140 Reviews liked by bootymouse


Not a super great game in my opinion, but a good way to just kind of mindlessly spend your time.

Fun daily activity for a while then I just forgot about it.

Beatiful story with a above average storytelling. Mechanics is not that good and there is some fps drops. Sure it has some bugs but nothing a load checkpoint can't save. Cool game overall.

Overcooked... but make it unintuitive, annoyingly anti-newbie, have absolutely no charm, and just be garbage in general.

Not worth even the $2 this frequently goes on sale on the Eshop for.

Funny...

This game is slightly better than the first one even though not much changed. For one, the controls are better, down is now crouch and not space. But you rarely crouch anyways. The levels are longer, which is more of a con for me personally but whatever. Collectible score points were added but I skipped passed them after awhile.

The platforming, jumping, and hard time seeing which objects are interactable are still a present problem but it didn't annoy me as much like the first game.

But you want to know what annoyed me....the stupid janky wacky final boss. Like seriously what the hell was that?!?! Ain't no way they put that in the game and went "Perfect, everybody will love this". If I wasn't such a kind individual, I'd double slap the rude individual who made that.

"try this if you like animal crossing!" yeah if you like typos, absurdly fast daytime timers, overwhelming item management, and no direction or helpful tutorial whatsoever combined with every social sim mechanic ever invented crammed into your interactions with NPCs, all of who have with prey-animal eyes on the side of their head and do 360*-swivels to speak to the camera when you click on them which activates your uncanny valley fight-or-flight reflex, all in one clunky package, go for it

This has to be some of the worst UI and UX I've seen in a long time, and that pains me to say because everything else is just so cute and fun but I just couldn't stick with it.

I've played so many stardew/harvest moon clones at this point, and the biggest problem they all have is a refusal to deviate from even the least appealing aspects of those games to try something new. If it's not a little different, why am I bothering?
This one drew me in with a promise of more exploration, various islands to explore etc, but you don't get very far into the game before you realize that the exhaustion meter/daily sleeping requirement will take every last bit of fun out of exploring them. Plus there is a town you have to visit constantly with a cast of people with birthdays to remember. Please god, not more birthdays.
It's all too familiar, the creators here were not willing to deviate enough from the formula to make the new elements they wanted to add shine.
Worst of all, the controls are wretched and buggy. There is no real way to pinpoint what you are striking with a tool, you have to just sort of aim your body in a direction and hope for the best, even in combat. Sometimes your mouse cursor is on screen to help you with that, other times it inexplicably vanishes for no reason. Using a controller is even worse.
My advice: stop trying to cram every stardew element into your game and focus on the basics that make playing fun, like fluid controls and simple intuitive UI.

Played in one sitting. Surprisingly charming for how goofy the character models look. Pleasant lil baby game for when you want to feel like the world isn't ending.

Eu lembro de jogar isso e eu também lembro de não entender bem o que estava acontecendo porque eu não sabia inglês.

2048

2014

i used to play this instead of being mentally present in high school. and i was freaking good at it too.

2048

2014

I like to pretend I understand what I'm doing and not swiping aimlessly.

Numbers go together and become the big numbers.

Fun to revisit and replay every once in a while but does get boring if you play for too long. I love the concept too.