I thought this game looked so cool when I saw my friend playing it, so I bought it and tried it for myself. It was fun at the start, but I just couldn’t bring myself to finish it.

I think the core idea of this came is pretty good for a rhythm game. I played in marching band and concert band as a percussionist in high school, so I like to think I have a pretty good feel for rhythm by now, but there were some parts of this game that felt completely disconnected from the music, which is pretty bad for a rhythm game like this where movements are supposed to sync to the music. That’s probably why I felt like the difficulty ramps up way too fast because the levels seem to continue to use the music as a suggestion for the movement of the player rather than a requirement. I didn’t even make it halfway through the game since I found it too challenging and ended up not having fun when I kept dying. Maybe it’s a skill issue, but I just wasn’t enjoying myself after a while.

Other than that, I really like the music and art style. It is very pleasing to look at and listen to.

I once had a dream to get every gold medal with every character. But once I did that for like 2 characters, I realized this would be more tedious than I thought, so I gave up.

This game blew my mind when I first played through it. This was such a good game for many reasons and the character lineup was crazy for its time. I feel like this game specifically will be able to stand the test of time as one of the best sport/party games of all time, or at least for Nintendo.

I will never be more into Mini Golf than when I was in the phase of playing this on my Wii for hours trying to buy all of the prizes and finding all of the most efficient ways to collect coins.

Thought this was a pretty good addition to the game. I liked the setting of a sort of dirty city with crime and morality being more up to interpretation rather than hard rules. Gameplay is just as solid as the base game. I do like that it felt more like an open-world type of thing rather than certain levels.

I completely forgot this game existed until a few days ago when it suddenly just jumped into my mind as I sat in bed. When I was really young, I remember playing this all the time and loving it. Although, I always asked one of my parents to do the race at the end since I wasn’t good enough to do it myself.

Watched a bit of gameplay recently to jog my memory and I can confidently say that I am no longer in the target audience for a game like this, but I’m still trying to rate this based on what I thought when I was the target demographic.

I’ll admit that I am a Marvel normie that got into Marvel almost exclusively because of the MCU, but I loved seeing all of these different characters interact in different ways that simply aren’t going to happen in the movies. The story was definitely one of the big things that I liked in this game.

Having said that, I found the gameplay to be kind of meh. It just felt like a lot of button spamming around enemies and you’ll win the fight. That style of gameplay is fun at first, but gets kind of boring and repetitive after a while.

This was my first Kirby game and I think this was a great intro into the Kirby franchise. Plenty of smaller games to play with tons of different styles and feels. Shorter games, longer games, mini-games, arenas, small levels, big and interconnected worlds, music player, and even something similar to new game+. Plenty of variety and something for everyone. I was a bit sad to learn that other Kirby games did not feature the teammate mechanic, but that’s ok.

Wow Japan really liked their mechs, don’t they?

I think this is another example of a perfect 2D Kirby game. It stays true to the original formula while making the right changes to make it feel modern and fresh. The levels are fun, the mech gimmick is engaging while not feeling overdone, and the normal gameplay still feels just as nice as it could.

I thought this was a very good 20th anniversary bundle. Full of plenty of older games to show how far Kirby has come. Plenty of history and milestones to learn about related to the franchise. 3 episodes of the cartoon that hooked me way more than it should have.

The additional challenge mode was also really fun to play. While I didn’t know at the time that it was supposed to basically be a follow-up to the then-recent game, I appreciate that they made that decision since it feels like it still adds something to the series.

Bundled game reviews:
Kirby’s Dream Land - not yet reviewed
Kirby’s Adventure - not yet reviewed
Kirby’s Dream Land 2 - not yet reviewed
Kirby Super Star - not yet reviewed
Kirby’s Dream Land 3 - not yet reviewed
Kirby 64 - https://backloggd.com/u/drawingtoptarp/review/768567/

This review contains spoilers

This game was fun for the most part. I enjoyed unlocking new abilities and fighting the bosses. The levels themselves were overall fine, but some parts of the levels were not designed very well, causing them to be very frustrating.

The story was good. It gave a compelling reason for everyone to be acting the way that they were. The characters are all likable and had their own completely different personalities. I also really like the designs of all of the characters (take that however you will). All of the pixel art in the game is very well-done.

The combat is decent, but has its moments where it feels terrible. If you get swarmed by multiple enemies, there aren’t many options for you. Even if you get hit, the invincibility frames are almost nonexistent, so it can be a challenge to even retreat when you need to. This becomes apparent in Mud Bog Island since it is full of big monsters that are hard to dodge. A lot of enemy placement ties back into some level design segments feeling not great to go through.

I would be able to look past all of my other complaints, but the one thing that really bothered me was the fact that the collection of the dark magic is a soft requirement for beating the game. While technically not needed, beating the final boss without all of the dark magic results in a few lines of dialogue and then the credits roll. This left a bad taste in my mouth, so I had to go back and collect all of the dark magic. I don’t like when games require or kind of require the collection of collectibles to complete the game as it is meant to be completed. I had already collected half of them by the time I reached the final boss and I already had my fun exploring all of the levels by then, but I had to go back to all of the levels I already explored and explore them more now that I had all of the abilities. While already feeling like a huge chore, some of the magic was easy to find, but the rest was getting annoying to the point of me just looking up a guide. This also annoyed me since I don’t like using guides as they make me feel like I’m cheating and not really playing the game, but by then I was just tired of looking around. Beating the final boss after all of that was actually fun since the boss was an actual challenge the second time and the story was actually resolved nicely after winning.

Was Wario the first sigma male? Maybe. Always focused on the bag…

This was the first gen that I actually played and I thought it was fun. The friend was super annoying, though. The gameplay loop was fine and the late/post game stuff was more engaging than the rest. Also thought Trump pokémon was funny.

The game was fine. The wild area was the most engaging part of the game. I hated the friend and I can't even remember his name. The gym challenges offered something different to do and the gym leader battles were challenging enough. Nothing super crazy