This game is quite bad but it gets two and a half stars for being what I wanted most as a child: a Sonic RPG. It even followed up on a lot of the plot points from Sonic Battle, which had been my favorite Sonic game before this point. It's a nightmare to play though and I cannot in good faith recommend it. I was one of five people out there to hope for a sequel, once the end got into sequel baiting.

Have a fond place in my heart for this game, especially because I think that in terms of mechanics, it improved on everything the first game did.

When I was a child this game pissed me off so badly that I had a fit of rage and snapped my DS straight in half. No game has ever made me that mad before or since.

Pretty fun pokemon yellow remake that is obviously geared towards children and more casual players. Really fun that they let you ride on some pokemon.

Every game wants to be Okami. This is the game that always makes me think about how games don't need to be "realistic," they need to be stylized and aesthetically appealing.

Every single game wishes that it were Cave Story.

Marketing for this game focused on it being a battle tactics game way more than it should have. I would say that this game is a visual novel with battle tactics elements.

Which isn't a bad thing! I like visual novels! But after years and years of marketing telling me it was a battle tactics game, I expected a battle tactics game, you know? I got decently far into this game on a first playthrough and did enjoy it, but I didn't end up finishing it for one reason or another. I want to go back to it, but I know that the game itself also needs to be beaten more than once to get to the true ending, and that is... well, a lot.

A game about grief and death and hospice care. A very good game about grief and death and hospice care, but I can definitely see why people might not be in the right mindset to play it.

Difficult game but fun, and the story beats hit for me. The music and ambiance definitely enhance the experience. Really appreciate the map marking down everything that you can collect, so it's not crazy difficult to 100% this game.

A remake of pokemon Diamond (and Pearl, in the case of Shining Pearl) that is just a little bit too faithful to the original games. Pokemon have received a lot of Quality of Life updates that are incredibly important to the fun of the game and from what I can tell, they literally remade Diamond in Unity with the same source code.

I didn't like the babified chibi sprites, and it really just makes me wish that we got a version of Diamond using the Let's Go! Pikachu & Eevee style. The actual models used in battles of the trainers do look pretty good though.

It baffles me that they didn't just remake Platinum. But maybe that's just because as a child I played Diamond and Pearl once each, and Platinum a hundred times. It was the definitive version of Gen 4 games for a reason.

A really fantastic game from Supergiant. I finished the game and needed to sit alone in a dark room for two hours.

I wasn't really a fan of the gameplay, but that's just personal preference and didn't hinder my actual enjoyment of the game. The sword is my best friend. :)

I played, I had fun, I liked all of the characters, what else can I ask for? Dynamax raiding is infinitely less broken than what comes after (Tera Raiding) & Dynamax adventures within the DLC are a fun way to hang out with your friends. A lot of people didn't like the graphics of this one, but I think it still has recognizably pokemon charm that Scarlet and Violet didn't keep.

And I know that everyone was awfully mad about "Dexit," but cutting down on the pokedex and not having a national dex meant that I was incentivized to finish the Pokedex in this game for the first time ever, something that I now have done in every Pokemon game since. I'm actually incentivized to catch 'em all, and then I enjoyed shiny hunting!

Not as good as the original TWEWY but still one of the greats.