The Devil In Me is the best Dark Pictures game to date. Great premise and location, interesting cast, brutal deaths and hard decisions. Love everything about this, a worthy season finale.

Great concept, poor execution. Unlike the previous installments, Ironbark Lookout lives mostly off of atmosphere - which isn‘t something you can pull off in a short episodic game like this. Firewatch is scarier than this game, despite not being a horror game. It works because it slowly sets up a creepy atmosphere with well timed moments. Ironbark relies on cheap scares to constantly remind you it‘s a horror game.

This is the best co-op multiplayer currently out. Period.

Outlast Trials takes the formula of the Outlast games and puts a multiplayer spin on it - and it works. Levels are fun and replayable and constant progression makes it worth revisiting completed Trials. Only downside is the lack of frequent updates. When there‘s an update it is enoumous, but we‘ve only gotten a single one since Early Access release. Hopefully this changes with the full release that‘s coming soon.

Dead Plate is a horror game disguised as a cheap version of Overcooked. The game will last you about 70 minutes, 60 of which are exclusively spent playing the Overcooked Sim with no story whatsoever.

The game unfortunately ends before it manages to properly start. Horror segments seem out of place and not much happens until the very end of the game. Interesting characters and relationships are present, there‘s simply not enough time to do anything with that. I‘d welcome a remake that focuses more on story than it does on gameplay, until then you‘re better off skipping through a playthrough of this on YouTube.

The Stanley Parable is perfect. Why? You‘d have to find out for yourself.

I cannot tell you how good this game is, you‘ll just have to trust me. A true once in a lifetime experience. You will hate your first few hours with this but after a while you will love it more than you ever thought you would.

A Hat in Time is a creative platformer that doesn‘t get enough credit. It features a bunch of great and creative ideas that are unique to this game and overall feels like a modern attempt at capturing the magic that Super Mario 64 had. Unfortunately the game suffers from a lot of polish. It feels clunky, buggy and somewhat unfinished. Then there‘s hidden easter eggs and secrets hinting at a much larger story that unfortunately never gets told. A Hat in Time, despite being a lot of fun, feels unfinished.

Splatoon 3 is an interesting one. Unlike the previous two installments, it seems as though the Hero Campaign of Splatoon 3 was the development team‘s main focus, even more than the online mode. The latter one barely got any updates in regards to what Splatoon 2 left us with - not a single new game mode that isn‘t tied to events.

The Hero Mode on the other hand feels like a fully fleshed out game, not just an addon for the online game. It features more levels than ever before, combining the best aspects of previous Hero Campaigns and Splatoon 2‘s Octo Expasion DLC - one of the best DLCs of all time. And it‘s not easy either, some levels are incredibly difficult, which is why players are able to finish the story by only playing some of the levels.

The levels themselves are okay. Some good, some bad. The finale of Splatoon 3 takes a lot of inspiration from Octo Expansion. Which is a good thing. Unfortunately those final segments are a lot less enjoyable and tense than the 2018 expansion. The final boss itself is a huge letdown. They definitely tried to reuse the perfect formula they made in Splatoon 1s final boss, though again this new version is a lot less enjoyable than the original. Overall Splatoon 3 Hero Mode is a very fun campaign that unfortunately gets dragged down by its little brother, the online mode.