An idle game with a great aesthetic and great pacing...at first, with an exponential decrease in that pace in the latter half of the game, resulting in a first-exciting and later-boring game.
Fair to recognize as an originator of its genre, it still results in a dry game loop and a horrifically toxic playerbase. A game designed around causing suffering to others is not particularly to my taste.
A surprisingly deep "Battle Royale" racing game with satisfying progression and ranking. Fun for a few minutes, but get your hooks into one or two little improvements you can make in your play, and next thing you know you'll be winning, and chasing that feeling for hours and hours to come.
You'll never have more friends in real life than this game will offer you. Or, at least, you'll never take those friends along for a ride against injustice in the way this game offers you.
A too-wide world doesn't detract from the challenge and conquering this game sells to you, to enter the "souls" contract and explore is to find yourself against Miyazaki's world, for better or for worse.
If only Rockstar would respect your time. That said, if you have that time to burn, burn it here, because there's no game that makes you feel exactly like the free Western man that this game sets to you.
I can't dismiss the feeling this game gives of being in the world it creates. It's a glorified tech demo that succeeds in every way it sets out to, and there's nothing to criticize about that.
What many see as a perfect game, I see as a tragic failure to coax a wide audience into a fundamentally disjointed story that may have a payoff that many will never see. I unfortunately fall into the category of disbelievers of this title.
A too-long masterpiece that deserves all the attention it has gotten and more. A must-play, with respect to its faults, namely its colossal ambition and size, which is likewise its claim to fame.