A decently-fun entry in the franchise that has all the series' tropes you've come to expect- including ninja zombies, fat zombie dudes with chainsaws, little slug monsters, and some truly awful voice acting. My friend alleged that the reason these games have such bad voice acting is because you're not intended to hear them clearly in an arcade environment? I dunno, the sound mixing is weird too but if you've enjoyed these games up to this point it's a fun but fleeting way to spend an hour in Round 1 or Dave & Buster's. My only major criticism would be the lack of blood & gore compared to earlier HotD games, and if it had gotten a console port it'd likely be the first game in the series to end-up with a T rating.

Oh yeah- there's no console port is there? Well- if you can figure out how to set up TeknoParrot and don't mind playing with a mouse or you're savvy enough to set up a Sinden light gun or use Lichtknarre to set up a Wii remote, it actually is possible to play this game on PC since it runs on Sega's ALLS arcade board which is basically just a gaming PC running on an i5 6500 and a GTX 1070. I ran it on an i7 8700k with an RTX 2070 Super and had an arcade-accurate experience more or less so it's something to consider if you don't have easy access to an arcade with one of these machines. Though I don't condone piracy so spend a few bucks playing through a level or two in the arcade if you ever get the opportunity.

An overly-ambitious idea that killed its respective franchise and proved the Kinect had little utility for gamers looking for an immersive (or for that matter- playable) experience.

I could see the argument that this is more of a glorified DMC-type action game than an RPG that's a bit on the easy side, and its tone and characters are decidedly unFinal Fantasy in a lot of ways, but XVI still manages to wear the heart of the franchise on its sleeve through its amazing atmosphere, strong worldbuilding, and excellent soundtrack. And overall I still find the combat to be more engaging than XV, the characters and story more compelling than XIII, and it feels like the first non-MMO mainline game in a while to feel like a cohesive, uncompromised vision as-opposed to a messy product of development Hell and contrasting perspectives.

An impressive achievement for running on SNES unaided by any enhancement chip, but with the censorship and goofy sound effects it really feels like Wolfenstein: Playskool Edition.

Despite its lack of polish in a few areas and some padding in its sidequests, Rogue City is a lovingly-crafted game adaptation of one of the best movies ever with some awesome gunplay reminiscent of F.E.A.R. and some handsome-looking environments that are fun to explore if you're a fan of the source material (and let's face it who doesn't love RoboCop 1?). Teyon's certainly come a long way from that crappy Rambo rail shooter they made a decade ago.

It truly is a shame how quickly this once-promising reboot series has been driven into the ground and its playerbase's goodwill tarnished by Activision's greedy business practices, Infinity Ward's tonedeaf writing (the members of Task Force 141 are iconic and they deserve better than to be treated like the cast of a low-budget capeshit TV series), and consistently-asinine design choices complete with yet-another obnoxious UI. Hopefully this shit finally comes to an end soon with Bobby Kotick no-longer at the helm but I wouldn't count on it.

The only redeeming quality about this entry is that the vast majority of its maps are lifted directly from the seminal 2009 version of Modern Warfare 2, but I'm really annoyed that the previous game's maps don't carry-over given that they now share the same client and gobble-up an insane amount of storage space.

An interesting, if flawed tower defense action game that sees the player taking the role of Kirk Cameron (and no, I'm not kidding that really is him lmao) building a town and keeping his folks fed while occasionally fighting orcs that show-up attempting to undo your progress. Sounds like fun on paper though the technical constraints of the 3DO and some awkward controls and combat stifle its potential somewhat.

A janky, third-rate Tony Hawk clone, though not without some novelty in its stage design and bonus content.

The fact that so many people fell for this scam hook, line, and sinker gives me very little hope that any positive change will ever make its way to the industry soon, so-long as the gullible and ignorant continue to support unqualified assclowns and their empty promises en masse.

A considerably-rough and unpolished, but fascinatingly-ambitious open-world action game the likes of which wouldn't become commonplace for a whole 'nother console generation.

A nominal improvement over its predecessor in-terms of polish and control, though its gameplay loop and map are still a bit dull if the original didn't win you over with its formula or concept. GTAIII feels like it has more in-common with Body Harvest on the N64 which I could see more fans of modern GTA being able to appreciate over the archaic and primitive top-down entries on PS1.

An unoriginal, but fun and competently-made co-op shooter for fans of the source material.

Maybe in this instance Starfield was merely a victim of feature creep over the course of a protracted development cycle, but I personally think the space setting should be avoided for this genre going forward until the devs/engines find a way to lift exploration elements wholesale from games like No Man's Sky or Outer Wilds. Otherwise there's just not much way to make it feel like more than a third-rate clone of Mass Effect 1 from 16 years ago aside from having better writing, better lore, and a better atmosphere than this and The Outer Worlds anyway. I will give it credit for having a relatively polished launch and nice gunplay by Bethesda game standards though, it's just too bad all the things surrounding it feel like aimless busywork even moreso than Fallout 4's settlement building.

Though GTA1 has some very cool, forward-thinking ideas that would serve as the foundation of the now-iconic franchise as well as a sharp presentation with great sound design, its disorienting overhead perspective, awkward controls and sluggish car handling, confusing map design, and nauseating camera make it very hard to go back and enjoy without a preexisting nostalgic attachment.

Much of Far Cry 3's retrospective appeal lies in its surprisingly-compelling story and characters that still stand the test of time, even after its gameplay formula has been regurgitated many times by contemporaries both within and outside of its associated franchise. It does help that its gameplay elements mesh together with a level of focus and structure to make pursuing its story a lot more fun and engaging than any of its successors have managed thus-far.