awww yeah, showing nintendo whos boss 😎👍
generates 50 million NFTs

if you got a psychoanalyst to study your eye movements while playing this game they'd probably diagnose you as schizophrenic

ooo i'm gonna suck your blood

THE YETI'S FAT JUICY IS ON THE BOX ART

"noooo don't play the game vanilla, you gotta download 350 turbo graphic extender mods to make the game fun." yeah, ok

"this game doesn't innovate on the genre", you say as i start peeling off all your skin

the somber, harsh, beautiful world of rain world is something i wish i could experience over and over again. if you're patient with this game and learn its rhythm, you'll be rewarded with an unforgettable experience

the giraffe is literally getting its dick sugged off and none of you care...?

david cage is somehow able to make lobotomies look more engaging and enjoyable

It's a fine DLC. Outlined below are my thoughts on the campaigns as a whole. I won't be talking extensively about the stories/lore of each campaign; there are plenty of video essays on the topic already.

A huge mistake going into this DLC is expecting the same experience the base game brought you -- as many reviewers have already mentioned, you will be sorely disappointed. I initially wasn't going to review Downpour for this reason, but I saw a review of Rain World that mentioned how the DLC ruins the original's tone and narrative, citing the DLC's new technical features and story as the culprit. It got me thinking: does a game owe its audience an expected experience at the cost of ingenuity?

I don't think so, at least not to the extent that Downpour "changes" the original. It's best to view each campaign as a separate experience that is part of a greater whole, instead of thinking of each campaign as an extension of the previous one.

Downpour gamifies many aspects of the original in a way that makes it distinctly clear that it was originally a fangame created by multiple people. I personally don't find this as offensive as others might, especially with how each story utilizes its differences, but you may be turned off by it if you were expecting just more Rain World. Some campaigns may be a fetch-quest, some may be more story-oriented, and some may lie somewhere in between. You're still a slugcat that has to survive in a world that is completely indifferent to you. The only difference between campaigns is how they choose to present this idea.

That isn't to say that Downpour doesn't have its problems. A lot of the new creatures feel like unnecessary addons, and some of the new slugcats' mechanics can feel very under-utilized. There are areas in the DLC that made me want to pull out my teeth (if you know, you know).

The continuation of the story/lore is also a mixed bag; in some campaigns it's told incredibly well, while in others it feels like the developers were trying to tell more than they conceivably could.

In any case, I don't think any of the differences present in Downpour damper the quality of the original. Yes, Downpour isn't Rain World -- but it doesn't try to be, and that's perfectly okay.

2006

i got so efficient at speedrunning this game that i never asked for a pet again

not as wonderful as my real life toilet but still pretty good

i'm sorry your parents don't give you enough attention