bootymouse
140 Reviews liked by bootymouse
Agar.io
2015
Wordle
2021
A Way Out
2018
Tools Up!
2019
The Sims 3
2009
Funny...
This game is slightly better than the first one even though not much changed. For one, the controls are better, down is now crouch and not space. But you rarely crouch anyways. The levels are longer, which is more of a con for me personally but whatever. Collectible score points were added but I skipped passed them after awhile.
The platforming, jumping, and hard time seeing which objects are interactable are still a present problem but it didn't annoy me as much like the first game.
But you want to know what annoyed me....the stupid janky wacky final boss. Like seriously what the hell was that?!?! Ain't no way they put that in the game and went "Perfect, everybody will love this". If I wasn't such a kind individual, I'd double slap the rude individual who made that.
This game is slightly better than the first one even though not much changed. For one, the controls are better, down is now crouch and not space. But you rarely crouch anyways. The levels are longer, which is more of a con for me personally but whatever. Collectible score points were added but I skipped passed them after awhile.
The platforming, jumping, and hard time seeing which objects are interactable are still a present problem but it didn't annoy me as much like the first game.
But you want to know what annoyed me....the stupid janky wacky final boss. Like seriously what the hell was that?!?! Ain't no way they put that in the game and went "Perfect, everybody will love this". If I wasn't such a kind individual, I'd double slap the rude individual who made that.
My Time at Portia
2019
"try this if you like animal crossing!" yeah if you like typos, absurdly fast daytime timers, overwhelming item management, and no direction or helpful tutorial whatsoever combined with every social sim mechanic ever invented crammed into your interactions with NPCs, all of who have with prey-animal eyes on the side of their head and do 360*-swivels to speak to the camera when you click on them which activates your uncanny valley fight-or-flight reflex, all in one clunky package, go for it
Parkasaurus
2020
Spirit of the Island
2022
I've played so many stardew/harvest moon clones at this point, and the biggest problem they all have is a refusal to deviate from even the least appealing aspects of those games to try something new. If it's not a little different, why am I bothering?
This one drew me in with a promise of more exploration, various islands to explore etc, but you don't get very far into the game before you realize that the exhaustion meter/daily sleeping requirement will take every last bit of fun out of exploring them. Plus there is a town you have to visit constantly with a cast of people with birthdays to remember. Please god, not more birthdays.
It's all too familiar, the creators here were not willing to deviate enough from the formula to make the new elements they wanted to add shine.
Worst of all, the controls are wretched and buggy. There is no real way to pinpoint what you are striking with a tool, you have to just sort of aim your body in a direction and hope for the best, even in combat. Sometimes your mouse cursor is on screen to help you with that, other times it inexplicably vanishes for no reason. Using a controller is even worse.
My advice: stop trying to cram every stardew element into your game and focus on the basics that make playing fun, like fluid controls and simple intuitive UI.
This one drew me in with a promise of more exploration, various islands to explore etc, but you don't get very far into the game before you realize that the exhaustion meter/daily sleeping requirement will take every last bit of fun out of exploring them. Plus there is a town you have to visit constantly with a cast of people with birthdays to remember. Please god, not more birthdays.
It's all too familiar, the creators here were not willing to deviate enough from the formula to make the new elements they wanted to add shine.
Worst of all, the controls are wretched and buggy. There is no real way to pinpoint what you are striking with a tool, you have to just sort of aim your body in a direction and hope for the best, even in combat. Sometimes your mouse cursor is on screen to help you with that, other times it inexplicably vanishes for no reason. Using a controller is even worse.
My advice: stop trying to cram every stardew element into your game and focus on the basics that make playing fun, like fluid controls and simple intuitive UI.