i love when rhythm game have five song

made me feel like i was huffing spraypaint while taking a chemistry exam

inessential entry in the "games about girls who play in a rock band" subgenre. extremely creatively limited and unwilling to commit to anything with any real fervor.

letting grazing account for something deeper than points feels like a missing link w these kinds of games. im sure this is already a mechanic in a dozen other danmaku joints but from the ones ive played this feels particularly fresh. great music and cute character designs, nonsense story, all im here for. good time.

even just watching someone else play this game was enough to give me logistical hives. can we tone it down guys im trying to relax over here.

was kinda into it at first and then realized oh right i dont even like this kind of game. mfw every single new idea a game introduces is clever nod to the audience that, dont worry, its taking influence from games you probably love. zzzzzz

ngl this fucking rocks lmao. crack pipe gaming 101 that doesnt take a million hours so its guilt free ft anime girls aka its perfect.

scientifically engineered to make me question "wait, was chameleon twist even any good?" (yes, it was). does not have the sauce. let me zoom the fucking camera in please.

not sure how this game took 5 years for me to complete but hey. a lot to love here but also a lot to feel deeply aggrieved by. the hm reliance is so awful. the level curve is bizarre. its too long probably. but there's a lottttt of magic there. some of the pokemon franchise's most memorable towns. sometimes i'd just fly back to the snowy town or the floral town just to hang out for a bit. the poketch and the underground base shit is so weird and cute and fun. there's a fuckton of variety on display and that's a big part of what makes it memorable. but honeslty like. one of my favorite parts about it is that sinnoh routes feel crafted by a level designer. these smallscale little gauntlets with these small, often unique gimmicks weaving in and out to keep things interesting. when i first played a gen 4 game, pearl, it dovetailed into my gateway into messing with action replay type devices, which unlocked a lifelong love of the weird little out of bounds spaces in games, and just generally trying to poke around and do things i wasnt supposed to. this playthrough, since picking it back up specifically, has happened across two different computers and several handhelds for different niche utilities i used to make my way through to the other side, and in a sense that kind of modular quality is something i've similarly loved for a long time but only recently had the means to act on and explore, and that's also given me a lot to love. hopefully if i ever revisit the sinnoh reason its with yet another broadening of what any average layman can do with these games.

theres a weird amount to love here beyond how obtuse and slow it is. mickey does a fuckin shoryuken, the camera angles are all cracked, the stock ceramic smashing sound is present. its literally little tikes clock tower. cannot decide what it wants to be and is better for it. mickey looks fucking demented man i swear to god. deeply strange.