i';m makign him jump off a building over and over cus i think it's funny.. a twisted game that satisfies my twisted desires..

cleanse that soul and get ready to become the pure boy of wonders you were destined to be

i was paid for this review in piety

don't think the dog deserved it

This review contains spoilers

a beautiful anti-war theme is played by the captain of an aircraft carrier on Your Side as you destroy boats worth seemingly hundreds of people on Their Side in one of the most tonally confusing experiences i've had playing a video game

a power fantasy version of thief but with guns this time is apparently even less of my thing

and there's really only so many times i can entertain thinking "huh, maybe there's a sneakier, secondary entrance besides this front door" before it starts feeling played out, especially when it gets as reductive as displaying that as cutesy internal monologue from your character physically over these things. dishonored 2 improved on this pattern with inventive level design in its second half, and i know prey does from what i've heard of it (and i should really give it a second chance), so i'm not sure why this seems to go backwards. maybe that changes as it goes on? we don't get imm sims often, so i'd hate to end up slandering this, but deathloop's first few hours are just so weak that i couldn't be bothered to find out

unfortunately, it also has severe frame pacing issues unless you can maintain 60/120 fps, and that's hard to manage with dips in performance anytime the AI starts doing anything besides standing around. another problem was that playing as julianna is marred by the game seemingly not trusting your client at all: the few matches i played were nearly unplayable as i'd rubberband with every step i took. i'm guessing this is a kind of rudimentary anti-cheat for a game with a light multiplayer component, but it definitely hurt my experience since it's such a core part of the game. i'd maybe wait for patches before playing if you're not a huge arkane fan

psa: g-darius hd as part of "cozmic revelation" includes the ver. 2 update, making it the definitive edition of the game

however, if you don't have a ps4 or switch, what people seem to forget is that the ps1 port is also the 2nd version, and i would recommend it over the ps2 port (included in taito legends) for this reason despite most people saying otherwise, provided you're ok with slowdown

edit: nvm let's go https://store.steampowered.com/app/1640160/GDarius_HD/

star rating aside this game is funny as hell

finally beat the "hasn't played the silver case" allegations

double your i-frames (supposedly) by canceling into a roll from a slide, and cancel your reloads by doing literally anything during one (switch weapons). imperative that you learn these things 2 be your speediest. more @ https://www.youtube.com/watch?v=Bi1ssJnUxvo

shadowbringers may have the better msq but it doesn't have pantokrator 2

https://www.youtube.com/watch?v=Eh0ZtTtQCio&t=2s yeah.,..

This review was written before the game released

not sure i generally have the stomach for existential sci fi jrpg nonsense, especially in a narrative that ends up feeling far from sound, but it's really fun as spectacle! garlemald is an exceptional high point though, enough so that i think EW does more for me than SHB did. wish the rest of the dungeons were as fast paced as the first one. of course, the actual quality of the expansion depends on how good the savage raids will b, and they were kinda lacking last time..

i don't know if this is a hot take but i think this is the only cave game with a decent boss theme

one day we'll get endgame mmo raiding without the mmo. someone please

This review was written before the game released

[for the demo]

red flag when your only two female characters are designed specifically to appeal to the kind of indie airhead who wrote them

however the movement tied to the cards feels v good! could see the puzzles requiring strict solutions / less player expression than i'd like as the game goes on, but using purify to jump around obstacles was enough to sell me on the idea