A one time adventure that still haunted me. The music, the voice acting, the graphics : everything fits perfectly
(don't play it on switch )

Half good : the world, the characters, the music,
half meh : boring combats, weebs vibe that makes me unconfortable

Beautiful world. Beautiful soundtrack. Intensive yet saisfying boss combat. A bit too short and linear.

2018

Beautiful world (dont play it handheld on switch!) ... but lacks difficulty. the subtext of grief makes the game seem more "pathetic" than it really is

2010

almost perfect short game. The lack of UI + textual narration makes the "lore" way way more interesting. Less is more.

The perfect plateformer I wish I had when I was young. Deep exploration, beautiful graphics and music and memorable boss fights.

This game saved and ruined my life at the same time. It's a safeplace and a crack house at the same time.

The first game I 100%. my ankle still remembers when I tried to push the skateboarding adventure IRL.

The game that makes me quit WoW. The most immersive adventure (200hours) that you can only experience once (in my opinion)

2022

Done in just after DS1. All the playthrough I was thinking "cant wait to finish it so i can play DS3".

for a standard 25hrs playthrough, keep in my mind you will :
- listen to NPCs (10hrs)
- follow NPCS (10hrs)
- Drive wih NPCS (3hrs)
- Do actual gaming actions (2hrs)

One of the game's flaws is that once you grasp the trick to weaken the bosses, the execution of said trick is hindered by frustrating controls (having played on PS2 and its 5fps during certain fights surely didn’t help). However, this process of successive failures (frustrating as it is) draws upon hidden reserves within you (some fights can last more than 30 minutes), and finally seeing these colossi fall brings immense joy, not far from the sensations one experiences when defeating a challenging boss in From Software games. The battle in the desert was one of the most epic for me. The end cinematic is simply spectacular.
FR :
Un des défauts du jeu et qu’une fois que le comprend le « trick » pour affaiblir les boss, la réalisation « trick » est entravé par une maniabilité frustrante (d’avoir joué sur PS2 et ses 5fps durant certains combats n’a sûrement pas aidé). Pourtant, ce procédé d’échecs successifs (frustrant) puise en vous des ressources cachées (certaines fight peuvent durer + de 30mn) et de voir d’enfin tuer ces colosses vous procura une joie immense, pas loin des sensations que l’on peut ressentir lorsqu’on tue un boss difficile des jeux From Software.
La bataille du désert a été pour moi une des plus épiques.
La cinématique de fin est tout simplement spectaculaire.