awww yeah, showing nintendo whos boss 😎👍
generates 50 million NFTs

this is the game the speech pathologist would load up when they were sick of you

i have a cobalt-60 radiation source in my fridge so, theoretically, i can become fish at any moment?

It's a fine DLC. Outlined below are my thoughts on the campaigns as a whole. I won't be talking extensively about the stories/lore of each campaign; there are plenty of video essays on the topic already.

A huge mistake going into this DLC is expecting the same experience the base game brought you -- as many reviewers have already mentioned, you will be sorely disappointed. I initially wasn't going to review Downpour for this reason, but I saw a review of Rain World that mentioned how the DLC ruins the original's tone and narrative, citing the DLC's new technical features and story as the culprit. It got me thinking: does a game owe its audience an expected experience at the cost of ingenuity?

I don't think so, at least not to the extent that Downpour "changes" the original. It's best to view each campaign as a separate experience that is part of a greater whole, instead of thinking of each campaign as an extension of the previous one.

Downpour gamifies many aspects of the original in a way that makes it distinctly clear that it was originally a fangame created by multiple people. I personally don't find this as offensive as others might, especially with how each story utilizes its differences, but you may be turned off by it if you were expecting just more Rain World. Some campaigns may be a fetch-quest, some may be more story-oriented, and some may lie somewhere in between. You're still a slugcat that has to survive in a world that is completely indifferent to you. The only difference between campaigns is how they choose to present this idea.

That isn't to say that Downpour doesn't have its problems. A lot of the new creatures feel like unnecessary addons, and some of the new slugcats' mechanics can feel very under-utilized. There are areas in the DLC that made me want to pull out my teeth (if you know, you know).

The continuation of the story/lore is also a mixed bag; in some campaigns it's told incredibly well, while in others it feels like the developers were trying to tell more than they conceivably could.

In any case, I don't think any of the differences present in Downpour damper the quality of the original. Yes, Downpour isn't Rain World -- but it doesn't try to be, and that's perfectly okay.

if you got a psychoanalyst to study your eye movements while playing this game they'd probably diagnose you as schizophrenic

not as wonderful as my real life toilet but still pretty good

the giraffe is literally getting its dick sugged off and none of you care...?

it took me 3-ish weeks to collect my thoughts about this game. after meditating on it, here's what i got:

a lot of the criticism this game receives comes from a place of disliking the way it handles its story and exploration mechanics. whether you care to admire these qualities or otherwise, you cannot argue that they are absolutely vital to the way outer wilds wants to explore its core themes of the sublime, self-transcendence, and ontology. there are thousands of games that will spoon-feed you every piece of the puzzle without forcing you to put in any work to get there -- this game isn't one of them. it is up to you, the player, to discover the majority of what this game has to offer, which is why i think so many people treasure the experience.

at its core, outer wilds' goal is to foster a feeling of discovery and a sense of self-reflection in the player -- the latter happening much later in the game. there is a delicate balance at play between nudging the player toward specific story objectives and encouraging the player to explore at their own pace. outer wilds is able to achieve this by making its mechanics tangibly understandable but rewarding to master. finding every piece of the puzzle requires a full understanding of the game's mechanics, which can easily be accomplished by exploring each planet.

another point of contention levied against outer wilds is its seemly contradictory use of a 22 minute death timer that resets after every loop: how can any exploration be justified if i'm being rushed to do it? i don't have a response to this kind of criticism, as its heavily contingent on how the player is used to playing video games. for those concerned with this aspect of the game however, i can assure you that the game is very accessible in getting you back to where you were before you died.

speaking on the sublime, there is very fascinating research on the effects of space travel on an astronauts' psyche, in which an overwhelming sense of awe and fragility (generally) accompanies the experience of spaceflight. the sensation of observing something so vastly beyond human comprehension, that is traditionally only observed by the laymen at arms length with simplified examples (e.g. Kerbal Space Program), is baked into every piece of outer wilds' design. the launch flight is absolutely terrifying because it obfuscates the mind's ability to comprehend and reason with the vastness of the solar system, the cobbled-together spaceship being the only thing that separates you from the unknown. only when you start piecing together each part of the story does the solar system begin to feel just barely tangible. after you've explored every nook and cranny of the outer wilds, all that's left is to liberate yourself from its confines.

in short, outer wilds is a profound experience that shows the universe exactly for what it is: an unconquerable, unrelenting, beautiful, vast bleakness. outer wilds teaches us that there is far more satisfaction that comes from finding solace in its immeasurability rather than trying to overcome it.

THE YETI'S FAT JUICY IS ON THE BOX ART

average day in new york city so not really that scary all things considered

The greatest video game feat that Finland will ever accomplish

"noooo don't play the game vanilla, you gotta download 350 turbo graphic extender mods to make the game fun." yeah, ok

the amount of alien fuckers this game awoke is truly astonishing