appstore
1991
2009
Sculpture is one of my favorite subjects to ruminate upon. I find the act philosophically fascinating in ways that are not clear enough or concise enough to discuss in the review of this cubes only sculpting puzzle game. What I will say is, this is probably the only DS game I couldn't ever bear to let go of, and I let a family member take my copy of Hotel Dusk without regretting it until (insert wild overshare here).
1986
1984
Trackball games rule, this is a complete and unavoidable fact, and it's very sad that it's so hard to recreate them. Mobile's done a decent job but you only get the acceleration of the push and not the satisfaction of the stop and realign motion. Anyways this game is gorgeous art and sound on top of being brilliantly controlled.
1983
1982
One of the most sonically pleasing games of the early part of the decade, with crunching actions atop bass vibrations. It's also one of the fastest games of this era. Gaining momentum in this game feels like speeding in a residential area: probability means it's going to go bad, but sometimes you just gotta floor it.
1981
2001
1998
This rating is as much about the game as it is about the devouring of itself. This game is important because it's this game, but also because it's dozens of others. It's not the first game to be like that (Doom & Quake) but I feel like it's the most successful at it. This is also a five star for Counter-Strike, Day Of Defeat, Firearms, Front Line Force, Sven Coop, Natural Selection, and everything in between. It's a game that's also a platform, and to my mind it's the most successful version of it.
1996