633 Reviews liked by feetlikefins


Soul Hackers 2 is like the Kingdom of the Crystal Skull of Megaten. I don't think I've fully processed that it exists, even like a year and a half after finishing it. I think of this game often. It just confuses me - it's like the ultimate monkey's paw. They made a sequel to a 1997 Sega Saturn game that offers basically nothing to someone who loved the original, aside from some terminology carried over.

This game is fine - and I think that's what makes me so bitter towards it. They specifically selected one of the most unique, rough around the edges Megami Tensei games and sanded all of the interesting features down into something more digestable for general audiences. Things like demon loyalty and zoma fusions had so much more potential, but instead of exploring that they were just stripped and replaced with a combat system reminiscent of modern Persona. Dungeon design is repetitive, as is the music. They added in a pointless mascot character, there's nostalgia baiting content locked behind a paywall, and even the game's special Jack Frost variant was only obtainable by pre-ordering.

So many things about this game just reek of marketability and someone in a suit making the decisions, which is pretty funny considering it spends time critiquing capitalism and exploiting nostalgia.

Ringo is a very cool character. There are some standout tracks in the OST too. It's just not enough to justify the rest of the game for me. Some people see that this game is functional and has characters and argue its reception was unfair. I also knew people who saw Crystal Skull as their first Indiana Jones movie who said the same thing.

why do video games have plots? (generally a fun version of this kind of game!)

thaaats right, im a little kid"in a Big Kindergartenhere, fully positivized and Hype for more ratgames at summer indieshowcase😸




Really wished the combat was fleshed out more but I guess the focus on vibes was more important. Music is nice for the most part but really unfitting in some areas.

I played this for the first time around a year ago during the final days of a period where I was intensely overworked for weeks straight. I had entered into some kind of sleep deprived rhythm, every day doing the exact same thing. One night I had a couple of hours of free time, saw Hotline Miami on sale for 99 cents, and four hours later I was a different person. There aren't even words that would explain how playing this felt after looking at spreadsheets for so long

In this vast realm of online gaming, I stumbled upon a gleaming diamond hidden within the rough terrain of the internet. Banned From Equestria is a radiant star in the endless cosmos of browser games. This entirely captivating masterpiece beckons players into an enchanting world, reminiscent of a technicolor dream. Truly, it stands alone, like a solitary lighthouse in the vast, dark ocean of alternatives.

The game, no, calling it a game wouldn't be doing it justice, this virtual ecstasy of an experience, rather, is a symphony of imagination, where every interaction, every pixel, is a brushstroke upon the canvas of the player's mind. It weaves a narrative so compelling, it's as if the stars themselves have conspired to tell this unique tale.

The gameplay, a celestial dance of challenges and choices, invites you to explore the bounds of your own daring, an odyssey through lush landscapes and riddles so mind-boggling only the bravest would dare attempt to solve, it's as if this game was sculpted by the hands of God, bearing the very essence of artistic perfection.

Banned From Equestria is a journey to remember, a thunderstorm of delight that leaves a trail of awe and wonder. It is an absolute must-play, a radiant gem that shines with a brilliance that rivals the brightest constellations in the gaming galaxy.

This review contains spoilers

A fully dogshit story, I can't help but have fun in coop in 5 though. I think time will be kind to this entry because of that coop xfactor it has. Sheva is a solid partner, and I wish they'd bring her back into the Canon.

Wesker has never been sexier, until he turns into a lava booger and dies.

wow what an all-time banger classic that UnIronically simply slaps!! did my continuous HurtMePlenty playthrough on GZDoom with for the most part standard settings + freelook&jumping enabled like my RaidCall friends recommended. :)

Well... who wants a lamby, lamby, lamby?
I do! I do!
So, go up and greet your mammy, mammy, mammy
Hi there! Hi there!
So march, march, march around the daisies,
Don't, don't, don't you forget about the ba-by!

this is the last time i go to mcdunkis they put fucking ghost in burger

I feel like the puzzles are hampered by having to view things in 3rd/1st person. It's hard to keep and get a sense of all the information in the puzzle, I feel like I spend a lot of time just figuring out the layout and what I even have to work with.

There's a 3D Zelda-y feel to the busywork of rearranging objects, in the way this game engages with 3D space - sort of like a '2D sense of seeing everything' projected into 3D.

I feel like a big reason most puzzle games end up being 2D is that there's an immediacy to the puzzles - it's easier to take in all the information. Puzzles can work in 3D, but I think if they are phrased in a different language, e.g., a platformer with organic environments that require puzzly navigation (Jusant, Sephonie, presumably the upcoming Baby Steps, some Shadow of the Colossus bosses)

On the narrative side.. I'm interested in the SF story and the mysteries, and the android setting is neat, but the amount of puzzle work required to see it feels too high.

THAT BEING SAID, if you enjoy these kinds of 3D puzzles I think this would be a great game. The puzzle variety, solutions and mechanics are all fun on paper - I'm just not that big into all the work that goes into solving them in 3d space

all these gun puns and you couldn't talk it over with disney to include the gungans???? bet you didn't even try, this is what's wrong with modern gaming

i got this on here nice... this is my first big game i made. it's a flash platformer... go play it hAHA https://www.newgrounds.com/portal/view/595009 .

https://www.youtube.com/watch?v=65KrnulRsgg

mechnically actually i still think it's cute. it's a simple stage-based platformer where you have to collect notes and reach the goal, but you also have this like... timed anxiety meter where you need to grab pills to reduce it, or you die if it fills. kind of bizarrely stressful but eh it's very playable!

if you can get all the notes and clear the stage fast enough you get medals.... please get my medals.

u think u Finishd Teh Fight? sorry but An Ancient Evil Awakens (the makers of games such as Too Human, Turok 2008 and Kinect Star Wars, all merged together into a MegaZord called '343'). Cortana looks like she belongs in a porn parody and I think that accurately describes the overall quality of this MTN Dew/Dorito wombocombo advertisement that received 9outta10's from all your favorite gaming media outlets, who were keen enough to inform discerning consumers that this made-with-love sequel has the strongest story yet (love and kind regards from GameSpot). Credit where credit is due, the people behind the story clearly cared enough to read every Bionicle book and the lore wiki in preparation for this, that's why they act like MasterChaff is an actual character with gravitas even though up till now he'd been a camogreen brick who doesn't afraid of anything while outside of the games he was a soda mascot. Look forward to my upcoming review of Halo 5 my felllow gamers who recently purchasd the master chief collection for 9,99 on steem (what a deal!!somany achievements for me to collect)

when im in a worst dlc competition and Dragon's Dogma 2: Portcrystal - Warp Location Marker walks in