appstore
2018
I have two stories to tell about Destiny 2. This one happened first.
At a low point brought on by the fatigue that God Of War 2018's success brought upon me and skeptical of Traveler's Tales offerings post-Curse of Osiris, I remember walking out of my room after completing the campaign and laying on the floor. All I could say is "I can't believe it's worse." I did not play a game with a story in it for eight months out of protest.
At a low point brought on by the fatigue that God Of War 2018's success brought upon me and skeptical of Traveler's Tales offerings post-Curse of Osiris, I remember walking out of my room after completing the campaign and laying on the floor. All I could say is "I can't believe it's worse." I did not play a game with a story in it for eight months out of protest.
I have two stories to tell about Destiny 2. This one happened second.
When the Prophecy dungeon released, I talked myself into miserably grinding up to the level to enter the dungeon. "Surely I will have a great time with these combat encounters. They're very good at those." All four of my drops in my first run were boots. None of them were upgrades. Three of them were visually identical. I uninstalled the game that evening and will never return.
When the Prophecy dungeon released, I talked myself into miserably grinding up to the level to enter the dungeon. "Surely I will have a great time with these combat encounters. They're very good at those." All four of my drops in my first run were boots. None of them were upgrades. Three of them were visually identical. I uninstalled the game that evening and will never return.
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Trackball games rule, this is a complete and unavoidable fact, and it's very sad that it's so hard to recreate them. Mobile's done a decent job but you only get the acceleration of the push and not the satisfaction of the stop and realign motion. Anyways this game is gorgeous art and sound on top of being brilliantly controlled.