I'm just underlining the word brudercomplex.

Familiarizes you through repetition with a relatively small space while changing the space enough that the mansion never feels comfortable. Great sense of age and rot in all the art assets, story never overwhelms the atmosphere.

Resident Evil 4 is a sequel to every videogame released prior to 2005, except for any of the previous Resident Evil games. You play as Grindr's most forgiven police officer Leon S. Kennedy, a man whose character traits include having the best third-person shooter controls ever developed and not being able to get over the one time he hooked up with a doll.

Did you know that Chris' late voice actor also plays Richter in the original dub of Symphony of the Night? The fact that everyone chooses Jill is understandable but, in light of some of Ramsay Scott's great line reads, tragic.

Closest gamely equivalent to prestige 70s-90s action horror. Fixed-angle pre-rendered backgrounds are framed with the most immaculate mock cinematography, and the pacing's brisk enough to make the four mandatory playthroughs a joy.

Every woman who has ever uploaded hikashiro to Pixiv will be placed at the left hand of God when she is called to her rest, and every woman who has uploaded shirohika will be placed at his right.

What if Metal Gear was more like Monster Hunter, by which we mean just the parts of Monster Hunter that have to do with drop rates and equipment development? What if every idea about homosexuality from American and Japanese popular culture was assimilated into one woman who burns with an unrequited love which she'd never consider voicing, who was a personal friend of Alan Turning, who awakens a latent bisexuality in women she molests in comedy ecchi scenes, and who ultimately and with no clear motivation decides to give men a go? What if there were dozens of identical tank-abducting missions rendered impossible to complete at a high rating until one arduously develops the technology to allow Snake to carry a large enough number of balloons? What if Snake electrocuted an anime schoolgirl in her underwear?

I spent about a hundred hours doing everything there is to do in this game. What more can one ask of a work of art than to lay bare the deficiencies in one's soul?

I think it's nice that they finally made a sequel to 999.

The most joy I've ever taken in watching a videogame trailer. There's no reason to play the game, nor does there need to be.

The dialogue's a lot more Whedonic than it was when you were twelve and the politics are more surface-level but it's still preddy good.

Lacks the spirit of generosity towards its cast that made the first game lovable. Consistently racist, runs badly, looks as though it's assembled out of Unity Store assets. Dropped in the first few hours.

Look what they did to my main girl Akane. Her candor? Gone. Her sexuality? Gone. Her mischievous swag? Nowhere to be found. No crew-cut unicorn can make up for this.

Puzzle design lacks the complexity of VLR and the elegance of 999, leaving it feeling like an occasional interruption to a movie where you have to watch each major scene three times. The move away from a visual novel format for the sake of stiff, dull animation and cinematography kills the pacing.

Ought to be more fun than it is. Probably the best visual design in a 3D Pokemon, but held back by the tedium of the encounter design and a general lack of variety, owing to its status as a single-player bonus mode in what is in spirit a Pokemon Stadium update.

The narrative content's weak enough and the systems design strong enough that the game as developed under ideal circumstances would probably not add much. The aesthetics of Metal Gear are the aesthetics of films made a couple years prior to their release, and The Phantom Pain is in the unfortunate position of having come out in this benighted decade. Impossibly fun free-form stealth design that leaves advocates of the so-called "immersive sim" genre clutching at their readable emails as they attempt to explain that a first-person camera and an inventory screen are enough to compensate for their favorites' obvious inadequacy. Fixes many of the series' long-running issues, such as an awkward control scheme and the narrative presence of women.