Pretty good game that plays similarly to Wario Land. Or, well, Wario Land if it had significantly tighter controls. The OST is excellent and I'd really recommend it. I just haven't finished yet because I've got other games to play.

One of the best Resident Evil games if not THE best Resident Evil game. While Resident Evil is a survival horror game, RE4 started the shift to action horror. Many of the trends that people don't like in games like RE6 began here, but you know what? This game is cool as hell and is fun to play! Isn't that worth something?

A game that I keep coming back to when I have some free time. Really enjoyable.

Really fun with a friend! The OST goes crazy.

Every indie RPG wants to be Undertale which is inspired yb Mother 3. And the Mother series in general. The end of this game makes me feel so melancholic and sad.

Is this game good? God no. Is this game fun to play with friends despite being a buggy unfinished mess where half of the campaigns are a miserable slog? Yes. Leon's campaign is the most finished, but they really did try to be ambitious with the storytelling here. There are four campaigns that are all interwoven into two chunks of time in multiple places in the world, and they could not pull it together. It was way too ambitious and fell flat in every way.

But it is really fun to play with friends. I can't emphasize that enough.

As a child I was always so sad that I didn't have a second person to play with. It looked so fun! I still believe this.

On one hand, I really enjoyed the storylines that I cared about. On the other hand, I was subjected to what basically amounted to unskippable cutscenes of the characters I couldn't stand.

Which, it's a battle tactics game that is also pretty much a visual novel. It's a collection of mecha series and it's got a damn big collection going for it. But... at the same time, out of the ~33(?) properties that were used in the game, I only actually really cared about what eleven or so of the casts had to say.

On the other hand, I loved the original characters in this one and it has perhaps fried parts of my brain forever. You can really tell that the scenario writers were having fun, and a lot of the time it IS infectious, just like another reviewer said.

As a battle tactics game I also have to say that it was too easy to the point of not being particularly engaging, even on the harder difficulties for me.

Completely reworked my framework as a person, and I'm going to be honest: every rerelease of this game was not as good as its original 2007 gameplay. The world building literally matched the DS dual screens, and they did such a good job with it.

Tears of the Kingdom is a very good game that Nintendo put a lot of their time and effort into. It's more polished than Breath of the Wild, and the gameplay definitely reflects this. However, I didn't find any of the new mechanics sans making contraptions fun, sorely missed my sheikah slate and its abilities from the last game, think the gyroscopic controls of this game were worse, and did not enjoy the story for basically being a more boring rehash of Ocarina of Time. The area underneath Hyrule seemed like it had a lot of promise, and then after you played for a while you realized that it was more or less just... empty.

That said, I could easily sink another two hundred hours into this game and I do not regret standing in line for hours to get it on release day. I just wish that it was... more.

What can I say? It's Breath of the Wild, the first open world Legend of Zelda game. And it does being an open world fairly well, with there being things to look at all over the map. You're encouraged to gather and craft food items, which gives you incentive to remember where the best ingredients on the map are. And the game and story itself are fun, with a sense of responsibility that hangs over both Zelda and Link like the sword of Damocles within the text.

I do think that the motion controls are significantly worse on the Switch than they were on the Wii U, since the game was obviously initially conceived with the Wii U's game pad in mind. Still a good game.

I think the story and the variation of the normal Pokemon game gameplay loop to explore set maps is a huge boon in this game's favor. I also think that this game may feel the best to play out of the Switch pokemon games.

Every game wants to be Okami. This is the game that always makes me think about how games don't need to be "realistic," they need to be stylized and aesthetically appealing.

Not quite a perfect game, but the ambiance and the story are a wonderful and fun continuation of the world set up in both Pony Island and The Hex. I agree with a lot of people that the first act of the game is far more polished than the rest of it, but at the same time, outside of act one, the rest of the game was meant to tell a story more than involve deckbuilding to the same extent as that first act. It doesn't surprise me that Daniel Mullins eventually released Kaycee's Mod, which allows for endless replayability of act one with new challenges & lore for the people who are in to that. Highly recommend.