32 reviews liked by dizzrobo


I would shake this under my desk in school during lectures. My chemistry teacher got me suspended because she thought I was masturbating. But really I was just gaming bro.

A truly brilliant sensory overload, constant rule changes, a sign of the times that are only replicated whenever a new medium that allows for such silly expression comes out (like the internet). Very lenient, you can just go ham on the exploration of all the weirdo rooms, one after another. Brilliant stuff.

NieR

2010

This review contains spoilers

IM DELETING YOU, FATHER! ██]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] 10% complete..... ████████]]]]]]]]]]]]]]]]]]]]] 35% complete.... ████████████]]]]]]]]]]]] 60% complete.... █████████████████] 99% complete..... 🚫ERROR!🚫 💯True💯 Replicants of The Village are irreplaceable ☪I could never delete you FATHER!💖 Send this to ten other 👪Gestalts👪 who would give their lives for ﷲShadowlordﷲ Or never get called ☁️Father☁️ again If you get 0 Back: Junk Heap grinding for you 🚫†🗑🚫 3 back: you're off the sidequests list☁️💦 5 back: you have pleased Popola greatly☪💦 10+ back: FACADE!ﷲ!💕👅



██████████████████ 100% complete...

I've lost 100% side quest completion save file i'm killing myself

Not worth getting. In short, this game is extremely boring and somehow made the ocean feel absolutely lifeless.

Endless Ocean 2 was one of my biggest childhood games growing up so I was looking forward to a new game in the series finally, but this game takes everything 2 did right and chucks it in the trash. The main thing to do in this game is explore and that’s just about the only thing to do, but exploration in this game is painfully boring with the randomly generated maps. The Veiled Sea is interesting for maybe about 30 minutes and then it quickly becomes apparent that the vast majority of what you get to see is the same flat seafloor over and over again with nothing new. I’m pretty sure each map has 1 designated “special” region, so you might get a map with a big iceberg you can enter, or a deep sea region, or a freshwater region. These are the most interesting places to explore but once you’ve explored them once, any magic they had quickly vanish once you roll them again. There’s nothing new to do in any of these regions. You’re either aimlessly scanning fish to meet scan quotas or aimlessly swimming to try and find 7 random arbitrary fish to spawn a UML or find something for the mystery board.

The story mode is one of the worst parts of the game. Each chapter is maybe 30 seconds to a minute of gameplay and you’re completely locked out of leaving the extremely limited story space you’re stuck in. Often times there isn’t even any marine life in these story segments despite all the coral around. It’s kind of jarring. And the story itself is laughable. The story mode as a whole is so shallow it could be entirely removed from the game and pretty much nothing would be lost.

And if you do want to actually complete the story mode, and you know, complete the game, it’s locked behind the ludicrous requirement of clearing the mystery board. 99 things you have to search for in randomly generated maps that aren’t even guaranteed to have what you might need. You can spend 2 hours searching 1 map and just find repeats for things you’ve already found. You can spend up to an hour trying to find random fish to spawn a UML only for it to be a repeat that you’ve already found. You can swim for up to 20 hours or more and never find the big circle that wants you to take a sawtooth shark to it. The game doesn’t even tell you what you have left to find to clear the board. The only thing to do in this game is swim and hope.

You’d think that at least discovering all the different species of fish would be interesting but this game butchers this as well. The game tries to throw pacific, atlantic, antarctic, deep sea, freshwater and prehistoric fish all in 1 big body of water and it makes no sense. It’s not immersive when you’re finding chinook salmon swimming alongside giant squid in a coral reef.

Rare creatures are especially dumbed down, you’ll find something like Thanatos and it’ll be a special moment - only to realize that there’s about 10 more of Thanatos on the same map. And repeat for every single legendary creature taken from Endless Ocean 2. Cocoa Maharaja, Gugnir, Apollo, Phantom, they’re all very common. One time I spawned into a new map for the first time and right next to me was a Singing Dragon. UML’s take the place of legendary creatures but they all have the same extremely disconnected requirement to spawn and before you can even make your way over to it you get a cutscene from across the map showing it in full detail.

You might think, that can’t be it, right? There has to be more. But besides playing the same gameplay loop in multiplayer, yes, that is literally it. Once again, you just swim, scan, and hope you find stuff in randomly generated maps.

Overall an extremely disappointing game and a waste of time to try and complete in full.

One of the main points of contention Xenogears' critics will bring up is the game being released in a state of not being entirely finished. Disc 2 being made up of mostly narration and Evangelion eps 25-26-esqe dreamlike cutscenes is a common point of contention when addressing this game's strengths and shortcomings. Just as every artistic medium is defined by its limitations, video games are no different. Even still, Xenogears is a special case. One of the main questions the game poses is what it means to be complete. Although this is mainly to be applied the main character Fei and his arc of finding his purpose by forming meaningful human connections, given the game's own status as a not fully realized vision makes the message all the more profound.

If there's one question that Xenogears has made me ask more than anything else, it's about the point when a piece of art becomes complete. How complete do you need to be to feel like a "whole"? A defining aspect of Gears is its stance on this topic: we aren't defined by our own journeys so much as how we affect the lives of each other.

Many may see disc 2 as unsatisfying, but the way I see it it's the brightest shining aspect of what makes Xenogears as good as it is. This game tells a front to back story, and I haven't even addressed the fact that I think this might be the best individual story I've ever experienced in a single video game! Not to mention the amazing character arcs of Fei and Elly. People throw around the term "this speaks to me on multiple levels" a lot but this is especially true to me with Xenogears.

As the game says, it's okay to not feel whole. Eventually as time marches on, we affect the lives of others and find meaning in the various human connections we form in our lives. And that gives us meaning just as much as any aspect of ourselves. Just as people are defined by the bonds we make, the people we meet, and the love we share, I think Xenogears has a somewhat similar journey.

A big reason I was interested in this game as I've been is because of how much I've heard it inspired modern JRPGs. With them being my favorite genre of game, combined with my fascination with works of fiction that inspired other pieces I so dearly enjoy made Xenogears a must play for me eventually. I'm so happy I did. Seeing this game's legacy retroactively makes me think this is the "complete" form of Xenogears: leaving such a legacy on the entire genre in the 24 years since its release.

Video games are a unique artform. The relationship between creator and consumer is an especially gray line here with many of the highest names in the industry describing themselves gamers just as much as game creators. Games, being as big of an art form as they are, cannot be created by one person (maybe in some instances but definitely not something like Xenogears for the purposes of this thought). Creators constantly build off one another, using aspects of someone else's creation for their own works, thus creating a living legacy for the original piece. Given how much inspiration others have found in the storytelling, character writing, and worldbuilding of Gears, I think it's safe to say it has about as impactful of a living, active legacy as just about any game in the genre.

Xenogears defines what it means to be a video game. Despite the fact that it's not a fully realized vision, you cannot argue the impact its had on everyone who's come into contact with it. Knowing this, is there really anything that truly needs to be changed about it? Although it's admittedly imperfect, flawed, whatever you want to call it, the lasting impressions it leaves on everyone give the game as much of a purpose as if it was truly finished.

So is Xenogears "whole"? I think so at least.

arcueid brunestud hypercharged my autism.

The global release of this is my most anticipated game of all time because I have a new job with a long train commute starting on exactly June 1st, 2024 so it’s going to be awesome having something to play on those commutes

Mario 64 DS feels like a fan hack, and I mean that in the best way possible.
It's so neat to see a game I like recontextualized in such a novel way. It's got new levels, some really cool new bosses, and it lets you play as three entirely new characters.
The only real issue I have with it is the fact that it's still Mario 64, so everything I said in my review of the original still applies.
Still, a valiant effort.

One of those solid 6 games, it's fairly enjoyable despite being extremely generic with a boring plot. The Wii controls are great, much better than what I've seen from Call of Duty and GoldenEye, they're the highlight of the experience along with the weapons and impressive visuals.

Recommend it to those curious about it, worth at least the novelty of "hardcore third party Wii exclusive".

"go to hell" is basic. "i hope the developers of some of your favourite games get bought by epic and have to make subpar versions of other games so fortnite can try to compete with roblox" is smart. it's possible. it's terrifying.