drinkrust
2006
2019
pandara is cool, jank and chill. one of those doujin games that cram a bunch of ambitious ideas into the simplest template possible. this is a shmup with no mechanics apart from shooting and leveling up. sometimes other pandas help you out, but they can't move and die almost immediately. it's so offputting. the character on the cover doesn't even appear in the story, she's just there for the arcade mode. though it has these mysterious qualities that only make it more interesting for me, it also feels good to play, and the soundtrack is honestly incredible. more ppl should play this imo
2002
2004
there's not a single thing in Overdose that i like over the first Gungrave. the auto aim now sucks, the newly added lock-on sucks, the bosses are dealt with mostly by diving incessantly, it falls flat when it tries to flesh out the boring characters and it's like 2 hours too long. as the icing on the cake, it ends with a boss that makes the game run at 5 fps. it's just baffling. not even a solid arcade game, just suffering. i really hope that G.O.R.E ends up being good...
2022
Kamiwaza is full of cryptic and uneven mechanics, and i can't help but love them. you roam around familiar areas robbing similar items while hopping around in plain sight like a maniac and sometimes doing a few main story tasks. the stealth system is incredibly fast-paced and works like a sneak-infused stylish combat system. at points, the time-dependent navigation reminded me of a simplified version of the first Pathologic, where you spend long times walking while thinking of your next two or three big actions in order to optimize time. better yet: Kamiwaza kinda works like an immersive sim. everything you do leaves consequences behind that influence both the gameplay and the route you take in the story. it was surprisingly inventive.
2022
i was SO looking forward to this (which was the fault of the great CG trailers). so much so that i played the other games in preparation and fell in love with the first one. unfortunately, i had an awful time with GORE.
this is a great 3-4 hour game mauled and split into 13 grievous hours. the last hour and change of GORE are just the same 3 enemies over and over placed haphazardly throughout empty corridors. it's a shame because i like the mechanical additions like the improved charge shot and even glory kills. still, the story just plain sucks compared to the first game and even Overdose. just a bunch of expository dialogue - every big event happens offscreen, Grave is now a generic mute hero who saves the day without any personal stake on his mission, and Mika is just a damsel.
i thought it couldn't get worse than Gungrave Overdose but i was wrong. that game at least had some restraint by only being 5 hours long. it sucks to say but i don't like 2/3 of the Gungrave franchise now.
this is a great 3-4 hour game mauled and split into 13 grievous hours. the last hour and change of GORE are just the same 3 enemies over and over placed haphazardly throughout empty corridors. it's a shame because i like the mechanical additions like the improved charge shot and even glory kills. still, the story just plain sucks compared to the first game and even Overdose. just a bunch of expository dialogue - every big event happens offscreen, Grave is now a generic mute hero who saves the day without any personal stake on his mission, and Mika is just a damsel.
i thought it couldn't get worse than Gungrave Overdose but i was wrong. that game at least had some restraint by only being 5 hours long. it sucks to say but i don't like 2/3 of the Gungrave franchise now.