279 Reviews liked by babyjeff


Trivia Time!

Contrary to what you may have heard, this is actually the best Donkey Kong game we've ever released. Why didn't you buy it? Koizumi-san was so SAD.

It should have been a hit! You all should have played it! We could have been 8 games deep in the Jungle Beat series by now! DK Bongos should have been littering tens of millions of basements across the globe just like sticky Wii Remotes and busted Joy-Con®! WE COULD HAVE ACHIEVED TRUE GREATNESS, BUT YOU LET KOIZUMI DOWN

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Trivia Time!

The real reason we greenlit this game was that we just thought it was funny to have Treasure develop a game all about treasure

Stay tuned for more Trivia Time segments in the near future!

Trivia Time!

Shigeru Miyamoto stated that the name "Metroid" was chosen in honor of American lawyer Metroid Smith, who defended Nintendo in the Universal City Studios, Inc. v. Nintendo Co., Ltd. case.

During the case, Miyamoto paid Smith a visit, who took Miyamoto on the NYC Metro, and then to a Mets game. The serendipity of these Met-based names left Miyamoto no choice, and the word "Metroid" was trademarked that very afternoon.

While trying to find his way back to his hotel after the baseball game, Miyamoto found himself lost in the metro system, encountering terrifying street performers throughout his journey. This underground exploration would inspire the gameplay of the Metroid series, and the game's bosses would each be based on the most upsetting performers that Miyamoto fled from.

Kraid in particular was based on a large man with a rickety green sousaphone, which shot screws and bolts out whenever the man blew too hard into his instrument.

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The fuck did you just tell me to do

Game #583

bought this for my bf bc im a very sweet girl ???

anyhow this is genuinely vv cool,, works like crazy well for how tiny it is but has the worst sound effects/music in any game ever? def smth to be said about how easy it is to translate the game of tetris + how hard it is to fuck up a version of tetris. game is so universal as it takes like less than five seconds to understand the mechanics of classic tetris and it’s not like hard to master at all but it almost puts u into a trance like state??? idk I go quiet asf playing any version of this shii,, peak disassociation game.

Usually people only talk about the add-ons, but the base game is quite decent as well

I respect this game for what is trying to do, and I really enjoy exploring these levels while also trying to progress as fast as I can.

I feel like this game's biggest flaw is that some of these levels can get really confusing and without a clear route, which really fucks up the pacing that an ideal Sonic game should have. As a consequence of this, some of these levels can drag on for way longer than they should, making clearing them feel more of a chore when you have been stuck for like 5 to 8 minutes still without being able to see the goal.

I stopped playing because I didn't know how to get past that desert/cowboy level full of botomless pits I think. I've been playing other stuff and I simply haven't sat down to finish it.

s-tier kusoge
literally everything you could want from a bad game. goofy art and music, terrible controls, weird cutscenes where sonic says "robuttnik", glitches, broken level design, dreadful difficulty, and near the end of the game there's a shmup section with a midi version of the final countdown. a legendary moment in gaming history.

Yeah no fuck those final four levels.

i dont fuck with murder but if something were to happen to the people who developed metropolis zone to the last boss lets just say i wouldn't be sad about it

amazing but not having Hatsune Miku gotta be some ableist propaganda

Post v2.2 log:
After some very, VERY much needed patches and changes, mainly with singleplayer and gameplay, Ring Racers went from a game I had mixed to negative thoughts will little praise, to a game I can finally feel satisfied playing without feeling cheated or punished.

Likewise, some notable issues, like certain tracks having questionable designs and Cpus, while nerfed, feel they still have the upper leg and will sporadically speed up way beyond your capabilites because the game said so.

Outside of that, while not perfect, I shall look forward to the future of this game, and the potential new content and updates it has in store

possibly one of the worst gaming fandoms out there. creator is a pedophile too I believe

What I can never fault Ring Racers for is its ambition. Its environments are lovely, well realized, and expand on familiar Sonic zones and trappings in a way that accentuates every single track. It's a mechanically rich game with a bunch of different systems to compensate for every idea it has. It loads you with objectives and a glut of content that is mind boggling to begin to tackle. In all senses, it is a love letter to the legacy of Sonic and the fan game community that has sprung up around him, and takes every opportunity to remind you of its fan game status that it absolutely relishes. As a celebration and collection, Ring Racers is absolutely sublime.

Getting there tends to be the trickier issue. Much has been said about the game's intro, and while I find the dialogue and overall presentation of the tutorial very charming, I do find it a very misguided intro to the game. The mechanics taught in the tutorial are often used very sparingly across the actual races, and even those used often like drifting are used in different, shorter-form contexts than the tutorial would imply. It practically posits Ring Racers as an entirely different game and experience compared to what it actually is, and it goes on doing that for quite a while!

The actual races themselves vary in quality drastically depending on the track layout. Ring Racers can be absolutely vicious with its track designs, with hazards feeling devastating as they can easily combo into other hazards or items that toss you around like a pinball. This can be DEVASTATING on slopes, which require Sonic's vaunted momentum to get up and are aided by the ring system, letting you increase your speed a little bit per ring used. This should present some level of risk/reward; do you use your rings on straightaways to burst ahead, or save them for slopes as a means of recovery to maintain position? Unfortunately, rings are plentiful to a fault, and computer opponents (ESPECIALLY your rival character) are want to use them whenever possible to ludicrous speed increases, so rings become less strategic unless you're specifically saving them for chaos emerald bonuses in Grand Prix standings and more "I hope this part of the track also has rings". And when it doesn't... well you have the spin dash to get you out of the worst of things, but it feels pretty rough.

Drifting is also highly committal compared to rings, meaning that all alternate forms of speed are just kinda secondary to the immediate allure of the rings, which do not have enough risk to them to make the immediate reward not always a pull. This is compounded by items, which use the same button as using rings and, thus, often get in the way of progress more often than they help, especially considering how avoidable most offensive items tend to be as they struggle to interact with the steep sloped terrain of Ring Racers! I feel that individual race courses struggle to decide if they want to play nice with Ring Racers' systems or want to struggle against them, and very few of them are properly in line with the expectations set by the tutorial. It makes for a very uneven experience where a single bad spill on the last lap is both really debilitating and could not be entirely your fault, with means of consistent recovery not entirely present as opponents can keep padding their lead with rings and the comeback items are either unweildy to use, especially in a bad headspace, or inaccurate.

There are moments where Ring Racers does put everything together. Zones like Emerald Coast, Withering Chateau, Opulence, Regal Ruin, and Joypolis show DRRR at its best, with a consistent sense of flow, opportunities to best use shortcuts, and a great feel for combining the drift and ring mechanics. But for every one of them, there's a Marble Garden just asking for the player to try and break it in two before it breaks them. It lacks the kindness of kart racers like Mario, fails to commit to its individual mechanics like F-Zero, and does not string its systems together in nearly as seamless away as Crash, Diddy Kong, or even other Sonic racing titles manage. Ring Racers is its own, unforgiving beast that I can't say I had a bad time with, but it feels a bit overtuned for all it wants to strive for; a love letter that needed an editor, but how do you say "turn down the passion?" I like and respect it, I'll come back to keep pecking away at its wide breadth of content. But man I STILL haven't unlocked Whisper and don't even have a clue on how to get her, and I sincerely hope she's in the character class I like otherwise I'm gonna be real sad.