Exceptionally charming short game - the dialogue is smart and the ending is great. I did find myself wandering a little confused for a while, so I ended up having to look up a short guide.

Cute! Would love to see this put onto real hardware somehow.

If this game's story went anywhere, it might be a little easier to recommend as a simple and short experience. But instead it's intensely sentimental while also not actually allowing any of the characters to have any defining characteristics. Incredibly frustrating experience.

it's an okay shooter with some frustrating bullet sponging, but i admit that it makes me motion sick without fail every time

Cute little indie game. I love tower defense, and this doesn't quite hit that level of thought for me. Also, the placement of units is a little awkward.

Some might say this game’s modest ambition is not worthy of a “favorite game.” Maintaining a 761-day streak of playing, I can’t help but disagree. How many games can honestly say their design truly rivals the crossword itself?

Still maintaining my launch streak on the Daily Classic.

Stopped at the scene in the old theater. May continue someday.

a game that genuinely sent me into an existential spiral after playing 10 other pokemon games practically in a row beforehand. a depressingly empty game, made me very sad. the primary verb is catching pokemon - but there's absolutely nothing for you to do with any of the pokemon you've caught, so it's just consumption of natural resources with no consequence or reward. most of the boss battles are easiest done by never actually getting into a pokemon battle.

salvaged from a 1 star by having a good cast of pokemon and by having quite strong character writing for a pokemon game.

Gorgeous, plays kinda like Kingdom Hearts 1, but lacking in encounter design. I've heard it saves its best level toward the end, but there's still a lot more for me before I get there.

Definitely not bad, but found myself asking "what am I doing playing this" pretty fast. Just not quite there in terms of sound design, world play, dialogue writing. Feels like a solid Pokemon romhack in many ways, but I'm in the middle of Chrono Trigger man

Would take a really hefty "it gets better" recommendation to continue with this, a game which combines the saccharine storytelling of Ori and the Blind Forest with the slow, repetitive gameplay of Limbo. What made Limbo pop was how dark and funny it was!

Like a modernized, simplified Lemmings. Don't get the hype yet, but not bad!

That sure is a faithful remake of Dead Space! Don't really get why you'd do this! Still plays quite well, don't think the level design has ever been worthy of Dead Space's shooter handling.