Infiltrate the Vatican and assassinate the pope 😀

What an awesome, in-depth sci-fi RPG hope they don't dumb the sequel down to a generic action game!

I remember the structure being pretty interesting but it's no where near as interesting as the first game. also one of the first big 7th gen DLC storefronts I remember.

My memory of this is all the shitty parts of 2 (most of it) without the good parts - which is to say, a fine game, just in comparison to first it sucks.

The critical reception of this game was absolutely criminal and one of the first times I realised how disgustingly immature games "journalism" was.

Apparently, according to people who are seemingly so passionate about games they make their living writing/talking about them, games are simply a product of which value is determined based on consumer cost and length of what they arbitrarily define to be the core experience - even if the entire point of the game is not rushing through it once to see a fucking cutscene and move on with your life like disposable entertainment.

This shit hit Hitman (2016) really bad as well.

The greatest directorial debut in games history. The Citizen Kane of games if you think about it.

Depressing how miniscule the amount of "AAA" action games that have come out since have been designed this well is. Also maybe the best written action game of the time?

This basically kicked of action games trying to be cinematic and literally nobody has done it this well. Also can we talk about this game's menu is literally the best ever made? The game doesn't start when you hit new game, the game starts when the Disk boots up, you hear the Policenauts jingle and the demo plays - continues through the menus, through various other options besides new game, and doesn't end even when the credits roll. Truly nobody understands this shit as well as Kojima.

The smartest game ever made

The single most powerful ending to a video game almost ruined by the timeline they throw up between the last cutscene and the credits lmao but it isn't.

Just the worst example of everything that was wrong with the 7th generation. No I will not play the sequels this sucks.

I lied when I said the first game had the best title screen/menu of any game, this one has that.

To me, great in its level design philosophy of Famicom action-platformers, specifically Castlevania. It's about trial and error, every time you die you make it slightly further the next time.

Like, it's not hard, you've just got learn how to beat it by failing, which is great. Despite only dying to two or three of them, the bosses were all insanely interesting.

I don't mind the online elements, though with the servers shut down it makes it impossible to get the intended experience years later which is shit. Luckily, thanks to fans, I was able to play this online on an emulator with a DS3, so it's still doable, but games should be designed with the future in mind. (Is it playable? Sure, is one of its key features completely gone? Yes)

I've really gotta play Dark Souls at some point.

Not rating because I played less that an hour but it sucks, plays like crap and entirely uninteresting.

The beginning of the end for Telltale. My favourite dev before this as a kid, and while I didn't play Jurassic Park and Law and Order, which are apparently not very good, this was where they really changed stuff up, for the worse imo, and pretty much everything that came after (besides Wolf Among Us) sucks. This game is pretty good though, I have a lot of issues with it, mostly the inconsistent writing & design between episodes and how it puts so much focus on "choices" that don't change anything, but overall it's a great story that I've revisited many times.