Very short but one of the most unique game experiences I've ever had. The music and visuals are hauntingly bizarre and the game creates an indescribable atmosphere that I love and I've never seen anything like. I beat it in less than an hour but it has really stuck with me

This review contains spoilers

Undertale tells a story about humans and monsters. An emotional and interactive story that has you go across unique well designed worlds. One of the greatest soundtracks of all time. God, the music is so good it deserves to be famous on its own. The characters are all so well written and they feel like real people, with believable motives and personalities. The amount of charm and humor throughout the entire game is insane. The art is so well done and so charming in its simplicity. The battle mechanics are really fun, a good way to stand out as an rpg and keep the gameplay exciting and fresh, never knowing what’s coming next. It’s really fun. Undertale does everything right. Even if it didn’t have multiple routes, this game still would’ve been top tier.
However there is another element to the story, a recurring theme throughout the whole game, existing as a looming feeling. It’s not hard to find out this game is a sort of choose your own adventure, one where your actions have consequences. It’s not hard to see that you can spare any enemy, and that the monsters are real people and killing them has real consequences. But everytime you think you have this game figured out, it’s always one step ahead of you.
This game could not have existed as a movie or a book, it's something that could only exist as a game. It has a relationship with the player unlike any other game. Every different way you could play it is addressed by the game, and it becomes a story about you. The amount of times I've played it over and over again just seeing everything I could do. By doing that, I'm the same as flowey. It doesn't just have consequences for every action you do, it talks to you about it. When you play Undertale, you are a character, and you interact with it in a unique way from any other game. Your experience doesn't end when you beat the game. Even more than the amount of routes, every player's experience is different, the game will address you uniquely based on however you play.
When my girlfriend played this game with me, she hadn't played very many other rpgs before. She understood the world's rules more naturally, not having as much of a status quo to break from in the first place. Without ever telling her about the multiple endings, she chose not to kill anyone, at times begging me to tell her how to do the battle without pressing attack. She completed the pacifist run, and then never touched the game again, or looked at anything online. Her experience was only the pacifist run and nothing else. And she left the game satisfied and happy. I was confused, and I kinda wanted her to play it again so I could see how she handled the genocide run. I was curious about it when I first played and I didn't understand how she could just stop before she had seen everything. But that's not the right way to think about it, why would she want to go back and play the whole game again just to murder all the friends she had gotten so close to, only to soil the good feeling from the first ending, knowing of the genocide run, it makes it more artificial, it sacrafices the emotional value and turns it into more of a "game" of just being curious and trying everything. Not being able to accept the good ending it gave you, just digging for more and more gameplay at any cost. That's exactly what flowey did, and most players left this game just as corrupted as him. Not my girlfriend, she left with a happy ending, and only a good perception of the world and characters. I think this is a rare way to play this game, but it just goes to show how this game is so different to so many different people. The game is partially what is put there, but mostly how you choose to interact with it. It tells you an amazing emotional story about monsters and humans and love and hatred, but more than that, it tells a story about you.

Amazing, probably the best way they could've made this game. I always come back to this because it's so fun and polished. Plus the music is really good

PVZ2 is filled with greedy microtransactions, and it costs an insane amount of money to get all of the extras. Some of which are plants from the first game that are now locked behind a paywall. But under the surface, the game itself is actually good. It really expands the pvz formula and sets up for more interesting setups in different worlds, and in different level conditions. It makes for more variety of gameplay, and can be a good challenge sometimes. It's worth playing if you enjoy PVZ

Better than it gets credit for. Nobody wants to pay $10 for a mobile game, but as a mario game, its worth the price, and it has a fun variety of modes that can last quite a long time.

This game is like an infinite fun generator, the amount of content and the amount of it that's genuinely fun is insane. It took over my life for the time I was actively playing it. It's a great zelda game with creative dungeons, a satisfying combat and movement system, an expansive real feeling world with endless secrets to explore, a compelling story that naturally flows even over hundreds of hours, a fair amount of challenge but not too hard for those looking to relax, and an entire complex physics and building system that makes it so fun to endlessly experiment with everything, and also to see what everyone else builds online. I can't think of a way this game could be any better.

Pikmin 2 is hard to compare to the other entries, without regarding the caves, the overworld alone is basically more of pikmin 1. But because of the caves, it makes it a very different feeling game. The caves provide a whole different style of gameplay, limiting your amount of pikmin instead of your amount of time. This is a type of gameplay that Pikmin is better with, and it can be a lot of fun navigating through, strategically deciding which pikmin to bring and what to risk to maximize the amount of treasures per trip. However I found these cave ventures to be tedious at times, as restarting is an important aspect, It got frustrating to have to restart so often, especially in the late game. Hard caves aren't a problem on their own, but the percentage of the game spent in these caves is so high that the game can feel tiresome to continue. That being said, the cave system is ultimately a great evolution of the series. And unless you're going for 100%. It's not too difficult to finish the game (besides the final cave). Overall it's still an amazing pikmin game, keeping everything that made the first one great, and expanding it even further.

I don't care, it's a genuinely good racing game

More nes games need this treatment, I wish I could enjoy the original Zelda like this

Some of the most unique levels and enemies in any mario game. Desperately needs a remake to see them with better graphics

Very underrated, the atmosphere is incredible and the progression is perfectly satisfying

So simple but its the perfect tower defense. The gameplay can be anywhere from intense to theraputic but its always fun

This game is so genius it would be fun for a caveman

Metroid Dread keeps everything that made the original 4 games great, while also improving those aspects, and it isn't afraid to do things differently too. The game's pacing is very good and the progression is less frustrating but no less interesting and satisfying. The expansion of the Metroid lore in this one is also very intruiging, and makes me hope it doesn't turn out to be the last in the saga

A lot of its critism comes from the comparison to the very different other Paper Mario games. It stands very well as its own game with one of the most compelling mario stories, a unique world with creative character designs everywhere, fun gameplay that evolves well over the course of the game, and an insane amount of humor and charm everywhere