2009
2007
There’s bits and pieces of a cool “Tenet” shooter here...
Shouldn’t have even been bothered including slow-mo when all it did was make me wish I was replaying the first “Fear” which honestly perfected it 2 years before this released. More time puzzles also could’ve helped make this feel less like just another bullet time FPS.
Shouldn’t have even been bothered including slow-mo when all it did was make me wish I was replaying the first “Fear” which honestly perfected it 2 years before this released. More time puzzles also could’ve helped make this feel less like just another bullet time FPS.
2003
2003
2001
I’m so relieved Master Onion isn’t homeless anymore.
While the first game may have more memorable jams and moments, this is an overall improvement in every other way. The input delay problem is mostly gone and there’s still plenty of funny songs that will be stuck in my head forever now. Lammy deserves a sequel too.
While the first game may have more memorable jams and moments, this is an overall improvement in every other way. The input delay problem is mostly gone and there’s still plenty of funny songs that will be stuck in my head forever now. Lammy deserves a sequel too.
1997
I first played this back in 3rd grade via Bleem which was a legally (at the time) sold program that allowed PC users to play PlayStation games on their computer. The only downside is occasionally you had to deal with broken cutscenes and jumbled text, but that didn’t stop me from playing through about half this game without a clue what was really happening. Having finally played through this in English, it’s hilarious how little the experiences differ.
I was kinda surprised how much I prefer the first “Tomba” game; it’s funnier and the world has so much to explore. In the second game, while there’s more 3D elements, the game feels emptier and there’s far less incentive to complete all of the silly side quests.
I was kinda surprised how much I prefer the first “Tomba” game; it’s funnier and the world has so much to explore. In the second game, while there’s more 3D elements, the game feels emptier and there’s far less incentive to complete all of the silly side quests.
2001
2003
2002
Another case where I feel like people wouldn't have such a vitriolic memory of this otherwise fun GameCube adventure title if the publisher's were more upfront about what kind of game this was. Even before it was common knowledge this originally had nothing to do with Star Fox, you could tell right away that this was weirdly dangling the IP in front of the player to keep you invested rather than winning you over with it's own ideas. I think the dinosaur worlds are really imaginative and discovering them was genuinely exciting but as far as the actual storytelling this game's got really nothing.
2018