17 reviews liked by fret


addicting enough to keep me playing through

too bad there isn't too much to do after you get the gist of it, i wish there was some kind of progression instead of random cutscenes triggered by chance


yeah yeah the combat is slick and the story is very good but what really put this over for me is the bajillion hat and mask and armor combos i can pull off. u can’t stop an invasion if u don’t look cute u dig?

splatoon 4 takes place in splatroit and the idol is spleminem

"stop killing people"
um..
im literally neurodivergent & also a minor?? lol..

Portrays everyone being skeletons as a negative thing when actually, being a skeleton would be awesome
Fuck you

i make a lot of shitty mods for bad games for one specific friend i have for no reason other then i think it's really funny. i think i'm super hilarious. video games are the only thing i ever think about and so obviously i have aspirations for designing one someday, creating these mods is a good way for me to indulge in that impulse while also not letting me fool myself into putting "makes games sometimes" in my twitter bio. one time i made a house party (2017) mod that had a ton of bespoke, branching paths with unique endings based on really minute player actions and decisions. when i watched my friend play i was in agony seeing how often he had to restart the entire run because it was just impossible to create convenient save points where he could quickly branch the story to a new ending. i think who's lila suffers from this same problem most of it's playtime. you'll end up in the interrogation room for what feels like 2/3s of the endings but the path to getting there has to be meticulously played out ever so slightly differently each time. each time you finish a story you feel like you're building up to a conclusion that ultimately never arrives.
i've never played another game (or read a story or watched a movie for that matter) that parlays this kind of an anticlimax into the main themes in a really elegant way. it's not a particularly revelatory experience, and the whole Deal with the story is kinda obvious and slightly overdone in general. but it wraps itself up nice and feels like it said what it wanted to say and got out. my biggest beef with the whole package is the obsession with working in 'Lynchian' imagery and items for no reason other then this guy probably likes lost highway too much. it's good and normal to draw on your inspirations but at a certain point it dilutes the actual author's voice and style. and i'm just super sick of david lynch i have to be real. he made like one movie that i can fuck with and everything else is just so over referenced and uninteresting.

Killer art style and some genuinely disturbing moments.

I found the ARG stuff tiresome.

**Edit

Thinking more about this game. I really love what this is going for but one of my difficulties with taking the game on its own merits is having no idea how much game there really is.

The narrative bounties of this game are best when you are able to feast on them all and put them together. After getting like 4 endings I had no idea how long it would take to discover the rest on my own. Heading to a guide unimmersed and disinvested me from the story.

Having the Daemon be part of the game is a novel and interesting idea but ultimately I personally don't have much interest in some unknown quantity of the game being hidden from me. I know secrets and things to discover in games have been a thing forever but I guess I just would like some way to make this stuff more transparent as an option.

Absolutely worth the 10-15 minutes it takes to experience. Less a game than an interactive poem, but it uses its medium to its advantage.

This game kinda blew me away. It's incredibly concise in its messaging, all of the enviroments are delicately crafted and the text passages are very well written. "The Indifferent Wonder of an Edible Place" is an amazing meditation on the destruction of cultures and... it's free! So please go play it!

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