mechanically its mostly boring but idk the weird polygonal sprites and character reactions are good enough that it ends up winning me over. also donkey kong is my best friend <3

crazy how the psp entry happens to be the most definitive and endlessly replayable one. also visually stunning not just “for a psp game” but even compared 5 and 4. soundtrack is mostly just an amalgamation of hits from the last few but the new ones also rock.

far and away the best modern FE, or at the very least the first since the Wii games to be as sharp and efficient as its origins. Silly, but well directed action -- characters passing through shrouds, cutting through wind, engulfed in flames.

not as impressive and clean as i’d been lead to believe. upgrade system is mostly boring aside from a few strange weapon combos, i wouldn’t say any of the bosses are “bad” but the strangeness of how they are ordered cannot be overstated. visuals are great, soundtrack is banging, and there are very good moments of high-stress shmup goodness.

sort of same-y, and rather difficult to muster the patience to finish. though i will say it probably has the best classical battle system post-snes.

The most fighting game fighting game ever made. Mechanically infallible, so strange to actually play as every character is a mixture of unplayable and game-breakingly overpowered. excellent work.

what it lacks in third strike’s “lightning in a bottle” disposition it makes up for in complete aesthetic insanity

The definition of rock solid. Really, the only issues I have with it lie in its rather small moveset variation between characters, but after a few playthroughs it actually kind of works with such a stiffly realistic game.

couldn’t get enough of this even when the puzzles are somewhat needlessly opaque.

totally perfect melodrama atop everything else.

Always registered as a prototype of MvC but kind of mechanically better than that whole series? Genuinely fluid sprite work, very little character choices but way more customizability than you'd first think from a game like it, soundtrack goes hard! What's not to like?

slapdash and schizophrenic in both play genre and visual cohesion, plausibly can be considered an arpg, shmup, and platformer all in one go. it is not that it excels in all these sharp changes, but that the same enthusiasm is awarded equally. kind of a miracle.

pretty good but can't help but miss the madcap slapdash of the mainline games, whereas this one goes for the run-of-the-mill SNES cohesion. some of the textures are nice, especially the final stage, but otherwise i'm a little underwhelmed.