An incredibly beautiful and original game. The soundtrack is refreshingly awesome and the difficulty is well-balanced.
It runs super smoothly and switching from 8 to 16 bits never gets old

A perfect game in every department.
Great lore. Great character design. Incredible sound design. Challenging but always rewarding. No wonder every metroidvania Top 10 includes Hollow Knight on the high spots.
Truly a masterpiece.

This has been my first DMC game, so I wasn't really biased by the main Devil May Cry lore at any point in the game.
Fun, fluid, Dante is cool af. The story wasn't all that great. NOISIA's soundtrack was among the best I've heard on a videogame.

This review contains spoilers

A roguelike that gets easier the more you play it. Enemies are well designed, the ending is a little underwhelming tho; I get that the whole game's story is supposed to be a metaphore for Selene's choices, but I really wish there was a more solid narration.
Everything else works beautifully.
One of the most fluid games I've ever played, it really does flex every PS5 capability 💪

This review contains spoilers

The whole Bioshock saga is literally a piece of me.
It's my favourite game by far and has the best story ever written period.
I did not know what to expect when I played Bioshock for the first time; it was creepy and pleasantly confusing, I kept shooting and hitting splicers out of sheer fear for around 2 hours before getting the hang of it. Still, the game has a lot of unexpected moments, so you really don't ever have time to take a break. Dialogues on the first Bioshock are stellar and iconic, I still have the shivers thinking about Ryan's comebacks.
Then there's Bioshock 2.
Bioshock 2 was probably the hardest one of the bunch, and because of that I've missed a good chunk of the story on my first playthrough (since I was very invested in the fighting). Story holds up beautifully, I almost cried at the ending.
Then, Bioshock Infinite came, and boy was it a confusing game for the first 2 hours. Then everything clicked and the more I started to understand the story, the more I felt a genuine connection with myself, no joke. Ending had me in tears.
So yeah, after finishing the 3 games I was already fully satisfied with the saga.
The year was 2013, I have played all the Bioshock on their release date (I'm reviewing the Collection because it was the best way for me to replay them all).
Oddly enough, it took me 5 years to realise that The Bioshock Collection included two DLC's called Burial at Sea 1 & 2.
I had never heard of those, and on a rainy October night of 2018, I started playing them.
Got hooked and played them both in a row, non stop, having low expectations since, well, the saga was already perfect and you can't really master perfection, specially with some DLC'S (I've never a seen a DLC genuinely improve the overall game's quality).
The ending of the DLC's made me freeze on my couch, literally, so many emotions all together. I never knew how much I actuallly needed a connection between Bioshock Infinite and the first game, and the DLC's succeeded in doing that masterfully.
Do yourself a favor and play this game; and by "this game" I mean the whole saga.

A huge disappointment compared to previous games: less combat across the whole game and worse skills than Rise of the Tomb Raider, uninteresting story and a terrible main villain and ending.
Visuals are state-of-the-art, this is a commonly used game for benchmarking performance on PC's but It was really not that fun for me.

This review contains spoilers

This a tough review, since the first Dying Light is among the best games I've ever played.
Dying Light 2 has to be one of the most nonsense and boring stories I've ever witnessed, with arguably the worse ending I've ever seen.
Your choices mean very little in the game, they start to matter only in the final missions, but trust me, the ending is so bad that if you happen to see it beforehand you wouldn't care at all.
Story is a 0 for me, even the voice acting is not well written nor well executed compared to the first game.
Also, the iconic night time mechanics aren't as scary, since there aren't Volatiles around to chase you to death, and the color tone choices make the game a bit brighter overall, just enough to make the player feel safer than in the first game.
Why 4 stars then?
Gameplay is awesome, it makes up for everything I've just said. You don't really buy Dying Light because you want a good story, you buy it because you want to violently mass murder a bunch of biters by dropkicking them off skyscrapers. I have around 4000+ kills in this game and at least 1/4 of those were dropkicks. Trust me, it never gets old.

Let's put things in perspective: this game is way too expensive on its own for the amount of playtime you get in return.
I am confident that most of the people who bought this game on day one thought that Morales could have easily been a DLC for the previous Insomniac's Spiderman.
BUT, you get a PS Plus Extra subscription and you're no longer restrained by the full price, and you get to see the game for what it is.
Miles Morales is a milestone (no pun intended) for character movement & animation.
Combat just works, it's really satisfying and harder than it was on the first game.
Plus, the game has a good story, nothing too impactful but it's well-written for sure. Costumes are beautiful, the skill tree is meh taking in consideration that you start the game with most of the skillset of the previous Spiderman.
After-game missions are a bit repetitive, swinging around to get there isn't. There's something incredibly pleasant in the movement, you really don't get tired of it.
Spiderman swinging has never looked this good, and I hope Insomniac keeps up with the great quality.

This roguelike tricked me into thinking that I've actually finished it on the very first run 😂
But no, it was far from over, although enemies were always the same from that point.
Eggs are not a good mechanic and after seeing the amount of time (not skill, time) it would have taken me to unlock everything I knew it was time to shelve the game alltogether. I gave 3 stars because it's a little refreshing to play an easy roguelike every now and then. After switching off the super uncomfortable looking-up jumping option, I actually enjoyed the smoothness of the gameplay. This is a good game if you want to feel good about your roguelike skills (before having your hopes crushed on your first Dead Cells' run)

This review contains spoilers

Never been a huge Halo fan, but I gotta say, this was my favourite in the series in terms of gameplay. Might be the gameplay, might be the grappling hook.
Grappling hooks make everything better, prove me wrong.
The story was ok, not as good as the legendary Halo 3 of course but bearable nonetheless.
I liked the "young" Cortana, she was the only interesting character in the story, alongside Master Chief.
Open world concept in very well executed, although I would have loved to have some variants in the biome.

I don't think anyone had good hopes for this game after seeing how the Avengers game turned out.
I don't think anyone expected the incredible environment or the impecable dialogue dynamic, which is key considered how talkative the Guardians are as characters.
Actually, I'm gonna go ahead and say this is perhaps one of the best examples of dialogue dynamics I've ever seen, there is NEVER a dull moment in this game, there's always a fun interaction between the characters.
The gameplay is simple and satisfying, the way you command your companions in battel reminded me of Scarlet Nexus, one of my favourite games.
The story is the real definition of "that escalated quickly", and added a tin of value to a pretty unproblematic start.
Overall, a beautiful experience, I might replay it in the next weeks to unlock all the costumes 🌟

I'm going to review this game in the same way a hardcore Rick & Morty fan reviews Season 1 and 3, which means that I will tell myself that is going to be a pretty woke review.
In 2013 I came across PewDiePie's Let's Play of this game and I thought it was entertaining, but never gave myself the chance to play it, since I had the feeling that I've seen it all after Pewds gameplay.
This year I've decided to get the Switch version since I was curious anout the DLC and, 40 minutes in I've come to realize that my mind is not blown at all since, well, I am not the player here. I'm on the home menu of my switch right now and it feels that I'm the one on pause.
If I were the one playing this game I'd give it 5 stars for the excellent writing and the pletora of "choices" you have.
And, if I were the one playing I'd also like to add that I disagree with the concept of "jumping into a DLC without knowing the main game" for a simple reason: there's no lore here! The game is not the lore, you are!
The Ultra Deluxe is not the DLC to you, you are the DLC to the ultra deluxe.
And even 2 or 3 hours into the game you always have a feeling that you're still on the first cycle.
I personally have no idea how the mechanics in this game work, but I'm loving the confusion.
I'm rating this 5 stars, who knows if that's what the game would rate me ⭐

I've been waiting a long time for an experience this good!
Frenetic, fast, frustrating but immensely satisfying when you Ace a level on your first try! The story is not excessively compelling but It fits well with the pacing of the game! And the soundtrack... Wow... I'm a sucker for DnB/Breakcore/Jungle music (or anything that goes above 170 BPM) so this hits both in the nostalgia for all the fast paced games I've played on the PS2 and on my personal musical taste 😍 (Kudos to Machine Girl for this absolute masterpiece, I'm so buying a vynil if it ever comes out 💕🤩)

The characters are very well designed and it is extremely addictive to see what the gifts you get in the game will lead you to!
Beautiful experience 🌟

This review contains spoilers

I do think about this game a lot, as it was probably one of the most intense gaming experiences of my existence.
The game was so convoluted and so unpredictable that I still remember it as a lucid dream.
The music, the revolutianary play style that has you switching from 2D to 3D, the puzzles and the backtrack...
The story was PACKED of amazing moments, and the amount of content that was in the aftergame was insane. I still legitimately have nightmares about the 100 floors maze that came after the game.

Bautiful experience, only downside to this game is the fact that every Paper Mario that came afterwards sucked big time

Ape Escape 2 was already one of the best games ever made, but somehow the third entry managed to be even more incredible!
One word: TRANS-FOOORM!
This was the thing that genuinely made everything feel more fresh (even tho the Cyber Ace is broken AF 😂)
I loved the idea of making everything movie-themed and, well, I'm never going to appreciate enough Soichi Terada's existence. To this day, he's still my favourite composer in the gaming industry, I can still associate every stage to his tracks.
One of my favourite games ever, I hope to live to see the (real) 4th release in the series 🤞