i';m makign him jump off a building over and over cus i think it's funny.. a twisted game that satisfies my twisted desires..

what is going on w pcsx2 for all the namco games to look busted as shit. emu dev usually prioritizes a select set of games to see recreated at their best, right. so I know for a fact these guys all have bad taste. in fact, none of you guys parroting "oh pcsx2 is fine for me" ever mention this! the future arrived in 2000 and apparently none of you cared!

born to race world a fuck 193838 dead pedestrians whatever,, Fuck walkability, city streets were made for drifting

they made yukari less mean. is atlus stupid or something..

This review was written before the game released

[for the demo]

red flag when your only two female characters are designed specifically to appeal to the kind of indie airhead who wrote them

however the movement tied to the cards feels v good! could see the puzzles requiring strict solutions / less player expression than i'd like as the game goes on, but using purify to jump around obstacles was enough to sell me on the idea

swat successor unfortunately directed/produced by like the dumbest guy you know. and like sorry man but a cop is not going to terminate a fellow cop for Unauthorized Use Of Force that is not how that ever shakes out

everyone treats caim like a twisted Fucking psychopath and there he is the whole game blank faced like😐

as good as co-op horror gets up next to phasmophobia. don't let the fact that the youtubers and streamers have gotten to it stop you from playing, it's not simply bait for those folks

imagine paying a monthly fee to work for the opportunity to pull a slot machine with the hope it lets you do the stuff you're actually paying for. would say this couldn't be me but alas, once again

i always thought i was an outlier here, in that i never enjoyed the gear grind that mmo players assume is there to "get your money's worth" (i could not believe my eyes when i saw people clamoring for the return of daily quests over weeklies,) but i'm realizing these people are broken and this design is prohibiting a different audience from forming, for reasons that anyone who's been turned off from playing one already understands

these games feature genuinely interesting blends of cooperative puzzle solving and choreography you can't get elsewhere, and it's all locked behind the most bloated tedium you could possibly imagine. it's so frustrating to not be able to share this kind of experience with others. once again asking for a saint to prove you can do it without the trappings of this garbage

enemy behaviors are inconsistent across the board and they added a bunch of extra dumb bullshit but it's fun to see new interpretations of these environments and at it's core it's still re4 and and also you can explode dudes into gore with shotguns and explosives so whatever it's fun i like it :thumbsup:

dnd sux lol... edit: have to respect a game that lets you kill every character you don't like

it's so funny to be against drones but for like, aesthetic reasons

feeling that, at ~130 hours in, i don't want to play a game with an open world ever again. i'll just go outside it's ok

imagining myself doing the peanuts football gag with g5 iguazu lol.. eat shit iguazu

might be sacrilege to jsr folks but I've never really cared for hideki naganuma (or his music hehe). fortunately the tracks here are varied enough and not outright trying to crib his style, in part because a good chunk of them were not made for the game. can't say as much for its visuals, which, just from the menus alone I can get that you guys like designer's republic (me too!) but y2k is so worn out that I'd like to see something go beyond just replicating it. weirdly has a very late barebones pc port feel to it that I find kind of charming. game's fine too I guess

every army worth its salt has: the damp goth, the twink elf, a guy who looks like he drinks out of a water bowl