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I like games I think
Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Pikmin
Pikmin
Super Mario World
Super Mario World
Minecraft
Minecraft
Team Fortress 2
Team Fortress 2

272

Total Games Played

000

Played in 2024

065

Games Backloggd


Recently Played See More

Pizza Tower
Pizza Tower

Jan 27

Franken
Franken

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Klonoa Phantasy Reverie Series
Klonoa Phantasy Reverie Series

Dec 11

Dead Bits
Dead Bits

Nov 24

Tres-Bashers
Tres-Bashers

Jan 18

Recently Reviewed See More

the noise gives you the middle finger; mario and rat appear tough and then when you look away they are scared. for these two reasons alone 4 1/2 stars. extra half star because the gameplay really is that good

Before this game released, I was but a child. The cynicist part of my brain ensured that we'd never get a game quite as insane as Super Metroid for the SNES. And like, why would we? Games aren't made like that anymore. No big AAA studio with the budget is sitting on a masterpiece of a game, letting their artists tinker and create the best product they possibly can. Did such a time ever exist? idfk. But Super Metroid certainly felt like it came from that fabled dev cycle.

And then, Metroid Dread surpassed it.

Despite playing a ton of metroidvanias, i wouldn't really call myself a metroidvania fan. This is because Super Metroid ruined my standards by setting them too high. Sure, there are amazing metroidvanias like Hollow Knight and SotN, but none quite reach the same insane feats at SM. That game is simply built different. You want to skip a powerup? Go for it. You want to skip entire bosses? Go for it. You want to beat each boss in reverse order? fucking go for it. The amount of freedom that Super Metroid offers the player is literally insane. There's strange tech and glitches that make it truly a child's sandbox to master and goof around with.

Metroid Dread is the closest a game in human history has gotten to capturing that magic, short of the unpatched Metroid Prime 1 (subsequent releases patched the one cool exploit in that game). It might not quite be on SM's level in terms of the stuff one can achieve, but the amazing controls and bosses make up for it. Dread has the insane skips, the boss strategies, the sequence breaking, everything that made SM so great all those many years ago.

Its insane to me that this game exists. That modern nintendo would allow something like this after slowly dumbing down all of their games as the years went on into more curatedly fun experiences. When Dread kept popping up in rumors from the DS era, i was excited, but i ultimately accepted that nothing would quite hit the same highs that SM hit for me. Zero Mission and Prime 1 would simply live in its shadow and Prime 3 and Fusion would be the more linear takes that the series would follow going forward.

I've never been more happy in my fucking life to be so wrong.

When the enemy-utilized platforming puzzles get insane its like nothing else in gaming + the little boy says "doopideedo"