This review contains spoilers

THEY'RE SINKING CITIES WITH A GIANT WORM

A fantastic puzzle game and my favorite of both the bit Generations and Art Style games. Probably the Game Boy Advance's all-time easy-going vibe classic, with very slight and tasteful presentation choices, slowly developing the music in turn with how many colors you're dealing with. One of my most played GBA games for sure.

A great first lesson in how to adapt arcade mechanics into different modalities of expressiveness and different applications of risk and reward. I think maybe it might not hold up in the wake of both different rhythm games and different adaptations of how to make arcade games meaningful without the risk of the lost coin, but at the time it felt like a complete revelation.

The last dealer you saw before you decided you had to straighten up gets very inevitably hurt or arrested: The Game. There's no going back here, only clusters of memories that were pleasurable times but are since turned into hollow pockets of endorphins, cleaned out so thoroughly that all there is to observe is what was lost.

The first hero shooter, only you don't know anyone's names, they're not really heroes, and their super powers are being able to scratch specific backs. I love this game, and I want to beat it co-op but I have not had a single friend like it ever.

Being a child finding roleplaying games is an experience I kind of miss. Not in the sense of like discovering that I like them, but more like finding this game and playing it, being CONVINCED the cool part is around the corner, and just never getting there. Somewhat impenetrable for me as a kid, and I feel like if I ever tried to go back and see what's actually happening in this game I might disappoint my memories.

If I'd known this was the last one of these we were going to get for nearly 20 years, I would have tried harder to learn this game instead of sticking with 4 and thinking to myself "eh, I'll check out the next one."

Simple and precise tools, placed where they're needed, in a volume as to suggest the simultaneous existence of Truth and Self, while remaining so clearly constructed that it's hard not to draw from the confidence that lays everything out in such fashions.

You know how when you're into some subculture and there's some monocultural force within that subculture that you look at and think "how could you support this without some evil in their heart?" That's me and this whole franchise.

It's fine, but it's a little bit like being asked to explain an in-joke to a big crowd. This is the last one of these I played, and the last one I intend to play.

I'm not the biggest point-and-click guy but there's so much charm and great art in this game that it was so easy to look past my own biases and just love this. I smile every time I think about the drummer's backstory speech bubble, just that last defiant drum hit.

Nearly perfect. I adore this damn thing, even if I literally only played on like two modes maybe. Talking about it feels like it cheapens what it does for me.

Grateful that I played this co-op with someone that actually likes moving around open worlds, especially since I could sit back and look at the map and help navigate. On top of that, it is a very good action game! That's nice too! The only knock I'd put against it is that the ending sequence is a bit slapdash and also has one encounter that's just excruciating. Other than that, great time.

Tragically the only good one of these, but the League & Dota ones preyed upon the minds of the already vulnerable and then they just stopped updating the Dota one altogether. It's probably too late to learn how to play this.