every single time i reflect on my experience playing this to completion i end up liking it more. it began with a strong dislike, and now i look back at it fondly. that's crazy

incredibly entertaining fast food gaming. zero substance, great looks... kinda like a merge of Cavia's weirdo PS2 games with that 360 shine.

this is the antithesis of Homefront's boring approach to this genre of minimalistic shooting affair and that's good.

to be clear, i don't think that Dear Esther is boring, but the way it tells its story with dialogue triggers that tell random bits of it sure make it unnecessarily convoluted for what could have been a solid narrative told uniquely.

Klonoa 2 made me realize that gameplay in a platformer really doesn't matter as much as atmosphere and narrative (even tho the gameplay still felt great)

pandara is cool, jank and chill. one of those doujin games that cram a bunch of ambitious ideas into the simplest template possible. this is a shmup with no mechanics apart from shooting and leveling up. sometimes other pandas help you out, but they can't move and die almost immediately. it's so offputting. the character on the cover doesn't even appear in the story, she's just there for the arcade mode. though it has these mysterious qualities that only make it more interesting for me, it also feels good to play, and the soundtrack is honestly incredible. more ppl should play this imo

scary and joyous videogame full of love for the horror genre and video game medium. made me really happy

-1 hour long
-only 1 gun
-1-hit melee combo
-no collectibles
-no upgrades
-fully linear
-tank controls
-max payne shootdodging
-every sound effect is bass boosted
-looks pretty
-will probably damage your square button
immaculate arcadified character action

thought i'd just do a few runs and be done with it but i'm at more than two dozen now and feel like nothing can stop me

still love it but i honestly think SP is better. the ending sequences are missing from here and even though there are more cars, you gotta unlock them manually which feels off for an arcade game. at least SP itself is inside the PC version, so i'm happy.

there's not a single thing in Overdose that i like over the first Gungrave. the auto aim now sucks, the newly added lock-on sucks, the bosses are dealt with mostly by diving incessantly, it falls flat when it tries to flesh out the boring characters and it's like 2 hours too long. as the icing on the cake, it ends with a boss that makes the game run at 5 fps. it's just baffling. not even a solid arcade game, just suffering. i really hope that G.O.R.E ends up being good...

pretty fun! i just wish that getting an S on a level wasn't required to get extra guns :( the rating system is a bit of a pain

so good i finished it twice in a row.
find your own purpose and listen to some cool music. inspire/save/become the world; etc

Kamiwaza is full of cryptic and uneven mechanics, and i can't help but love them. you roam around familiar areas robbing similar items while hopping around in plain sight like a maniac and sometimes doing a few main story tasks. the stealth system is incredibly fast-paced and works like a sneak-infused stylish combat system. at points, the time-dependent navigation reminded me of a simplified version of the first Pathologic, where you spend long times walking while thinking of your next two or three big actions in order to optimize time. better yet: Kamiwaza kinda works like an immersive sim. everything you do leaves consequences behind that influence both the gameplay and the route you take in the story. it was surprisingly inventive.

i was SO looking forward to this (which was the fault of the great CG trailers). so much so that i played the other games in preparation and fell in love with the first one. unfortunately, i had an awful time with GORE.

this is a great 3-4 hour game mauled and split into 13 grievous hours. the last hour and change of GORE are just the same 3 enemies over and over placed haphazardly throughout empty corridors. it's a shame because i like the mechanical additions like the improved charge shot and even glory kills. still, the story just plain sucks compared to the first game and even Overdose. just a bunch of expository dialogue - every big event happens offscreen, Grave is now a generic mute hero who saves the day without any personal stake on his mission, and Mika is just a damsel.

i thought it couldn't get worse than Gungrave Overdose but i was wrong. that game at least had some restraint by only being 5 hours long. it sucks to say but i don't like 2/3 of the Gungrave franchise now.